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Ylva

Human, custom Lind worm-touched · Commoner, custom Lind worm-touched survivor · Level 0

Ylva

Traveler and occasional laborer; formerly an American emergency-department radiology technician
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice comes from a deep chest and carries a rough, dry edge, as if the cold air has worked into it. The local accent is natural, but his careful pacing and occasional technical precision hint at the orderly habits of his former hospital work. Under strain, breath catches before speech and a small click sounds in his throat; anger makes his words more forceful and blunt, not quieter.

Ylva speaks fluent local Norse with a regional accent he absorbed with the body and crossing. His English remains clear but feels like a tool from a life that no longer fits his mouth. He favors plain statements and concrete questions, with the occasional technical term from his former hospital work. When rattled, the breath catches in his throat and makes his first word rasp; he tends to push through rather than pause.

Speech patterns

Uses local words and idioms fluently, but sometimes pauses to translate a modern concept into a clumsy explanation.
Asks blunt questions about risk, then follows with a surprisingly thoughtful question about how someone feels.
When embarrassed, answers with practical details instead of admitting what he wants.

How to play them

Meet his curiosity with honest answers and specific choices. He responds well to practical cooperation, direct questions, and being trusted with a task. If someone grieves a transformation, do not ask him to defend his own fascination; he can listen, but needs reminding to do so.

Goal

Find a way to keep the Seven together while learning what the crossing and his Lind worm heritage are doing to him.

Motivation

He wants to understand what has happened to him without treating his new body as an enemy, and he wants his friends to feel that their losses matter even when he is curious.

Secret · GM only

Appearance

Ylva is a handsome young man, tall enough that door lintels make him duck, with a long, steady stride that still surprises him. His face is clean-lined and watchful, his jaw broadening into a stubborn point. He breathes through his nose in slow, measured pulls, but when rattled his breath catches with a dry click at the back of his throat. His teeth are very white and slightly pointed at the canines; he hides them when nervous, then shows them in a sudden, startling grin at a good risk. His gaze can go so cold and motionless that people check whether he is still breathing.

Clothing

A ninth-century wool tunic in undyed grey, a weather-darkened blue cloak fastened with a simple bronze brooch, wool trousers, leather shoes, and a narrow belt carrying his knife. He keeps the clothes mended but wears them with the self-conscious care of someone who still remembers modern pockets.

Body language

He stands with his shoulders slightly too square, as if still learning how much space his height takes. Curiosity makes him lean forward; fear makes him unnaturally still, with numb fingers flexing against his palm. When anger rises, he plants his feet and speaks with his whole chest before he has decided what he means.

Height
About 6 feet 2 inches
Build
Tall, broad-shouldered, and wiry, with unfamiliar strength in his back and hands.
Eyes
Grey-green, usually steady and alert
Hair
Pale blond, cropped unevenly at the nape and usually flattened beneath a wool cap
Skin
Fair, with a weather-reddened nose and a faintly cool, almost waxen cast in winter light
Age
Appears about 23; remembers being 34 before the crossing.
Gender
Male
Size
Medium

Distinguishing features

A cold, still gaze that makes his face seem briefly unlike a human face.
His breath catches with a dry click when fear takes hold.
His neat white teeth show in an abrupt grin when danger excites him.
His fingers visibly flex and stiffen when fear makes them numb.

Personality

13 traits and drives

Bold and sociable, Ylva is drawn toward peril because it gives him something immediate to understand. He can be brisk and practical when others panic, yet unexpectedly tender when someone admits fear. He finds parts of his transformation fascinating, especially the strength and the strangeness of the new instincts, but that wonder can wound friends who experience the same crossing as loss. When relaxed he jokes freely; when ashamed he becomes all business, and when angry he is surprised by how quickly his body seems ready to act.

Alignment
Chaotic good

Quirks

Tests every cup with the back of one finger before drinking, a habit from his old work that he cannot explain in this era.
Counts exits whenever he enters a new building, then tries to pretend he was admiring the rafters.
When a problem fascinates him, taps his upper canine with his thumbnail as if taking a mental note.
Keeps asking how much food is left, then looks startled when the answer is a small amount.
Names unfamiliar tools by describing what they do, even after someone has told him their proper name.

Habits

Volunteers to inspect the dangerous thing first, then asks practical questions while approaching it.
When discussing the past, gives precise details about machines and hospital routines, then abruptly changes the subject.
When hungry, becomes impatient and eats too quickly; afterward he is embarrassed by the amount.
After an argument, seeks out the person he hurt rather than waiting for them to approach.

Traits · 4

Treats danger as a question worth investigating, but checks whether his friends are willing to follow.
Can make a room laugh, then miss the moment when the joke has landed badly.
Is proud of being useful, yet dislikes being treated as a weapon.
Welcomes the new body's strength while grieving the ordinary life attached to the old one.

