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Oswin Hirst

Barguest changeling (custom fey shapechanger) · Hexdruid (custom: druid with a Barguest shadow-pact inheritance) · Level 5

Oswin Hirst

Sheep farmer and livestock owner
“You were frightened, Mary. I have never wanted you to be frightened of me.”
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, carrying voice trained by calling sheep over wind and distance. Its Yorkshire inflection is grounded and unshowy, with a dry rasp after long days outside. When his thoughts snag on a lost memory, he pauses as though listening for an answer from the hills; when threatened, the voice turns short, firm, and startlingly animal in its urgency.

His voice is shaped by years of calling sheep across open slopes: clear, carrying, and economical, with a dry Yorkshire cadence that clips the ends of practical instructions. He does not sound theatrical or grand. When tired, a rough breath catches before certain words, as if he has run uphill to deliver them. His speech becomes blunt and physically direct when danger threatens, but questions about his past make him hedge, repeat himself, or abruptly turn to business.

Speech patterns

Speaks plainly about livestock, weather, and land, then circles away from questions about his past.
Uses practical comparisons drawn from sheep and hill country.
When asked about the wedding night, answers with a careful half-truth such as, "You were frightened, Mary. I have never wanted you to be frightened of me."
Calls William by his name rather than the village nickname, especially when the boy is within earshot.

How to play them

Begin with practical hospitality and offer useful help before discussing personal matters. He is gentle with children and animals, guarded around Mary's father, and evasive if questioned about his age, iron, or the wedding night. A patient visitor who does not corner him may earn a rare confession about his homesickness and fractured memories. Direct threats to his family bring out the Barguest without warning.

Goal

Keep Mary and William safe, make their home feel ordinary, and find out whether his failures of memory are a warning or a lie his own mind has made.

Motivation

He wants to be loved as a husband and father without having to reveal the frightening truth of what he is. He also longs for the open road and the uncanny freedom of his former life.

Secret · GM only

Appearance

Oswin stands six feet tall, handsome in the way of a carefully carved church figure: pale, smooth-skinned, straight-nosed, with a youthful face that seems strangely untouched by passing years. His blond hair lies in straight, fine strands beneath a common flat cap, and his clear blue eyes hold a bright, furnace-like gleam when the light is low. He moves with a farmer's economical stride, but rarely plants both feet squarely; while waiting, he rests his weight on the balls of his feet, as if ready to cross a field at a run. His shadow sometimes has the long, lowered head and heavy shoulders of a hound even when he stands upright. Unexpectedly for a wary livestock owner feared as a beast, he keeps a tiny painted wooden lamb in his waistcoat pocket and rubs its worn ears with his thumb when anxious.

Clothing

A weathered flat cap, a good but plain wool coat, waistcoat, sturdy trousers, and boots cleaned more often than a farmer's boots ought to be. He wears no iron buckle or metal jewelry and favors horn, leather, and wood fastenings.

Body language

He keeps his shoulders loose and his hands visible around people he trusts, but angles himself between Mary or William and any stranger. His weight rests forward, his head turns quickly toward distant sounds, and under strain his stillness takes on the watchful quality of a dog scenting danger.

Height
6 feet
Build
Tall, broad through the shoulders, and strong from walking hills and handling sheep, without looking like a trained soldier.
Eyes
Clear, vivid blue with an ember-bright intensity in darkness.
Hair
Pale blond, straight, and fine.
Skin
Pale, with a weathered flush across the cheeks after a day on the hills.
Age
Young adult in appearance, though he has lived far longer than he admits. His face has scarcely changed in the years since his wedding.
Gender
Male
Size
Medium in human form; Large in Barguest hound form.

Distinguishing features

His straight pale-blond hair and bright blue eyes seem almost too youthful for the years he claims to have spent farming.
His shadow sometimes appears hound-shaped, with a lowered head and heavy shoulders.
He carries a tiny painted wooden lamb in his pocket and rubs its ears when anxious.
He avoids iron: no iron buckle, knife, or horseshoe touches his clothing or person if he can help it.

Personality

16 traits and drives

Oswin is kind in action but evasive in speech: he will mend a neighbor's wall before dawn, yet answer a personal question with a weather report. He is practical and shrewd about land, animals, and money, but unexpectedly tender with William. In safe company he can be wry and sociable; during haunted seasons he grows watchful and restless. He longs for the road while fiercely maintaining the domestic life he chose, and that contradiction leaves him both grateful and quietly resentful.

