The Last Guest
The name is a euphemism used by locals who do not want to invite the creature by speaking of it plainly. Stories say it once appeared as a harmless guest at a winter feast, then vanished with the host's youngest child. In truth, it has no consistent shape or history. It collects voices and repeats them to make empty places feel inhabited.
The Last Guest
Combat
AC 15 · HP 95 · CR 5The Last Guest
Actions
Reactions
- Role
- Ambusher and controller
- Built for
- A party of four 5th-level characters
Gear
- Unmatched Key (Trinket, No meaningful resale value)A corroded iron key that fits no known lock. It is not magical.
Notes for the game master
Tactics
Opening
Begin hidden near a doorway, window, or similar threshold. Sing Borrowed Lullaby when at least two enemies are in range, then pull a failed target away with Hooked Hand.
Mid-fight
Use Hooked Hand to drag isolated enemies away from allies. Focus attacks on creatures already charmed or separated, while using cover and vertical routes to avoid retaliation.
End of the fight
If badly wounded, use Borrowed Lullaby to stop pursuers, then climb out of reach or escape through a narrow exit. It prefers to leave with one captive rather than fight to the death.
Retreat
The Last Guest flees if reduced to 25 hit points or fewer, unless it has a helpless captive within reach. It can climb walls and squeeze through openings that a Small creature could pass.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A stooped, long-limbed figure dressed in a child's too-small traveling cloak. Its smooth porcelain face has no features except a narrow, black mouth. A rusted iron key hangs from its throat, and its fingers end in curved, delicate hooks. When it sings, the voices of missing loved ones come from beneath its mask.
Behavior
Patient and unnervingly polite, it waits for people to invite it inside or call to it in a familiar voice. In combat, it tries to separate one victim from the group instead of trading blows with the strongest foe.
How it lives
The Last Guest is most often found near abandoned homes, roadside inns, and ruined villages. It feeds on the emotional intensity of its victims' memories, especially grief and homesickness, but does not need to eat or sleep.
Lair
It nests in an abandoned room near a threshold, arranging stolen shoes and household objects as if expecting guests. Its lair has several exits and often contains a hidden crawlspace.
- Habitat
- Ruined homes, abandoned inns, isolated farmsteads, and old villages
Signs that it is near
Tags
Lore
The name is a euphemism used by locals who do not want to invite the creature by speaking of it plainly. Stories say it once appeared as a harmless guest at a winter feast, then vanished with the host's youngest child. In truth, it has no consistent shape or history. It collects voices and repeats them to make empty places feel inhabited.
What drives it
To gather voices and memories, and to keep one living person nearby as a source of new ones.
After the fight
When slain, The Last Guest releases every voice it has stolen in a sudden chorus. The sound fades into ordinary birdsong, but any names spoken in the chorus may linger in the memories of nearby witnesses.
“Stories say it once appeared as a harmless guest at a winter feast, then vanished with the host's youngest child.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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