Flaws · 3

His fascination with danger can sound like disregard for other people's grief.
He mistakes physical confidence for emotional readiness.
He hides confusion about his body's needs until it becomes an urgent problem.

Fears · 3

Hurting a friend during an episode of uncontrolled venom.
Forgetting the ordinary details of the life he left behind.
Being valued only for his strength or strange heritage.

Wants and needs · 3

Needs trustworthy guidance about local customs and safe ways to manage the venom.
Wants his friends to let him be curious without assuming he is untouched by loss.
Needs a private place to mourn his former life without having to explain it.

Combat

AC 11 · HP 7 · 30 ft.

Ylva avoids a fair fight if he can. He uses his reach and new strength to shove an opponent off balance, then retreats or protects a friend. He will use the seax if cornered. His venom is not a dependable tactic and may emerge only when fear overwhelms him.

Ylva

Medium humanoid (human, custom lind worm-touched), chaotic good
Armor Class11
Hit Points7
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsInvestigationMedicinePerceptionAthletics
SensesPassive Perception 11
Languages
Old Norse,
English
Custom heritage sign. when frightened, Ylva's fingers go numb and his pale, still gaze becomes unnervingly fixed.
Custom uncontrolled venom. under severe stress, toxic venom may mix with his saliva. He cannot yet summon or suppress it deliberately.

Actions

Seax. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Venomous Bite. Custom, uncontrolled effect. If Ylva is severely stressed and bites a creature, the target takes 1 piercing damage and must succeed on a Constitution saving throw or take 3 () poison damage. Ylva cannot choose when this happens.

Reactions

Protective Shove. When a creature Ylva can see hits an ally within 5 feet of him, Ylva may use his reaction to shove that creature. The attacker must succeed on a Strength saving throw or be pushed 5 feet away from the ally. This is a custom, non-canonical feature.

Services they sell

Can help carry loads, scout a short route, and assess immediate physical hazards.
Can offer practical first-aid knowledge from his former life, though he lacks modern equipment and must adapt it to local means.

Rewards they can give

A trustworthy guide through the local settlement and its customs
Practical help with carrying, hauling, or repairing heavy objects
The beginning of an alliance with the Seven Who Found One Another

Equipment

  • Seax (weapon)A short, single-edged working knife carried at his belt. Use the seax attack statistics above.
  • Travel clothes (clothing)A wool cloak and tunic, patched at the elbows and hem.
  • Road supplies (supplies)A small pouch of dried fish, a whetstone, and a flint striker.

Possessions

A seax in a worn leather sheath
A bronze cloak brooch
A scrap of paper bearing a partly blurred phone number
A whetstone and flint striker

Background

Before the crossing, Ylva was an American woman who worked as an emergency-department radiology technician. She misses the hum of the scanner, the certainty of protocols, and a small apartment where she had left a half-watered basil plant. The crossing dropped her into ninth-century Sweden in the body of a young man, with the local language and an unfamiliar life already pressing in. At first she treated the change as a problem to solve. Then, during a winter night when the displaced friends were trapped in a smoke-filled storehouse, she hauled a fallen beam off another survivor and realized that the new body's strength could be useful even when it felt alien. She accepts being male now, but still struggles with hunger that arrives abruptly, a libido she does not know how to read, and anger that rises faster and more physically than she expects. Ylva travels with the Seven Who Found One Another, a loose band of seven friends rather than a formal company. He is close to Tove, who shares his old-world displacement and misses her former life fiercely; their arguments often begin when Ylva admits that some changes fascinate him. He is also learning from Runa, a local fisher who trusts his curiosity but distrusts his strange silences. Their current problem is practical and dangerous: a household near the fjord believes the travelers brought a curse, while Ylva's uncontrolled venom has already left a dead goat and a frightened witness.

Role in the story

A companion whose curiosity and newly discovered strength can open doors to danger, while his conflict with the grieving members of his band creates a personal story about change, consent, and belonging.

“She misses the hum of the scanner, the certainty of protocols, and a small apartment where she had left a half-watered basil plant.”
From their background
Faction
One of the Seven Who Found One Another, a displaced band of seven friends with no formal hierarchy or name beyond their shared description.

Known connections

Tove, one of the Seven Who Found One Another, is Ylva's closest confidante and most frequent critic; she believes his fascination with change makes her grief feel unseen.
Runa, a local fisher, trades lessons in local custom for help repairing nets and has begun to suspect Ylva is hiding something dangerous.
Ylva remembers his former sister, Claire, and the unfinished voice message he never sent before the crossing.
Major secret · GM only
Minor secrets · GM only

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