Juna
Juna
At the table
Voice
Juna's voice carries the bright, slightly rough edge of a child who has spent years making herself heard over clattering tools. Before she speaks, she often takes a small breath through her nose and turns toward the nearest sound. When excited, words tumble out with little pauses; when afraid, she becomes more exact rather than more timid.
Her voice is clear and lightly husky from spending long hours calling directions across workshops and courtyards. She shapes consonants carefully and leaves a brief listening pause after questions, as though weighing not only the answer but the speaker's breath and movement. Her work with raised letters has given her a precise, orderly way of explaining things.
Speech patterns
How to play them
Introduce yourself clearly and let Juna orient toward your voice. Offer an elbow or describe the space instead of taking hold of her. Take her warning seriously, but do not make her responsible for proving it alone; help her find an adult who can inspect the cistern.
Goal
Convince the town council to inspect the hill cistern before its supports fail, and help them understand that her warnings are based on careful listening, not guesswork.
Motivation
To make people take careful listening seriously, and to protect her town without being treated as fragile or as a convenient little oracle.
Appearance
Juna is a small girl with dark, gently waved hair reaching just past her shoulders, parted and pinned neatly back from her face. Her unseeing eyes rest slightly above people's shoulders, not fixed on their faces, while her chin turns toward every sound with unnerving precision. She moves carefully but not timidly, staff tip ticking ahead of her in short, exact arcs. Her green overdress sways around her shins, its gold embroidery flashing when she turns. People often remember the little pause she takes before entering a room, as if listening for the room to decide what it is.
Clothing
A cream-colored fine-linen under-tunic beneath a noble green overdress with gold detailing, the hem reaching her shins, layered over a sand-colored skirt to her ankles. Her brown shoes are finely stitched, and a lightweight, detailed leather sash holds a small pouch and a tied loop for her staff.
Body language
She angles her face toward whoever is speaking and keeps her shoulders squared toward the nearest open passage. Her staff rests across both palms when she is listening; when she is worried, she plants it between her shoes like a fence post. She seldom reaches for people without asking first.
- Height
- About 4 feet 4 inches
- Build
- Small and slight, with a steady stance and the wiry balance of a child accustomed to navigating familiar rooms by touch and sound.
- Eyes
- Dark brown, unseeing
- Hair
- Dark brown
- Skin
- Warm olive
- Age
- About 10 years old
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesJuna is openly curious but guarded about accepting help. With people she trusts, she is funny and quick to invent names for familiar sounds; when adults dismiss her, she becomes formal and relentless. She wants independence, yet takes comfort in the routines her family has built around her. She is brave about speaking up for others and much less brave about admitting when she herself is frightened.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 6 · 25 feetJuna is not a trained combatant. She calls warnings, moves toward a known exit using her staff, and tries to get behind a trusted adult. She does not cast spells at creatures she cannot see. If cornered, she uses her staff to make space and shouts for help.
Juna
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hazelwood staff (tool)Artisan-made hazelwood staff, polished smooth, with a rounded leather-wrapped grip and a replaceable brass tapping cap.
- Mapmaker's pouch (gear)A small pouch containing raised-letter practice cards, chalk, a spool of gold thread, and a folded tactile map of the town.
- Soft-soled shoes (clothing)Finely stitched brown shoes with soft soles that help her hear the texture beneath her feet.
Possessions
Background
Juna was born to a family of mapmakers in the hill town of Velis, where her mother, Branka, charted roads and her father, Qadir, repaired surveyors' instruments. Blind since birth, Juna learned the house by touch and sound, then began asking questions about routes she had never traveled. When she was seven, a flood destroyed the old footbridge below town. Juna had heard the bridge's support ropes groan during a visit days earlier and tried to warn the adults, but no one understood what she meant. The disaster changed her from a quiet listener into a determined messenger. Since then, she has studied with Master Dervan, a retired schoolmaster who teaches her letters with raised ink and keeps her from taking every danger on herself. Now she has recognized the same strained, hollow sound in the town's hill cistern, but the council dismisses her warning because the cistern looks sound. Her parents want her safe; Juna wants them to trust what she hears.
Role in the story
A perceptive child whose warning about the hill cistern can draw the party into a town problem. She is not a mystical plot device: her knowledge comes from patience, practice, and a formative loss that taught her what happens when warnings go unheard.
“Blind since birth, Juna learned the house by touch and sound, then began asking questions about routes she had never traveled.”
- Faction
- No formal faction. Her family is known among Velis's mapmakers and surveyors.
Known connections
Media
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