Crimson Swarm
The sect of the Iron Pulse sought a way to monitor the vast reaches of the Undermyr without exhausting their guards. By infusing spider eggs with distilled drow blood and resonant quartz, they created the Crimson Swarms. These creatures are psychically linked to the very stone of the dungeon.
Crimson Swarm
Combat
AC 13 · HP 36 · MinorCrimson Swarm
Actions
Reactions
- Role
- Trash Mob
- Built for
- Level 5
Feats
Augmentations
Notes for the game master
Tactics
Opening
The swarm waits in the ceiling or vents, dropping down only when a creature is bleeding or passes directly underneath.
Mid-fight
It focuses on the target with the lowest current HP, attempting to use Internal Feast to finish them off.
End of the fight
The swarm does not flee, as it is a mindless extension of the dungeon's security system.
Retreat
The swarm fights until destroyed. Its death trigger is the primary alarm for the Drow masters.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A thick, carpet-like mass of tiny spiders. Each individual spider has a translucent, faceted abdomen that glows with a faint, rhythmic crimson light, making the swarm look like a river of flowing rubies.
Behavior
They skitter through narrow pipes and cracks, congregating in areas with high air flow. They are relatively passive until they sense blood or until the Iron Pulse in the walls triggers their aggression. When attacking, they flow over targets like a liquid, seeking open wounds.
How it lives
Artificially created via Drow blood magic, these swarms do not eat solid food. They sustain themselves on the residual mana of the Iron Pulse and the fresh blood of intruders.
Lair
The Undermyr ventilation network and cooling pipes.
- Habitat
- Underdark, Drow Citadels, ventilation shafts, blood-magic laboratories.
Signs that it is near
Tags
Lore
The sect of the Iron Pulse sought a way to monitor the vast reaches of the Undermyr without exhausting their guards. By infusing spider eggs with distilled drow blood and resonant quartz, they created the Crimson Swarms. These creatures are psychically linked to the very stone of the dungeon.
What drives it
To protect the sanctity of the Undermyr and alert their creators to the presence of warm-blooded intruders.
After the fight
The surrounding walls continue to thrum with a red light for 1 hour after the swarm's destruction, alerting patrols.
“By infusing spider eggs with distilled drow blood and resonant quartz, they created the Crimson Swarms.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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