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Krevat the Crimson Guard - AI-generated fantasy Monster

Krevat the Crimson Guard

Once a high-ranking captain of the guard, Krevat volunteered for the Sanguine Ascension ritual to redeem his family's name. The ritual involved the forced infusion of Blood Spider eggs into his marrow, transforming him into a living engine of defense. He now stands as the final barrier before the sect's inner sanctum.

Large monstrosity · Hard · Unique

Krevat the Crimson Guard

A mutated Drider created through Drow blood magic rituals, serving as a biological tank and gatekeeper with translucent chitin and pressurized boiling blood.
AC18
HP152/152
CRHard
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 18 · HP 152 · Hard

Krevat the Crimson Guard

Large monstrosity (drow), chaotic evil
Armor Class18 (Plate and Natural Armor)
Hit Points152 (16d10 + 64)
Speed
30 ft.,
climb 30 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdom
SkillsAthleticsPerceptionStealthIntimidation
Damage Resistances
Acid,
Fire
Immunities
Poisoned
Weaknesses
Cold
Senses
Darkvision 120 ft.,
Passive Perception 16
Languages
Elvish,
Undercommon
ChallengeHard
Proficiency Bonus+4
Spider Climb. Krevat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sanguine Chitin. Whenever Krevat takes piercing or slashing damage, his translucent shell cracks, spraying boiling blood. Each creature within 5 feet of him takes 7 () fire damage.
Sunlight Sensitivity. While in sunlight, Krevat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While touching a web, Krevat knows the exact location of any other creature in contact with the same web.

Actions

Multiattack. Krevat makes three attacks: two with his Blood-Sapped Glaive and one with his Bite.
Blood-Sapped Glaive. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () slashing damage plus 7 () acid damage.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage plus 9 () poison damage.
Boiling Blood Spray (Recharge 5-6). Krevat vomits a 30-foot cone of pressurized, boiling blood. Each creature in that area must make a Constitution saving throw. On a failure, a creature takes 31 () fire damage and is blinded until the end of its next turn. On a success, it takes half as much damage and isn't blinded.

Reactions

Vengeful Spray. When Krevat is hit by a melee attack, he can target the attacker with a small burst of boiling blood. The attacker must succeed on a Dexterity saving throw or take 10 () fire damage.

Legendary Actions

Glaive Sweep. Krevat makes one glaive attack.
Skitter. Krevat moves up to half his speed without provoking opportunity attacks.
Sanguine Pulse (costs 2 actions). Krevat releases a wave of intense heat. Each creature within 10 feet of him must succeed on a Strength saving throw or be pushed 10 feet away and take 7 () fire damage.
Role
Guardian, Mid-Boss
Built for
7 to 9

Gear

  • Sanguine Glaive (Weapon, 2500 gp)A heavy glaive made of obsidian and magically hardened red chitin.
  • Valen'dros Plate (Armor, 1500 gp)Heavy plate armor integrated into the wearer's body.

Feats

Polearm Master
Sentinel

Augmentations

Blood Spider Infusion
Hemomantic Runes

Notes for the game master

Focus on using reach to prevent players from closing in.
Use Boiling Blood Spray when multiple targets are lined up.
The Sanguine Chitin trait makes melee combat dangerous for low-HP attackers.

Tactics

  1. Opening

    Krevat starts the encounter clinging to the ceiling or a pillar, using his reach to strike down at the party as they descend the staircase. He opens with Boiling Blood Spray to blind as many targets as possible.

  2. Mid-fight

    He moves to the center of the staircase, using his Sentinel feat to stop players from bypassing him. He targets healers and spellcasters with his long-reach glaive.

  3. End of the fight

    When reduced to below 40 HP, Krevat enters a frenzy, using his Legendary Actions exclusively for Blood Pulse to keep the party grouped for his spray.

  4. Retreat

    Krevat is fanatically loyal and cannot be intimidated or persuaded to leave his post. He fights until he is destroyed.

How it fights

Utilize the 10ft reach of the glaive to trigger opportunity attacks when players try to move around him.
Keep at least one target blinded at all times if possible.
Use Skitter to reposition if surrounded, avoiding being pinned in a corner.

Who it attacks first

Spellcasters with cold-based magic
Healers
The creature currently standing closest to the staircase entrance

Works well with

Works well with Drow Mages who can cast Web to restrain targets for Krevat's spray.
Synergizes with Blood Spiders that can provide distraction and additional poison damage.

How to beat it

Cold damage (bypasses resistances and deals extra thematic damage)
Ranged kiting from beyond 10 feet
Spells that restrain or grapple from a distance

Ways to avoid a fight

If the party bears the Signet of House Valen'dros, Krevat may allow them passage, though he will watch them with visible aggression.
Disguise Self or Illusion magic could potentially trick him, but his Web Sense makes this difficult if the floor is covered in silk.

Ecology

Krevat is a towering, horrific fusion of a Drow noble and a giant spider. His lower spider body is made of translucent, ruby-red chitin that glows with an internal light, revealing pulsing sacs of boiling blood. His upper elven torso is scarred with glowing runes and encased in jagged black plate armor. He wields a massive glaive that continuously weeps a thick, corrosive red sap.

Behavior

Krevat is fanatically loyal and stands motionless at the Sinking Staircase until intruders arrive. He does not speak, only emitting a low, wet hissing sound as blood pumps through his body. He fights with zero regard for his own safety, using his own injuries to spray acid and heat on his enemies.

How it lives

Krevat is a unique specimen created by House Valen'dros. He does not eat in a traditional sense, instead drawing sustenance from the magical blood rituals performed by the sect priests.

Lair

The Sinking Staircase, a spiraling stone descent covered in calcified webs and stained with centuries of ritual blood.

Habitat
Underdark, Magical Vaults, The Undermyr

Signs that it is near

Thick, ruby-colored webs that feel hot to the touch
Splotches of dried, acidic red resin on the floor
The rhythmic, mechanical sound of heavy blood pumping

Tags

Drider,
Drow,
Blood Magic,
Mutant,
Guardian

Lore

Once a high-ranking captain of the guard, Krevat volunteered for the Sanguine Ascension ritual to redeem his family's name. The ritual involved the forced infusion of Blood Spider eggs into his marrow, transforming him into a living engine of defense. He now stands as the final barrier before the sect's inner sanctum.

What drives it

Krevat exists only to prevent unauthorized entry into the lower vaults of House Valen'dros. His loyalty is magically bound to the House Matron.

After the fight

Upon Krevat's death, his blood sacs rupture, coating the Sinking Staircase in a permanent, slippery red film that smells of iron and sulfur. The warding spells on the lower vault doors flicker and weaken, signaling the path is open.

“The ritual involved the forced infusion of Blood Spider eggs into his marrow, transforming him into a living engine of defense.”
From its lore

Variants

Krevat the Chained: A version with lower speed but higher AC due to being bolted to the floor.
Krevat the Broodmother: Can summon 1d4 Blood Spider Swarms instead of using a glaive attack.

Hooks

Plot hooks

The party needs to enter the lower vaults to recover a stolen artifact.
A rival Drow house hires the party to assassinate Krevat to weaken House Valen'dros defenses.
A survivor of the ritual escaped and pleads with the party to put Krevat out of his misery.

How to use it

Boss of a dungeon wing
High-security gatekeeper
Guard for a ritual site

Treasure

The Sanguine Glaive (treat as a +1 Glaive that deals +1d6 acid damage)
Jeweled eyes worth 500 gp each
A map of the Undermyr etched into his inner chitin

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