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Marleaih Rose - AI-generated fantasy Monster

Marleaih Rose

Rose's name is not an ancient title or a description of her shape. It belonged to the first victim whose life she stole and whose name she kept. Over time, witnesses began telling the story as if Marleaih Rose herself had always been the monster. Rose encourages the confusion, changing clothes, addresses, and manners while keeping the same gentle voice.

Medium fiend · CR 5 · Unique

Marleaih Rose

Marleaih Rose, who goes by Rose, is a born vampiristic predator who learned to shapeshift and pass as human. She charms isolated victims, feeds with a lethal kiss, and changes into a winged, clawed form when subtlety fails. The name comes from the first person she took: a woman named Marleaih Rose, whose identity Rose adopted.
AC15
HP97/97
CR5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 15 · HP 97 · CR 5

Marleaih Rose

Medium fiend (shapeshifter), neutral evil
Armor Class15 (natural armor)
Hit Points97 (13d8 + 39)
Speed
30 ft.,
Fly 50 ft. (true form only)
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsDeceptionInsightPerceptionPersuasionStealth
Damage Resistances
Necrotic,
Nonmagical bludgeoning, piercing, and slashing damage
Weaknesses
Rose cannot change into a creature other than her human guise and her true form.
Her charm depends on awareness and communication. Silence, broken line of sight, or a blocked approach can frustrate her attempts to isolate prey.
She has no legendary actions and is vulnerable to being surrounded by a coordinated party.
Senses
Darkvision 60 ft.,
Passive Perception 15
Languages
Common,
Infernal
Challenge5
Hit Dice13d8
Proficiency Bonus+3
Passive Perception15
Learned Shapeshifter. Rose can use her action to change between her human guise and her true form. Her statistics do not change, except that she can fly only in her true form. Her clothing and carried equipment do not transform.
Uncanny Self-Possession. Rose has advantage on saving throws against being charmed, and magic cannot put her to sleep.

Actions

Multiattack. Rose makes two Claw attacks.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage.
Sanguine Kiss. Melee Weapon Attack: to hit, reach 5 ft., one willing, charmed, or grappled creature. Hit: 18 () necrotic damage, and Rose regains hit points equal to half the necrotic damage dealt. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken until it finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Alluring Voice. Rose chooses one humanoid she can see within 30 feet. The target must succeed on a Wisdom saving throw or be charmed for 1 hour. While charmed, the target regards Rose as a trusted confidante and is unwilling to harm her. The target can repeat the save whenever it takes damage, and at the end of each hour. If Rose or her companions harm the target, the effect ends. A target that succeeds is immune to Rose's Alluring Voice for 24 hours. This is a custom charm effect, not the succubus's official Charm feature.

Reactions

Slip the Embrace. When a creature Rose can see hits her with a melee attack, Rose halves the damage against her and flies up to 15 feet without provoking opportunity attacks. She can use this reaction only while in her true form.
Role
Social infiltrator and single-target predator
Built for
Designed as a challenging encounter for four 5th-level characters

Gear

  • Disguise wardrobe (Clothing, Varies)Elegant attire suitable to her current identity, often concealing the outline of her wings.
  • Rose's keepsake (Personal item, Sentimental, no resale value)A small keepsake bearing the name Marleiah Rose, taken from the first victim whose identity she adopted.

Notes for the game master

Custom monster designed for this request, not an official succubus or vampire statblock.
Rose can use her action to shift between her human and true forms. Her statistics are the same in either form, except that she can fly only in her true form. Her equipment does not change with her.
Rose's charm and feeding abilities are custom features. They are not spells and do not count as spellcasting.

Tactics

  1. Opening

    Rose approaches in human form and tries to isolate a likely target through conversation. If combat begins, she uses Alluring Voice against the most dangerous apparent melee combatant, then shifts form and attacks.

  2. Mid-fight

    She uses Alluring Voice on a threatening humanoid, then targets distracted or isolated enemies. She fights with claws while keeping an escape route clear, using Sanguine Kiss only against a charmed, grappled, or willing target.

  3. End of the fight

    If badly wounded, Rose uses her reaction to escape a melee strike and flies toward a prepared exit. If cornered, she focuses on one isolated target with Claw attacks, then uses Sanguine Kiss when she can safely close.

  4. Retreat

    Rose does not fight to the death. She retreats when reduced to 25 hit points or fewer, when her charm fails against the whole group, or when escape is blocked and she has no useful prey.

How it fights

Keep Rose in human form until the reveal, and let her use conversation and movement to shape the battlefield.
Have her charm one target rather than repeatedly attempting to disable the entire party.
Use balconies, curtained rooms, and narrow passages to make her flight and retreat meaningful.
Do not use Sanguine Kiss on an unwilling, uncharmed target unless Rose has grappled it.

