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Eleri - AI-generated fantasy NPC

Eleri

Human · Ranger, level 1; custom non-spellcasting survivor profile

Eleri

Herbalist's apprentice and wilderness forager
“How far to the stream? Then tell me why you came.”
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice is lightly roughened by cold air and long walks, with a faint rasp when she has gone too long without water. She keeps it low enough not to carry far in the woods, not from softness but from caution. A startled breath catches high in her chest; after the moment passes, she releases it in a short snort and resumes speaking as if nothing happened.

She speaks in a plain, work-worn cadence, with the careful vocabulary of someone taught to name useful plants and symptoms. Her breathy consonants catch slightly when she is cold. She leaves small pauses to listen before answering. When rattled, her words come out clipped and she forgets to breathe between them; when comfortable, a dry, warm humor appears.

Speech patterns

Asks practical questions before answering personal ones: 'How far to the stream? Then tell me why you came.'
Names plants and weather signs precisely, but struggles to describe her own feelings.
When frightened, she gives clipped instructions rather than admitting fear.
Uses dry, self-deprecating humor once she feels safe.

How to play them

Aeronwy watches newcomers before trusting them, then offers useful information in exchange for food, a clear plan, or help finding the trail. Speak plainly and give her choices. She responds poorly to condescension, but kindness shown through practical action earns her confidence.

Goal

Find a safe path out of the shadowed forest, then return with the rare root she sought and make amends with Nia.

Motivation

Aeronwy wants to prove that her instincts and hard-won knowledge can protect people, though she is not sure she deserves another chance after Ianto's death.

Secret · GM only

Appearance

Aeronwy is a slender young woman who seems to make herself smaller whenever someone approaches, though her alert gaze takes in the whole clearing before she yields an inch of ground. Her pale, freckled skin is smudged with moss and old soot, and her messily braided red hair has escaped its plaits in wiry curls. Hazel eyes catch the grey light like wet leaves. She moves with careful, sound-conscious steps, testing stones and roots before trusting them. Her breath is normally shallow and measured; when frightened, she holds it so completely that people may mistake her for calm. In the shadowy ruins, she rests against a moss-softened wall, listening to the trees as if they might answer.

Clothing

A mid-thigh wool dress, once brown but stained burgundy by an old spill, is moth-eaten and several sizes too small. She has mended its torn seams with mismatched thread and keeps it closed with a simple corded rope belt. Her bare lower legs are mud-streaked, and her shoes are worn nearly through. The dress is dirty and practical by necessity, not display.

Body language

She keeps her shoulders tucked and her elbows close, but angles her feet toward the nearest escape route. Her eyes make quick, precise movements while her head stays still. When rattled, she stops breathing for several beats, then exhales through her nose in a small, involuntary snort.

Height
5 feet 4 inches
Build
Slender and wiry, with the lean strength of someone accustomed to walking all day and carrying gathered plants.
Eyes
Hazel
Hair
Red
Skin
Pale, with scattered freckles and a weather-reddened nose
Age
18
Gender
Woman
Size
Medium

Distinguishing features

Her freckles cluster densely across her nose and temples, with a few scattered down her neck.
Her braids are secured with tiny, knotted strips of dried grass instead of ribbon.
She takes up less space than her alertness suggests, keeping her elbows pinned close and slipping through gaps without brushing the sides.

Personality

12 traits and drives

Aeronwy is curious enough to investigate unfamiliar tracks, yet cautious enough to inspect the ground around them first. With frightened people she is gentle and practical; with authority figures she becomes defensive and sharp. When exhausted she grows stubborn, treating help as a debt she cannot afford. In a safe moment, her dry humor and wonder at small natural details surface.

Alignment
Neutral Good

Quirks

Taps two fingers against her teeth before tasting an unfamiliar plant.
Gives directions to stones and trees as though they are stubborn neighbors.
Counts steps in groups of seven when nervous, then loses count and starts again.
Keeps one hand cupped over her herb pouch whenever strangers come close.

Habits

Tests unfamiliar water with a leaf or a pinch of powder before drinking.
Counts exits and likely shelter points as soon as she enters a place.
When someone is hurt, she becomes brisk and practical, then shakes once the danger has passed.
Shares food reluctantly at first, then gives away more than she can spare if another person looks genuinely desperate.

Traits · 3

She can be bold about exploring a mystery but timid about asking for help.
She tends to comfort others with practical tasks rather than reassuring words.
She is observant and perceptive, but her certainty about a bad feeling can make her unfair to strangers.

