Krevat the Crimson Guard - AI-generated fantasy Monster

Krevat the Crimson Guard

Once a high-ranking captain of the guard, Krevat volunteered for the Sanguine Ascension ritual to redeem his family's name. The ritual involved the forced infusion of Blood Spider eggs into his marrow, transforming him into a living engine of defense. He now stands as the final barrier before the sect's inner sanctum.

LargeMonstrosity(Drow)CR HardChaotic Evil

Krevat the Crimson Guard

DriderDrowBlood MagicMutantGuardian
HP152AC18SPD30 ft., climb 30 ft.CRHardAthleticsPerceptionStealthIntimidation
STR
19
save
DEX
16
CON
18
save
INT
13
WIS
14
save
CHA
12
Spider Climb. Krevat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sanguine Chitin. Whenever Krevat takes piercing or slashing damage, his translucent shell cracks, spraying boiling blood. Each creature within 5 feet of him takes 7 () fire damage.
Sunlight Sensitivity. While in sunlight, Krevat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While touching a web, Krevat knows the exact location of any other creature in contact with the same web.
Multiattack. Krevat makes three attacks: two with his Blood-Sapped Glaive and one with his Bite.
Blood-Sapped Glaive. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () slashing damage plus 7 () acid damage.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage plus 9 () poison damage.
Boiling Blood Spray (Recharge 5-6). Krevat vomits a 30-foot cone of pressurized, boiling blood. Each creature in that area must make a Constitution saving throw. On a failure, a creature takes 31 () fire damage and is blinded until the end of its next turn. On a success, it takes half as much damage and isn't blinded.
Vengeful Spray. When Krevat is hit by a melee attack, he can target the attacker with a small burst of boiling blood. The attacker must succeed on a Dexterity saving throw or take 10 () fire damage.
Glaive Sweep. Krevat makes one glaive attack.
Skitter. Krevat moves up to half his speed without provoking opportunity attacks.
Sanguine Pulse (Costs 2 Actions). Krevat releases a wave of intense heat. Each creature within 10 feet of him must succeed on a Strength saving throw or be pushed 10 feet away and take 7 () fire damage.
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