Who it attacks first

A solitary humanoid she has charmed or separated from allies
A character who threatens to expose her disguise
An isolated healer or spellcaster, if doing so does not put her at greater risk

Works well with

A crowded social scene gives Rose opportunities to isolate targets, but also gives the party witnesses and potential allies.
A trusted accomplice can create distractions while Rose approaches a victim, but Rose prefers not to rely on minions who could expose her.

How to beat it

Use the Help action, clear communication, and established signals to counter Rose's attempts to isolate and charm a character.
Protection from evil and good, calm emotions, and similar defenses can hinder her charm or exploitation of it.
Radiant damage and focused attacks can limit her ability to recover hit points through Sanguine Kiss.
A creature that refuses to approach or be isolated denies Rose her safest feeding opportunities.

Ways to avoid a fight

Rose can pose as a guide, wealthy patron, performer, or lonely traveler, using ordinary conversation to learn what the party wants.
She may offer a truthful but incomplete warning about a local danger in exchange for private company or a favor.
A character who wins her confidence could discover her adopted identity and the story behind her name without fighting her.

Ecology

In human guise, Marleaih Rose is poised and striking, with warm eyes, immaculate clothes, and a low, intimate voice that makes even ordinary conversation feel private. Her true form keeps the same face, but unfolds into a lean, red-skinned predator with dark feathered wings, curved horns, needle teeth, and long black claws. Her smile never quite changes between forms.

Behavior

Rose is flirtatious, patient, and observant. She speaks in a soft, low tone and treats seduction as a way to learn what people want, fear, and will overlook. She usually remains in human form, and rarely wastes a fight on someone who can be lured away later.

How it lives

Rose is a solitary supernatural predator. She needs neither a lair nor a steady stream of victims, but favors places where strangers can meet privately and where a sudden absence can be explained away.

Lair

Rose keeps a respectable residence, rented room, or private suite rather than a monster's den. A concealed exit, a mirror-lined changing room, and a locked box of keepsakes may reveal her habits.

Habitat
Urban settings, roadside inns, private salons, theaters, and other places where strangers can plausibly meet.

Signs that it is near

A guest remembers an unusually intimate conversation but cannot recall how it ended.
A victim is found pale, exhausted, and strangely protective of the person who attacked them.
A faint floral perfume lingers near a window or balcony left open for an easy escape.
Several unrelated witnesses describe the same low voice but remember different faces.

Tags

custom monster,
shapeshifter,
vampiristic,
seducer,
social infiltrator

Lore

Rose's name is not an ancient title or a description of her shape. It belonged to the first victim whose life she stole and whose name she kept. Over time, witnesses began telling the story as if Marleaih Rose herself had always been the monster. Rose encourages the confusion, changing clothes, addresses, and manners while keeping the same gentle voice.

What drives it

Rose seeks the sensation of choosing when a trusting person becomes prey. She values discretion and control more than wealth, and treats attention as both sustenance and entertainment.

After the fight

A victim drained by Rose may recover with time and care, but the intimacy of the attack can leave lasting shame, distrust, or fixation. If Rose escapes, she may return under another identity, still using the name Rose.

It belonged to the first victim whose life she stole and whose name she kept.
From its lore

Variants

The Ballad Rose: A more theatrical version who repeats verses from an old love song associated with her first victim. Her abilities remain unchanged.
The Borrowed Face: Rose has learned to imitate one specific victim's voice and mannerisms, but only while using that person's identity.

Hooks

Plot hooks

A series of people leave gatherings with Rose, then vanish. One survivor insists that the woman they met was named Marleaih Rose, though no one can find records of her.
Rose hires the party to recover a keepsake that belonged to the person whose identity she adopted.
A missing noble's companion is accused of murder, but the evidence suggests Rose has been wearing that person's face.
Someone who escaped Rose's feeding seeks help, fearing the creature has returned to finish what it started.

How to use it

Introduce Rose as a charming informant, patron, or guest at a gathering before revealing her nature.
Use her as a social encounter that becomes a dangerous fight only if the party exposes her or interrupts a feeding.
For a party of four characters around 5th level, use Rose alone in a location with cover and escape routes. Add ordinary hazards or minions only if the party is well rested.
Give players clues and opportunities to protect a potential target rather than making her charm an unavoidable plot device.

Treasure

Fine clothing and modest valuables from several assumed identities
A journal containing aliases, observations, and names of people she has charmed
Keepsakes taken from victims, including the original Marleaih Rose's personal effects

Connections

Ancestry

Fiend

Media

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