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Peshra

Human · Psion (custom novice; not a canonical class feature set) · Level 0

Peshra

Road guide, mediator, and occasional surveyor
“Let me test that thought.”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasping voice shaped by cold air and projecting directions across ravines. Her breath stays even when tempers rise, while her consonants grow crisp and hard when she gives urgent instructions.

She speaks in clean, measured clauses, with brief pauses before decisions and a practical vocabulary shaped by roadwork and surveying. Her words carry the dry rasp of cold air and years of calling directions across ravines. When angry, she does not soften or hush; she becomes blunt, precise, and difficult to interrupt.

Speech patterns

Begins difficult answers with, "Let me test that thought."
Frames choices as alternatives and asks what each person expects to happen next.
Uses concrete language drawn from roadwork, balance, and tools rather than mystical jargon.
When someone threatens a bystander, drops the careful phrasing and gives short, direct instructions.

How to play them

Offer clear choices, explain what she can and cannot do, and avoid reaching suddenly for weapons. She responds best to people who make their intentions visible. Earn her trust through consistent, practical actions rather than grand assurances.

Goal

Find the source of the mental disturbances in the hills and learn whether they are connected to the rockslide that killed Edrun.

Motivation

Discipline matters because careless power can endanger the very people it is meant to protect. Peshra wants to turn that conviction into something more useful than self-punishment.

Secret · GM only

Appearance

Peshra has a compact, road-hardened frame and the stillness of someone listening for a footstep under floorboards. Her eyes rarely settle on faces; they measure hands, doorways, and the space between a weapon and its owner. When waiting, she rests most of her weight on the balls of her feet, heels barely touching the ground. Her movements begin only after a visible pause, then arrive with economical certainty. Her most unexpected detail is a tiny, carefully folded paper bird tucked behind one ear, replaced whenever rain ruins it.

Clothing

A charcoal wool coat with a high collar, patched at the elbows with mismatched brown cloth; close-fitting trousers, soft-soled boots, and a broad belt carrying practical tools. Nothing dangles or rattles. A narrow strip of pale cloth is tied around her wrist, once part of Edrun's bandage.

Body language

She waits balanced forward, shoulders loose and chin slightly tucked. Her gaze maps exits and hands before returning to a speaker's face. When uncertain, she holds perfectly still except for a slow, even rise and fall of her ribs; when she has decided, her weight shifts forward before she speaks.

Height
5 feet 3 inches
Build
Compact, wiry, and conditioned by steep roads and long walks.
Eyes
Dark hazel
Hair
Black, threaded with a few early silver strands
Skin
Warm brown with a wind-reddened cast across the bridge of her nose
Age
Thirty-four
Gender
Woman
Size
Medium

Distinguishing features

Her gaze checks hands and exits before faces, a habit noticeable within moments.
She waits with her weight forward and her heels barely resting on the ground.
A folded paper bird is tucked behind one ear and is replaced whenever it is damaged.

Personality

12 traits and drives

Peshra is patient enough to consider several outcomes, yet impatient with people who confuse recklessness for courage. She is compassionate in practical ways, finding shelter or repairing a strap before offering comfort, but can seem cold when she is measuring risk. In calm company she allows dry humor and small kindnesses; under pressure she becomes concise and controlling, then later questions whether she had any right to take charge.

Alignment
Neutral good

Quirks

Keeps the same measured breathing rhythm even during arguments.
Folds a scrap of paper into a bird while listening, then gives it away without comment.
Tests whether a cup is stable by nudging its shadow with a finger before touching the cup.
Counts doorways silently, including doors in rooms she has visited many times.

Habits

Pauses before consequential choices, sometimes tracing two or three options in the dust with a toe.
Keeps a steady breathing rhythm during arguments; if interrupted, she starts the count again rather than raising her voice.
Places her own visible weapon on a table before asking others to disarm, though she watches any weapon she cannot see.
After using psionic force, checks the faces of everyone nearby for signs that she frightened them.

Traits · 3

Tests possibilities in her mind before acting, but resents being mistaken for indecisive.
Protects vulnerable people readily, while finding it difficult to accept protection herself.
Values discipline deeply, yet fears that discipline can become an excuse to avoid painful choices.

Flaws · 3

Reluctant to trust anyone with a weapon she cannot see.
Can mistake hesitation for discipline and delay when a quick decision is needed.
Keeps painful information to herself until withholding it has become a problem.

