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Iron Throne Bhaalspawn - AI-generated fantasy Monster

Iron Throne Bhaalspawn

The Iron Throne's commander is said to be Bhaalspawn, a bearer of the dead god's blood. The organization prizes the warrior's ability to survive the front line, while the rumors surrounding its sword make every wound seem like a theft. Whether the weapon is truly cursed or merely a frighteningly effective magical blade is a question few witnesses can answer.

Medium humanoid · CR 10 , deadly solo elite encounter for a level 8 party · Unique

Iron Throne Bhaalspawn

An Iron Throne commander born of Bhaal's blood, armored like a walking fortress and wielding a greatsword that steals vitality from those it wounds.
AC19
HP168/168
CR10 , deadly solo elite encounter for a level 8 party
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 19 · HP 168 · CR 10 , deadly solo elite encounter for a level 8 party

Iron Throne Bhaalspawn

Medium humanoid (bhaalspawn), lawful evil
Armor Class19 (plate armor)
Hit Points168 (16d8 + 96)
Speed
Walking 30 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdom
SkillsAthleticsIntimidationPerception
Weaknesses
The healing from its greatsword is limited to the necrotic damage actually dealt.
It has no ranged attack and relies on movement and allies to deal with distant enemies.
Senses
Passive Perception 14
Languages
Common
Challenge10 , deadly solo elite encounter for a level 8 party
Proficiency Bonus+4
Initiative+1
Bhaalspawn's Armament. The Bhaalspawn's weapon attacks are magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
Stolen Vitality. The Bhaalspawn regains hit points equal to half the necrotic damage dealt by its Grave-Tithe Greatsword, rounded down. This healing cannot raise it above its hit point maximum.
Unbowed. The Bhaalspawn has advantage on saving throws against being frightened.

Actions

Multiattack. The Bhaalspawn makes three attacks with its greatsword.
Grave-Tithe Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 21 () slashing damage plus 7 () necrotic damage. The Bhaalspawn regains hit points equal to half the necrotic damage dealt, rounded down. This healing cannot raise it above its hit point maximum.
Culling Arc (Recharge 5-6). The Bhaalspawn makes one Grave-Tithe Greatsword attack against each creature of its choice within 5 feet. On a hit, the attack deals 16 () slashing damage plus 7 () necrotic damage, and the Bhaalspawn regains hit points equal to half the necrotic damage dealt.
Iron Pursuit. The Bhaalspawn moves up to its speed without provoking opportunity attacks. It can make one Grave-Tithe Greatsword attack at any point during this movement.

Reactions

Plate-Turn. When a creature the Bhaalspawn can see hits it with a melee attack, the Bhaalspawn adds 3 to its AC against that attack, potentially causing it to miss. If the attack misses, the Bhaalspawn can move 5 feet without provoking opportunity attacks.

Legendary Actions

Measured Advance. The Bhaalspawn moves up to half its speed without provoking opportunity attacks.
Punishing Cut. The Bhaalspawn makes one Grave-Tithe Greatsword attack. It cannot use this option immediately after using Culling Arc.
Dread Command (costs 2 actions). Each enemy of the Bhaalspawn's choice within 10 feet that can hear it must succeed on a Wisdom saving throw or become frightened of it until the end of its next turn. A creature that succeeds is immune to this Bhaalspawn's Dread Command for 24 hours.
Role
Elite
Built for
8

Gear

  • Blackened Plate (Armor, Nonmagical)Heavy blackened plate with brass edging and the Iron Throne's insignia. It grants the Bhaalspawn AC 19.
  • Grave-Tithe Greatsword (Weapon, Custom magical weapon)A massive greatsword that channels a portion of the vitality of its victims back to its wielder. Its special properties are included in the Bhaalspawn's attacks.
  • Iron Throne Signet and Orders (Insignia, Varies)A signet and a set of coded orders identifying the bearer as a senior Iron Throne officer.

Notes for the game master

The Bhaalspawn is a custom humanoid statblock, not a canonical published D&D monster.
The greatsword's healing is a custom feature. It heals for half the weapon's necrotic damage dealt, rounded down.
The Bhaalspawn has three legendary actions, taking one at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
The Bhaalspawn is designed as a solo-capable elite opponent, but control effects and multiple attackers can make a level 8 party encounter swingy.

Tactics

  1. Opening

    It begins in cover or among Iron Throne guards, then steps forward to block the clearest approach. If negotiations fail, it targets an exposed spellcaster or leader with its first attacks.

  2. Mid-fight

    It uses its armor and reactions to hold a narrow street or doorway, attacking whoever threatens its allies or tries to reach its back line. The sword's healing rewards landing hits, not reckless pursuit.

  3. End of the fight

    When reduced below half its hit points, it focuses on the most dangerous wounded foe and uses Iron Pursuit to prevent escape. It uses Culling Arc when it can catch several enemies, but avoids striking allies or valuable captives.

