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Edris Clach - AI-generated fantasy NPC

Edris Clach

Human · Rogue · Level 1

Edris Clach

Rooftop courier and unofficial neighborhood guide
“That hinge was oiled this morning.”
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, quick-edged rasp shaped by calling over rooftops and breathing damp canal air. Her words arrive in short, clearly placed bursts, with a slight hitch on hard consonants after a long climb. Anger makes her quicker and more exact, not softer.

Her voice has a dry, quick-edged rasp from years of calling across rooftops and breathing damp canal air. She clips directions into short phrases, with a faint catch on words that begin with hard consonants when she is out of breath. Her city upbringing shows in the local shorthand she uses for stairs, drains, and rooflines. She does not raise her voice when angry; instead, she speaks faster and more precisely.

Speech patterns

Explains directions using stairs, gutters, and rooflines rather than street names.
Answers a personal question with a practical one, then circles back if she decides the asker is safe.
Uses brief, specific observations: 'That hinge was oiled this morning.'
When angry, speaks in clipped, matter-of-fact sentences and names the consequences plainly.

How to play them

Offer Edris a concrete problem to solve, such as a blocked route or a missing delivery, and she becomes brisk and helpful. Earn her trust by respecting residents' privacy and asking before inspecting her seed tin. If pressed about her father, she deflects at first, but responds to patient honesty and practical offers of help.

Goal

Find reliable proof of who altered the old storm channels and prevent the remaining routes from being sealed.

Motivation

Keep ordinary people safe in a city whose official maps and repairs rarely account for them.

Secret · GM only

Appearance

Edris is a young woman with a softly rounded face, alert brows, and a thin, slightly awkward frame that seems perpetually caught between a quick step and a stumble. She stands centered and relaxed, usually balancing on one foot with the other toe lightly testing the ground. When she walks, her shoulders drift a beat behind her feet, giving her movement a clumsy, loose-limbed quality until she suddenly darts through a crowded space with uncanny precision. Her skin has a natural, softly textured warmth, and her neat clothes are brushed free of dust despite the rain-dark city around her. She takes up very little room in a conversation, then unconsciously leans close enough to inspect a button, a map, or a person's expression. The unexpected detail: she carries a tiny rooftop garden's worth of seed packets tucked into her practical pockets, and can name the plants by touch.

Clothing

Well-kept charcoal trousers, a moss-green short coat with deep buttoned pockets, a brick-red scarf, soft-soled boots, and a compact rain cape folded beneath the coat. A small brass seed tin, dented into the shape of a leaf, hangs from her belt as a keepsake.

Body language

She waits with her weight balanced on one foot, heel lifted, as if listening for a stair to creak. Her elbows stay close to her ribs in crowded rooms, but when she trusts someone she leans in and studies their face with bright, direct attention. Nervousness makes her shift her stance and tap the toe of one shoe against the floor.

Height
5 feet 5 inches
Build
Thin and lightly muscled, with a loose, clumsy-looking gait that disguises excellent balance.
Eyes
Bright hazel-green
Hair
Dark brown, cropped at the jaw and usually pinned back with a plain wooden comb.
Skin
Warm light-brown with a softly freckled nose
Age
Twenty-three
Gender
Female
Size
Medium

Distinguishing features

Balances on one foot while waiting, often without seeming to notice.
Keeps seed packets sorted by texture in her pockets.
Has an expressive, quick-moving face that gives away curiosity before caution catches up.

Personality

13 traits and drives

Edris is alert and generous with practical help, yet guarded about the reasons she knows so much. She is patient with frightened people and impatient with authority that hides behind procedure. In a calm mood she is inquisitive and funny; when threatened she becomes brisk, literal, and startlingly decisive. She wants to be trusted, but dislikes being treated as helpless.

Alignment
Chaotic good

Quirks

Tests unfamiliar stairs with the toe of her boot before putting her full weight on them.
Sorts seeds by the feel of their envelopes while listening to a conversation.
Counts drain grates in groups of seven, then starts over if interrupted.
Apologizes to doors when she bumps into them, but never to a locked gate she is picking.
Keeps one pocket intentionally empty for something she has not found yet.

Habits

Checks the nearest drain, stair, or window before settling into a room.
Offers useful information freely, but becomes cagey when asked how she learned it.
When worried, inventories nearby exits under her breath.
Leaves small packets of seeds with people she expects to see again.

Traits · 3

Notices small changes in a familiar place before she notices a new person.
Treats favors as promises, even when the other person calls them casual.
Can be warm and teasing with neighbors, but turns sharply businesslike when danger appears.