Fears · 3

Losing control of her power while allies are close.
Discovering that the hill disturbances are a consequence of her own choices.
Being forced to trust an unseen weapon in a cramped space.

Wants and needs · 3

Wants reliable evidence about the source of the hill disturbances.
Needs to tell Kestrel the truth before their relationship is reduced to suspicion.
Needs to accept that control cannot guarantee nobody will be hurt.

Combat

AC 12 · HP 9 · 30 feet

Avoids a fair fight. She keeps distance, uses cover, and nudges loose objects to distract or block sightlines. If forced into close combat, she uses her staff to create room and looks for an escape route. She will not attempt to seize an enemy's weapon with her mind because she distrusts unseen weapons and refuses to do to another person what she fears being done to herself.

Peshra

Medium humanoid (human), neutral good
Armor Class12
Hit Points9
Speed30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsInvestigationPerceptionSurvivalInsight
SensesPassive Perception 11
Languages
Common,
Dwarvish
Psionic discipline (custom): Peshra can move small unattended objects with focused thought, but cannot use this ability to deal damage.
Measured breath. While conscious, Peshra keeps a deliberate breathing rhythm that helps her resist panic, but does not grant a mechanical bonus.
Level 0. This is a custom unclassed NPC profile, not a player-character class progression.

Spells

Thought-Nudge (cantrip, psychokinesis (custom)). Custom psionic cantrip: Move one unattended object weighing no more than 5 pounds up to 10 feet within range, or perform a similarly small, harmless manipulation. It cannot deal damage, affect a creature directly, or move a held object.

Actions

Quarterstaff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Thought-Nudge. Custom psionic trick: Peshra targets one unattended object she can see within 30 feet and weighing no more than 5 pounds. She slides it up to 10 feet in a straight line, opens or closes an unlatched container, or makes it hover briefly. This cannot directly harm a creature or manipulate a held object.

Reactions

Catch the Falling Thing. When a creature Peshra can see within 30 feet is struck by a loose object, she may use her reaction to arrest that object's movement if it weighs 5 pounds or less. The blow is prevented only if the object is not already in contact with the creature; this custom feature cannot stop a weapon attack.

Services they sell

Guides travelers through the Silt March.
Mediates practical disputes between caravans and isolated watch posts.
Surveys trails, unstable slopes, and damaged road structures.

Rewards they can give

A safe route through the Silt March and practical advice about its watch posts.
A hand-drawn map marking unstable slopes and old survey paths.
If trust is earned, a brief demonstration of controlled telekinesis and an honest account of Edrun.

Equipment

  • Walking staff (weapon)A plain ashwood staff, worn smooth where her hands grip it.
  • Mentor's hammer (personal keepsake)Edrun's old hammer, carefully wrapped and carried but not used in combat; its presence anchors her psionic focus.
  • Road tools (tools)Chalk, string, a small level, and folded route notes for surveying paths.

Possessions

Edrun's wrapped hammer
A packet of folded paper birds
A small journal of route sketches and possible outcomes
Survey tools and a weatherproof map case

Background

Peshra grew up repairing survey instruments and carrying messages between isolated watch posts along the steep roads of the Silt March. Her first psionic flare came during a rockslide: she stopped a falling hammer in midair, but could not stop the stones crushing her mentor, Edrun. The hammer had belonged to him, and its handle still holds the echo of his final thought, a brief, wordless instruction to breathe. She later trained herself to test possibilities before acting, believing haste had cost Edrun his life. Now she works as a discreet mediator and guide, helping caravans through dangerous passes while trying to locate the source of increasingly violent mental disturbances in the hills. Her former fellow apprentice, Kestrel, thinks Peshra abandoned their work; Peshra has not told him that the disturbances resemble the last moments of the rockslide.

Role in the story

A cautious guide and potential ally whose knowledge can lead the party through dangerous terrain. Her unresolved guilt and the disturbances in the hills can connect a local travel problem to a deeper psionic mystery.

“Her first psionic flare came during a rockslide: she stopped a falling hammer in midair, but could not stop the stones crushing her mentor, Edrun.”
From their background
Faction
No formal faction. She has longstanding ties to the watch posts and caravan families of the Silt March.

Known connections

Edrun, her deceased mentor, whose summoned hammer remains in Peshra's possession and carries a faint emotional echo.
Kestrel, a former apprentice and current road warden who believes Peshra left their shared investigation unfinished.
The travelers and watch-post families of the Silt March, who rely on her as a guide and mediator.
Major secret · GM only
Minor secrets · GM only

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