High Priestess Valthara - AI-generated fantasy Monster

High Priestess Valthara

Once a high ranking priestess of Lolth, Valthara claimed to have found the 'True Pattern' in the blood of the first spiders. She was exiled from Menzoberranzan for her heresy but found refuge in the Undermyr. There, she discovered the ancient hemomantic properties of the deep marshes, using them to create the first Blood Spiders and binding her followers to her will via blood oaths.

MediumHumanoid(Elf (Drow))CR Hard/DeadlyNeutral Evil

High Priestess Valthara

DrowHemomancerLeader
HP172AC18SPD30 ft. walk, 30 ft. climb (Spider Climb)CRHard/DeadlyArcanaMedicineReligionInsight
STR
10
DEX
16
CON
14
save
INT
18
WIS
20
save
CHA
18
save
Blood Web Walker. Valthara ignores movement restrictions caused by webbing. While she is touching her webs, she knows the exact location of any other creature in contact with the same web.
Sanguine Vitality. Whenever Valthara deals necrotic damage to a creature with a blood-based attack, she regains hit points equal to half the damage dealt.
Fey Ancestry. Valthara has advantage on saving throws against being charmed, and magic can't put her to sleep.
Multiattack. Valthara makes two attacks with the Heart-Sheath or uses Sanguine Puppetry and makes one attack.
Heart-Sheath. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage plus 18 () necrotic damage. The target must succeed on a Constitution saving throw or have their movement speed reduced by 10 feet until the start of Valthara's next turn as their blood thickens.
Sanguine Puppetry. Valthara targets one creature she can see within 60 feet that has at least one drop of blood. The target must succeed on a Strength saving throw or be moved up to 20 feet in a direction of Valthara's choice. If the target hits a wall or another creature, it takes 14 () bludgeoning damage.
Blood Mist Burst (Recharge 5-6). Valthara exhales a cloud of crimson mist in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 45 () necrotic damage on a failed save, or half as much on a successful one. Creatures that fail are also Blinded until the end of their next turn.
Silk Riposte. When a creature misses Valthara with a melee attack, she can use her reaction to have her living robes lash out. The attacker must succeed on a Dexterity saving throw or be Restrained by red silk (escape ).
Hemostatic Command. Valthara commands the blood within a creature restrained by her webs or silk. The target takes 10 necrotic damage, and Valthara regains 10 hit points.
Spider Leap. Valthara moves up to her speed without provoking opportunity attacks. She must end this movement on a wall or ceiling.
Coagulate (Costs 2 Actions) (Costs 2 Actions). Valthara targets a creature she can see within 30 feet. The blood in the creature's limbs begins to harden. The target must succeed on a Constitution saving throw or be Paralyzed until the end of its next turn.
2nd level
Hold PersonEnchantment Paralyzes a humanoid target.
Misty StepConjuration Teleports 30 feet to an unoccupied space she can see.
4th level
BlightNecromancy Deals 8d8 necrotic damage to a creature within 30 feet.
5th level
CloudkillConjuration Creates a 20 foot radius sphere of poisonous red fog.
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