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Echo shades - AI-generated fantasy Monster

Echo shades

People call them Echo shades because a faint, delayed repetition is often the only warning they leave behind. Each one seems to preserve fragments of sounds from its origin, though it cannot form those fragments into speech.

Medium undead · CR 1/2 · Uncommon

Echo shades

A skirmishing remnant that steals a little of a creature's strength and vanishes among dim, broken sightlines.
AC12
HP22/22
CR1/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 12 · HP 22 · CR 1/2

Echo shades

Medium undead (incorporeal), chaotic neutral
Armor Class12
Hit Points22 (5d8)
Speed
Walk 30 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrength
SkillsStealth
Damage Resistances
Cold damage,
Fire damage,
Lightning damage,
Thunder damage
Immunities
Necrotic damage,
Poison damage,
Poisoned condition
Weaknesses
Sunlight Weakness: disadvantage on attack rolls and sight-based Wisdom (Perception) checks in sunlight.
Bright, steady light makes its outline easy to track and prevents it from using Shadow Stealth in the illuminated area.
Senses
Darkvision 60 ft.,
Passive Perception 11
Languages
Understands the languages it knew in life but cannot speak
Challenge1/2
Hit Dice5d8
Proficiency Bonus+2
Incorporeal Movement. The Echo shade can move through creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.
Shadow Stealth. While in dim light or darkness, the Echo shade can take the Hide action as a bonus action. It has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
Sunlight Weakness. While in sunlight, the Echo shade has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Hollowing Touch. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () necrotic damage, and the target must succeed on a Strength saving throw or its Strength score is reduced by 1. This reduction lasts until the target finishes a short or long rest. A creature can lose no more than 2 Strength to an Echo shade at a time.
Slip Between Notes. The Echo shade moves up to half its speed without provoking opportunity attacks. It can move through another creature's space during this movement, but cannot end there.
Role
Skirmisher
Built for
Designed for low-level parties, typically levels 1 to 3; adjust the number of shades to suit the group.

Notes for the game master

Custom creature designed for Dungeons & Dragons 5th Edition.
Strength Drain is limited to 2 points per target from each Echo shade at a time. Lost Strength returns after a short or long rest.
The listed Challenge Rating assumes the shade uses its mobility and concealment rather than remaining in melee.

Tactics

  1. Opening

    It begins hidden in dim light, then darts toward an isolated creature with Hollowing Touch before retreating behind cover.

  2. Mid-fight

    It circles behind cover and changes targets after landing Hollowing Touch, preferring creatures already weakened or separated from allies.

  3. End of the fight

    If badly hurt, it uses Slip Between Notes to disengage and slips behind cover, then waits for a chance to strike a weakened target.

  4. Retreat

    An Echo shade does not value its own survival, but it flees if exposed to sustained bright light or if its hiding places are destroyed.

How it fights

Use cover and dim light to approach unseen.
Strike once, then move away rather than remaining adjacent to a target.
Spread attacks among isolated characters, but do not repeatedly drain a single target past the stated limit.

Who it attacks first

A character separated from allies
A physically weakened target
A creature carrying a bright light source, if it can approach without entering the light

Works well with

Works well with creatures that create dim light, obscure sightlines, or occupy the party's attention.
A slow, durable foe can hold the front while Echo shades make hit-and-run attacks from the sides.

How to beat it

Bright light removes its advantage from Shadow Stealth and imposes its sunlight weakness.
Readied attacks and effects that reveal invisible creatures can punish its retreats.
Its Strength drain has a low DC and a strict limit, so strong targets can resist or endure it.

Ways to avoid a fight

An Echo shade may replay a short sound it has heard, such as a footstep, a dropped object, or a fragment of a cry.
It may follow a party at a distance, repeating snatches of their conversation from behind them.

Ecology

A thin, wavering silhouette with a face like a blurred reflection. Its edges ripple as if heard rather than seen, and its hands stretch into long, translucent fingers. When it moves, its outline arrives a heartbeat after its sound.

Behavior

Echo shades skitter in abrupt, soundless bursts, then hold perfectly still. They prefer to harry a group from several angles rather than stand and trade blows.

How it lives

Echo shades form where a powerful sound was abruptly silenced, especially after a catastrophe or a forbidden ritual. They have no need to eat, but gather near places where voices carry and repeat.

Lair

An Echo shade has no fixed lair, but often gathers near a place where a voice, bell, or other sound was abruptly silenced.

Habitat
Ruined halls, abandoned theaters, echoing caverns, and other places with dim light and hard surfaces.

Signs that it is near

A spoken word returns as a faint whisper from the wrong direction.
Dust shows a gap where a creature should have left footprints.
A ringing tone fades abruptly when someone enters a dim room.

Tags

undead,
skirmisher,
custom monster,
strength drain

Lore

People call them Echo shades because a faint, delayed repetition is often the only warning they leave behind. Each one seems to preserve fragments of sounds from its origin, though it cannot form those fragments into speech.

What drives it

To repeat and prolong the last sounds it remembers, and to drain the strength of living creatures that disturb its silence.

After the fight

When destroyed, an Echo shade collapses into a scatter of soundless motes. For a few seconds, nearby voices seem to repeat the last word spoken in its presence.

Variants

A Bell Echo repeats a clear chime before attacking. Its Hollowing Touch deals thunder damage instead of necrotic damage, with no change to its damage total.
A Thin Echo can move 40 feet, but has only 16 hit points.

Hooks

Plot hooks

A missing person's last words are heard each night from an abandoned theater where Echo shades have gathered.
An Echo shade repeats a phrase spoken by someone who has not yet arrived, hinting at an approaching danger.
A local bell has stopped ringing, and the nearby Echo shades are becoming unusually bold.

How to use it

Use two to four Echo shades as mobile threats around cover, ledges, or narrow passages.
Pair them with a creature or hazard that draws attention, letting the shades harry characters who move away from the group.
Introduce their repeated fragments of conversation before they attack to foreshadow their presence.

Treasure

A glass bead that softly repeats the last sound made near it.
A strip of silvered fabric caught in the place where the shade vanished.

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