The Greenward
Old roadside songs tell of a silent guardian who never let the road grow wild. The Verdant Reliquary is what remains when such a guardian's bones become entangled with an awakened seed. Locals leave offerings at the edge of its territory, hoping it will mistake them for tribute rather than trespass.
The Greenward
Combat
AC 15 · HP 95 · CR 5The Greenward
Actions
- Role
- Territorial bruiser and controller
- Built for
- A party of four 5th-level characters; a challenging solo encounter, especially in its territory.
Gear
- Seed-heart (Wondrous object, No listed monetary value)A pulsing seed embedded among the ribs; it is the focus that animates the creature.
Notes for the game master
Tactics
Opening
Remain motionless among dead trees or overgrown ruins until a creature approaches, then use Vine Snare on a target near the edge of the group.
Mid-fight
Use Vine Snare to isolate a mobile or vulnerable character, then close in with Multiattack. Use Thornburst when two or more foes are nearby.
End of the fight
When reduced below half its hit points, use Thornburst to punish nearby attackers, then focus Rootbound Slam attacks on a restrained target. It fights to the last bone while within its guarded territory.
Retreat
It does not retreat while its seed-heart remains nearby. If the seed-heart is carried away, the creature becomes confused and seeks it rather than pursuing fleeing enemies.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering skeleton wrapped in layers of thick green vines, with leaves sprouting between its ribs and thorny tendrils trailing from its arms. Two steady green lights burn in its empty eye sockets. When it moves, its bones click like a gate in the wind.
Behavior
It stands still for hours, resembling a dead tree tangled in creepers. It attacks anything that damages its rooted territory or approaches the green seed buried beneath its ribs. It rarely pursues prey beyond the edge of its territory.
How it lives
The seed-heart takes root in the rib cage of a long-dead guardian, using its bones as a frame and the surrounding vegetation as sustenance. It does not eat, reproduce, or sleep. If its seed-heart is destroyed, the vines quickly die and the skeleton collapses.
Lair
Its lair is usually a ring of dead trees or an overgrown stone enclosure. Roots web the ground, and green lights flicker beneath the soil near the buried seed-heart.
- Habitat
- Overgrown forests, ancient gardens, abandoned roads, ruined shrines, and burial grounds reclaimed by vegetation.
Signs that it is near
Tags
Lore
Old roadside songs tell of a silent guardian who never let the road grow wild. The Verdant Reliquary is what remains when such a guardian's bones become entangled with an awakened seed. Locals leave offerings at the edge of its territory, hoping it will mistake them for tribute rather than trespass.
What drives it
Protect its seed-heart and keep intruders away from the overgrown territory it has claimed.
After the fight
When the creature falls, its vines wither rapidly, leaving a heap of old bones and one pulsing green seed. The seed goes dark if removed from the site where the Reliquary was rooted.
“The Verdant Reliquary is what remains when such a guardian's bones become entangled with an awakened seed.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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