Alignment
Neutral, with a deep instinct to protect the household he has chosen, though his ideas of honesty and consent are badly compromised.

Quirks

Counts sheep by touching each gatepost as he passes, even when he can see the whole flock.
Leaves a shallow bowl of water outside the door on nights when the wind comes from the moors.
Turns his flat cap around backward when trying to remember something, then becomes irritated when anyone notices.
Stops mid-sentence to listen for a sound no one else seems to hear.
Rubs the ears of a tiny wooden lamb in his pocket when he is afraid or ashamed.

Habits

Makes time every day to sit with Mary and William, even after a sleepless night or a difficult day in the fields.
During seasons associated with hauntings, he patrols the boundary walls and avoids sleeping near windows.
When his attention slips, he watches the road as if expecting a familiar traveler to appear.
Treats frightened animals gently, but becomes abruptly cold toward anyone who threatens his household.

Traits · 4

He is generous with labor and stingy with explanations.
He can be calmly calculating over farm business, then recklessly brave when a loved one is threatened.
He yearns for solitude and the open road, yet arranges his days around time with Mary and William.
He hates seeing animals suffer, but has difficulty recognizing when a person needs truth more than protection.

Flaws · 4

He conceals the truth even when honesty is the only way to give someone a choice.
His protective instincts can become controlling, especially when he thinks Mary or William is in danger.
He misses his wandering life and resents the demands of settled respectability, then feels guilty for resenting them.
He trusts his instincts more than other people's accounts, even when his own memories are unreliable.

Fears · 4

That Mary will learn the truth of their wedding night and see him only as the monster she already fears.
That William's strange development is a consequence of Oswin's blood and cannot be mended.
That one day his memories will prove false enough that he cannot tell whether he once harmed a traveler or merely dreamed it.
That the old roads and seasonal hauntings will call him away from his family.

Wants and needs · 4

He wants Mary to feel safe at home, but needs to stop confusing concealment with kindness.
He wants William to grow up without shame, and needs help understanding the boy's unusual development.
He wants to recover the truth of his roving years, but fears what honest memories might reveal.
He needs a way to face iron and the old seasonal hauntings without abandoning his family.

Combat

AC 14 · HP 38 · 30 ft. walking; 50 ft. in Barguest hound form.

Oswin avoids a fair fight. He uses fog, entangling growth, and darkness to break sight lines, then shifts into hound form to harry isolated foes or drag an injured ally clear. He prefers to frighten or scatter attackers rather than kill them. If Mary or William is threatened, restraint gives way to a vicious rush, and he will pursue a fleeing threat farther than is wise.

Oswin Hirst

Medium in human form; Large in Barguest hound form. humanoid (barguest changeling (custom fey shapechanger)), neutral, with a deep instinct to protect the household he has chosen, though his ideas of honesty and consent are badly compromised.
Armor Class14
Hit Points38
Speed30 ft. walking; 50 ft. in Barguest hound form.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingAthleticsInsightPerceptionSurvival
SensesDarkvision 60 ft. in hound form; passive Perception 13.
Languages
Common,
Druidic,
Sylvan
Barguest Shape (custom): As a bonus action, Oswin can transform into a Large black hound or back into his human form. His statistics remain the same except his speed becomes 50 feet, he gains a bite attack, and he cannot cast spells or speak while a hound. His equipment merges into the form. This is not the druid's Wild Shape feature.
Fey-Blooded (custom): Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Spellcasting. Oswin is a 5th-level spellcaster. Wisdom is his spellcasting ability (spell save , to hit with spell attacks). He has four 1st-level and two 2nd-level spell slots, and regains them after a long rest. His custom hexdruid tradition combines druidic magic with a small inheritance of pact-like shadowcraft.
Druidic. Oswin knows the secret language of druids.

Spells

Druidcraft (cantrip, transmutation). Druid cantrip. Oswin calls up a harmless natural effect such as a chill breeze, rustling leaves, or a brief animal sound.
Minor Illusion (cantrip, illusion). Druid cantrip. Oswin shapes a small natural sound or image to distract or communicate.
Thorn Whip (cantrip, transmutation). Druid cantrip. Oswin lashes a creature with a thorned vine. Ranged spell attack: to hit, range 30 feet, piercing damage, and the target is pulled up to 10 feet closer.
Fog Cloud (level 1, conjuration). Oswin creates a thick bank of fog in a 20-foot-radius sphere within 120 feet. The area is heavily obscured and the fog lasts up to 1 hour, requiring concentration.
False Life (level 1, necromancy). Oswin touches a willing creature and grants it a supernatural reserve of vitality, giving it 5 temporary hit points for 1 hour.
Spike Growth (level 2, transmutation). Oswin conjures a thorny growth in a 20-foot square within 150 feet. The area is difficult terrain; a creature moving through it takes piercing damage for every 5 feet traveled.
Create or Destroy Water (level 3, transmutation). Oswin calls on a weathered spirit to make a small amount of food and water suitable for up to five creatures for 24 hours.