Flaws · 3

She follows clues even when caution would be wiser.
Her awkward appearance can make her overcompensate by taking foolish risks to prove she is capable.
She withholds information until she has checked it herself, even when allies need to act quickly.

Fears · 3

That her father's death was caused by a deliberate alteration to the floodgates.
Being trapped beneath a sealed grate with water rising.
That her search will put her mother or Tavi in danger.

Wants and needs · 4

Proof of who altered the flood channels
A way to protect her mother and neighbors from retaliation
Someone she can trust with the whole story
Time to keep her rooftop garden alive

Combat

AC 14 · HP 9 · 30 ft.

Edris avoids a stand-up fight. She uses cover, narrow passages, and elevation to break line of sight, then fires her shortbow at distracted opponents. She uses a dagger only when cornered and retreats with Cunning Action rather than trading blows. She prefers warning, misdirection, and escape over killing.

Edris Clach

Medium humanoid (human), chaotic good
Armor Class14
Hit Points9
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsPerceptionStealthAcrobaticsInvestigationInsight
SensesPassive Perception 16
Languages
Common
Sneak Attack (1/turn): Edris deals an extra damage when she hits a target with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target and she does not have disadvantage.
Expertise. Edris doubles her proficiency bonus for Dexterity (Stealth) and Wisdom (Perception) checks.

Actions

Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage. Edris can add Sneak Attack damage when eligible.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage. Edris can add Sneak Attack damage when eligible.
Cunning Footwork (Custom). Edris can use an action to take the Dash, Disengage, or Hide action.

Reactions

Slip Behind (Custom). When a creature Edris can see makes an opportunity attack against her, she can impose disadvantage on that attack by throwing herself behind nearby cover or a passerby. She must be able to move and have a suitable obstruction within 5 feet. Custom feature, usable once per short rest.

Services they sell

Carries small messages across the old city.
Guides visitors through rooftop routes and narrow service passages.
Can identify common signs of tampering in drains, grates, and old masonry.

Rewards they can give

A safe rooftop route across the old city
A hand-drawn map of forgotten rain channels
A packet of rare roof-garden seeds, if she trusts the party

Equipment

  • Shortbow (weapon)A simple shortbow with a waxed string, carried in a narrow weatherproof sleeve.
  • Daggers (weapon)A pair of serviceable daggers kept in quiet leather sheaths.
  • Leather armor (armor)Light leather armor worn beneath her coat.
  • Burglar's pack (adventuring gear)A burglar's pack with a small crowbar, hammer, pitons, hooded lantern, oil, and rope.
  • Leaf-shaped seed tin (keepsake)A dented brass tin holding seeds from her father's last rooftop planting.

Possessions

A leaf-shaped brass seed tin inherited from her father
A folded city map marked with rooftop paths and blocked drains
A small bundle of seed packets
A chalk stub and a carpenter's pencil
A weatherproof message tube

Background

Edris grew up in the stacked tenements above the old rain channels, where a missed stair could mean a broken basket or a long fall. Her mother, Nessa, repaired coats for rooftop gardeners, while her father kept the drains clear until a winter flood trapped him beneath a collapsed grating. Edris was sixteen when she found the jammed grate and heard people calling from the other side. She could not lift it, so she crawled through the service channels and opened the floodgates from within. The rescue worked, but her father never came home from that shift; the city recorded him as a casualty of the storm and closed the inquiry. Since then, Edris has carried messages across rooftops, learned the routes no official map shows, and quietly helped residents contest unsafe repairs. She sends money to her mother and tends a small roof garden with her friend Tavi, a former canal apprentice. Now a property factor is paying workers to brick up the very channels Edris believes may explain her father's death. She wants proof, but fears that finding it will cost the neighbors who depend on her routes their homes.

Role in the story

A streetwise guide, messenger, and potential ally whose search for the truth about an old flood can expose current corruption. Her routes can help the party move through the city unseen, while her family and neighbors give the mystery personal stakes.

“Edris was sixteen when she found the jammed grate and heard people calling from the other side.”
From their background
Faction
No formal faction. She is trusted by residents along the Ninth Stairway and loosely connected to rooftop gardeners and canal workers.

Known connections

Nessa, her mother, repairs clothing and worries that Edris is digging into the flood inquiry again.
Tavi, her friend and rooftop-garden partner, once apprenticed in the canal works and knows which old grates were altered.
The residents of the Ninth Stairway rely on Edris to carry medicine and warnings through the old-city roofs.
Factor Gorven has hired crews to seal the storm channels and has begun asking after Edris.
Major secret · GM only
Minor secrets · GM only

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