  4. Retreat

    It retreats only if its objective is lost or it is reduced to 30 hit points or fewer. It prefers an orderly withdrawal under guard, and may surrender if escape is impossible and it can bargain for its life.

How it fights

Hold a chokepoint and make opponents come through the reach of its greatsword.
Use Culling Arc when multiple enemies cluster, but avoid spending it when only one target is in range.
Use Dread Command to disrupt a group before pursuing a wounded target.
Do not rely on healing as a substitute for defense. The Bhaalspawn must hit with its sword to recover hit points.

Who it attacks first

A wounded enemy who threatens the Bhaalspawn's allies or escape route.
A spellcaster concentrating on a control or area spell.
An opponent attempting to flank or disarm it.

Works well with

Iron Throne guards can hold enemies in place while the Bhaalspawn attacks vulnerable targets.
A confined room lets Culling Arc threaten several nearby opponents, but open streets give the party more room to evade it.

How to beat it

Ranged attacks and forced movement can keep it from making the melee hits that fuel its healing.
Its greatsword attacks are magical but deal slashing and necrotic damage, not a broad variety of damage types.
A well-timed control spell can deny its Multiattack or force it to spend actions escaping.
It has no legendary resistance, so failed saving throws against strong control effects matter.

Ways to avoid a fight

Can offer payment, forged evidence, or access to Iron Throne records in exchange for a temporary alliance.
Knows the names of several local agents and can trade information to avoid a fight.
May demand that an opponent surrender weapons and submit to arrest rather than fight to the death.

Ecology

A broad-shouldered warrior in blackened plate, its edges picked out in dull brass. A crimson sash bears the Iron Throne's mark. The greatsword is too clean for a weapon that has seen so much fighting, except for a dark red line that crawls along its fuller whenever it draws blood.

Behavior

Disciplined and domineering, it treats violence as a tool of administration. It speaks calmly in combat, gives orders to allies, and does not waste effort on taunts. Its inherited appetite for murder surfaces when an enemy is badly wounded.

How it lives

The Bhaalspawn is a mortal humanoid who commands through rank, money, and fear rather than a supernatural lair. It is usually surrounded by hired guards, informants, and clerks who make the Iron Throne's urban influence tangible.

Lair

It favors a fortified countinghouse or warehouse with barred doors, elevated walkways, and nearby routes for guards to reinforce or retreat. These are tactical advantages, not lair actions.

Habitat
Urban

Signs that it is near

Iron Throne notices and coded ledgers scattered through local businesses.
A thin red streak on otherwise spotless cobblestones near a recent fight.
Witnesses who describe a calm, heavily armored officer and a sword that seemed to drink the light.

Tags

Bhaalspawn,
Iron Throne,
Humanoid,
Elite,
Urban,
Greatsword,
Life-stealing

Lore

The Iron Throne's commander is said to be Bhaalspawn, a bearer of the dead god's blood. The organization prizes the warrior's ability to survive the front line, while the rumors surrounding its sword make every wound seem like a theft. Whether the weapon is truly cursed or merely a frighteningly effective magical blade is a question few witnesses can answer.

What drives it

Preserve the Iron Throne's power, silence threats to its operations, and prove that inherited violence can be made useful to a cause.

After the fight

When the Bhaalspawn falls, its armor releases a breath of cold air and the greatsword's red sheen gutters out. The Iron Throne's surviving agents may destroy records, flee, or attempt to claim its authority. Any blood taken by the sword is not recoverable from the weapon itself.

“The organization prizes the warrior's ability to survive the front line, while the rumors surrounding its sword make every wound seem like a theft.”
From its lore

Variants

A less experienced Iron Throne Bhaalspawn has AC 18, 120 hit points, and no legendary actions.
A veteran commander may have a named lieutenant and a defensive urban stronghold, but should not gain additional damage without reducing the number of supporting enemies.

Hooks

Plot hooks

A series of victims are found pale and bloodless despite having no visible fatal wounds, and the party must trace the attacks to an Iron Throne operation.
The Bhaalspawn offers the party a lucrative contract, then tests whether they will obey an order to eliminate a witness.
A rival Iron Throne faction claims that the Bhaalspawn has become too dangerous and hires the party to steal its signet and orders.

How to use it

Use as a major antagonist in an Iron Throne operation, with the party confronting it in a countinghouse, warehouse, or fortified townhouse.
For a deadly level 8 encounter, pair it with a small number of lower-threat guards and terrain that offers cover without preventing the party from spreading out.
For a less lethal first confrontation, let the Bhaalspawn prioritize escape or capture rather than killing downed characters.

Treasure

Blackened plate and greatsword, which may be retained as evidence or sold if the party can find a buyer.
Iron Throne ledgers, coded correspondence, and a signet that could expose or implicate local agents.
Coin and trade bars from the Bhaalspawn's current operation.

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