Actions

Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage, or 6 () if used with two hands.
Barguest Bite. Hound form only. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Spellcasting. Oswin casts one of his prepared spells, using Wisdom as his spellcasting ability.

Reactions

Daleside Slip. When a creature Oswin can see hits him with a melee attack, Oswin can move up to 10 feet without provoking opportunity attacks. He may use this only while in his human form.

Services they sell

Can guide travelers across the dales and identify safe grazing tracks.
Can provide basic herbal treatment and shelter at his farmhouse.
Can help locate lost livestock or track a creature across open country.

Rewards they can give

A safe night's lodging and a hot meal at his farmhouse, if he trusts the visitors.
Practical knowledge of local tracks, grazing paths, and which roads to avoid after dark.
A flock animal or a useful bundle of provisions in exchange for a genuine service.

Equipment

  • Ash staff (weapon)A stout ash walking staff, serviceable as a shepherd's tool and weapon.
  • Farm clothes (clothing)A plain flat cap and good wool coat with horn buttons; he removes or alters any iron fastenings.
  • Wooden lamb (personal keepsake)A little carved and painted lamb, worn smooth from handling.
  • Shepherd's pouch (tools)A leather pouch of dried herbs, twine, and simple field remedies.

Possessions

A well-kept farmhouse and a healthy flock of sheep.
A stout ash walking staff.
A flat cap and iron-free farm clothes.
A small wooden lamb that he keeps hidden in his pocket.

Background

Oswin says he was born among the Yorkshire dales, learned sheep work from his father, and settled into a respectable life after years of wandering. The truth is older and less tidy. He is a Barguest, a shape-changing spirit of the roads and dark fields, and his memories of his roving days come in broken, contradictory fragments. He remembers a winter lane, a lost traveler, and the red eyes of something that may have been himself. When he first courted Mary, he tried to approach their wedding night in human form and failed in a way he cannot explain without admitting how little he understands human intimacy. Later that night, while Mary slept, he took the form of a headless man with red, saucer-bright eyes and consummated the marriage. Mary woke with no clear memory, only terror, and has long believed a Barguest violated her. Oswin has never told her it was him. She once cut him with iron scissors, and the shock of her fear affected him more than any wound. Their son William was born with black hair and Oswin's burning blue eyes, and is slower to speak and learn than other children his age. Mary calls him Black William, sometimes Blackby, and privately fears he is the devil's child. She does not know Oswin's nature or the truth of that night. Her father, a suspicious man, has heard enough of her account to watch Oswin closely. Mary has also suffered other failed pregnancies, which Oswin privately fears are connected to his unnatural nature. He owns a fine farmhouse and a good flock, tends both with shrewd care, and deliberately sets aside time each day for Mary and William, even when certain seasons bring sleepless nights and strange sounds across the dales. He dreams of his old wandering life, then wakes ashamed that he misses it.

Role in the story

A helpful but unsettling neighbor, potential guide through haunted countryside, and a family man whose buried truth could become a painful moral reckoning. His story puts the characters between Mary's fear, Oswin's devotion, and the child's need for safety and understanding.

“He is a Barguest, a shape-changing spirit of the roads and dark fields, and his memories of his roving days come in broken, contradictory fragments.”
From their background
Faction
No formal faction. His loyalties are to his household, his flock, and the scattered old spirits of the dales, though he does not know which of them still considers him kin.

Known connections

Mary Hirst, his wife, who loves him but fears the thing she believes visited her on their wedding night.
William Hirst, their young son, called Black William or Blackby by locals, whose unusual hair and slow development worry both parents for different reasons.
Mary's father, whose suspicion of Oswin has grown since Mary confided her wedding-night terror to him.
The local shepherds and smallholders, who value Oswin's judgment but whisper about the black hound that appears on lonely roads.
Major secret · GM only
Minor secrets · GM only

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