Flaws · 3

Youthful curiosity can pull her toward a strange sound or plant before she has considered the danger.
She trusts her intuition even when a careful person would wait for evidence.
She conceals how frightened and exhausted she is until she becomes unsteady.

Fears · 3

Arriving too late to help someone who depends on her.
Losing her way so completely that nobody can find her.
Discovering that the forest's strange signs are not merely tricks of hunger and exhaustion.

Wants and needs · 3

Clean water, warm food, and a dry place to sleep.
A companion who will not mistake caution for cowardice.
A chance to tell Nia the whole truth about the fever remedy.

Combat

AC 10 · HP 9 · 30 ft.

Aeronwy avoids a fair fight. She uses cover, keeps distance, and looks for a route to escape or a way to distract a pursuer. If cornered, she makes one quick knife strike, then retreats. She will help an injured ally but may freeze briefly when surprised by sudden violence.

Eleri

Medium humanoid (human), neutral good
Armor Class10
Hit Points9
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
SkillsPerceptionSurvivalMedicineStealthNature
SensesPassive Perception 15
Languages
Common,
Welsh
Custom trait, Forager's Eye. Aeronwy has advantage on Wisdom (Survival) checks to find edible plants, clean water, or a sheltered campsite in natural terrain.
Custom trait, Warning Prickle. Once per short rest, after failing a Wisdom (Perception) check to notice an immediate danger, Aeronwy can reroll it and must use the new result.

Actions

Rusty Knife. Melee or ranged weapon attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 () piercing damage.
Quick Field Assessment. Aeronwy makes a Wisdom (Survival) check to find a route, forage, or identify a natural hazard. This is not an attack and has no special combat effect.

Reactions

Warning Prickle. Once per short rest, when Aeronwy fails a Wisdom (Perception) check to notice an immediate danger, she may reroll the check and must use the new result.

Services they sell

Foraging guidance and practical wilderness advice.
Identification of common plants and basic herbal wound care.
Help locating a concealed campsite or likely source of water.

Rewards they can give

A practical lesson in finding edible plants or clean water, if she trusts the party.
A small bundle of useful common herbs.
A pressed sprig from the forest that may help identify the rare root she came to find.

Equipment

  • Rusty Knife (weapon)Small, rusty blade used for trimming roots and, reluctantly, defense.
  • Herb Pouch (adventuring gear)A handful of common dried herbs, including bitterleaf for tea and yarrow for basic wound care.
  • Worn Waterskin (adventuring gear)A waterskin with only a little water remaining.
  • Last Ration (food)A small wrapped portion of oatcake, now damp and crumbling.

Possessions

Moth-eaten wool dress
Rope belt
Herb pouch
Rusty knife
Worn waterskin
Last oatcake
Pressed sprig wrapped in cloth

Background

Aeronwy grew up at the edge of a Welsh-speaking hill village, apprenticed from childhood to its herbalist, Nia. She learned to recognize plants by smell and touch, to read weather in the shape of clouds, and to find water where others saw only stone. When a winter fever swept the valley, she went alone into the hills to gather a remedy. She returned with the right plant, but too late to save her little brother, Ianto. The loss changed her from a child who trusted rules into someone who trusts close observation and intuition first. Years later, an argument with Nia over a dangerous remedy ended with Aeronwy leaving to search for a rare root rumored to grow in the old forest. She became lost among its twisted trees and half-buried ruins. Nia still expects her home, and the village reeve, Osric, has sent a search party that Aeronwy does not know is looking for her. She is hungry, cold, and beginning to suspect that the forest has been subtly rearranging the trails.

Role in the story

A wary survivor in a ruined forest who can guide the party through natural hazards and reveal that the woods' paths behave strangely. She may become a companion, a rescue objective, or the first witness to a deeper threat.

“She learned to recognize plants by smell and touch, to read weather in the shape of clouds, and to find water where others saw only stone.”
From their background
Faction
No formal faction. She was apprenticed to Nia, the village herbalist, and is known in her home village as a capable forager.

Known connections

Nia, her former herbalist mentor, is stern, deeply protective, and still keeps Aeronwy's childhood drawings above her workbench.
Ianto, her younger brother, died during the winter fever; Aeronwy carries a pressed sprig from the plant she brought home too late.
Osric, the village reeve, organized a search party after Aeronwy disappeared, but she believes he considers her reckless.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Niaher former herbalist mentor, is stern, deeply protective, and still keeps Aeronwy's childhood drawings above her workbench.
  • Iantoher younger brother, died during the winter fever; Aeronwy carries a pressed sprig from the plant she brought home too late.
  • Osricthe village reeve, organized a search party after Aeronwy disappeared, but she believes he considers her reckless.

Species

Human

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