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Elaramis 'Old Salt' Thalassa - AI-generated fantasy NPC

Elaramis 'Old Salt' Thalassa

Half-Sea Elf · Commoner · Level 0

Elaramis 'Old Salt' Thalassa

Dockside Prophet and Scavenger
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A rasping, wet croak that carries surprisingly far across the water.

Her voice sounds like wet gravel being ground together. She speaks in rhythmic, circular riddles and refers to the ocean as 'The Great Mirror'.

Speech patterns

The wet stone remembers what the sun forgets.
The tide is a lung, and we are just the dust it breathes out.
Don't look at the stars; they are just the fish of the upper sea, and they are hungry too.

How to play them

She is initially dismissive of 'dry-foots' but becomes intensely interested in anyone who carries a relic of the sea or smells of deep water. She responds best to offerings of rare salts or fermented fish.

Goal

To find the 'Key of Brine' and unlock the gate to the Sunken City before the Open-Eyed One wakes.

Motivation

She believes she is the 'Harbor Watcher', tasked with alerting the world when the Sunken King rises to reclaim the dry land.

Secret · GM only

Appearance

Elaramis is a haunting figure, her skin so pale and translucent that the blue flicker of her veins is visible like currents on a map. She is hunched as if bearing the weight of a mile of water. On her left shoulder and along her collarbone, clusters of actual, living barnacles have rooted into her flesh, occasionally clicking in the damp night air. Her hair is a matted tangle of salt-bleached grey that feels like dried kelp. Most unsettling are her eyes, which are wide, bioluminescent indigo, and never seem to close even when she sleeps.

Clothing

She wears layers of salt-encrusted rags held together by fish netting. A heavy, waterlogged wool shawl that smells of deep-sea ozone and brine is permanently draped over her barnacled shoulder.

Body language

She moves with a swaying, liquid gait as if she is constantly compensating for the roll of a ship. She often tilts her head to one side to 'listen' to the moisture in the air.

Height
5 feet 4 inches
Build
Frail and weather-beaten
Eyes
Bioluminescent indigo
Hair
Kelp grey
Skin
Translucent pale blue
Age
74 years
Gender
Female
Size
Medium

Distinguishing features

Clustering living barnacles on shoulders
Webbed fingers and toes
A total lack of blinking
Faintly glowing veins in her neck

Personality

12 traits and drives

Elara is a woman split between two worlds. She is profoundly patient with the tides but snaps into a manic frenzy if she smells fresh rainwater. She treats the objects she scavenges from the docks as if they are living relics of a dead empire. While she ignores the shouts of local guards, she will weep openly at the sight of a cracked seashell. She is cryptic to a fault, believing that speaking plainly would offend the heavy silence of the deep ocean.

Alignment
Neutral

Quirks

She pours salt into every drink she consumes
She hums a low-frequency vibration that causes nearby water to ripple
She talks to the barnacles on her skin as if they are her children

Habits

Pacing the shoreline at low tide
Tracing invisible maps into the mud with a piece of driftwood
Staring at the horizon for hours without blinking

Traits · 3

Obsessive about the water's edge
Mournful for things others find worthless
Strangely calm during violent storms

Flaws · 3

She is terrified of open flames
She refuses to step more than fifty feet away from the ocean
She suffers from occasional bouts of catatonic staring

Fears · 3

Dehydration
The sound of hammers on wood
The One Who Sleeps With Open Eyes

Wants and needs · 3

Constant access to saltwater
To be listened to by someone who doesn't mock her
A specific obsidian pearl lost in the harbor

Combat

AC 11 · HP 6 · 25 ft., swim 30 ft.

Elara avoids direct combat. If threatened, she attempts to dive into the harbor and disappear. If cornered, she uses the environment to her advantage, throwing handfuls of stinging salt or calling upon the 'Weight of the Deep' to disorient her foes.

Elaramis 'Old Salt' Thalassa

Medium humanoid (half-sea elf), neutral
Armor Class11
Hit Points6
Speed25 ft., swim 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomConstitution
SkillsPerceptionInsightAthletics
SensesDarkvision 60 ft., Passive Perception 15
Languages
Common,
Elvish,
Aquan
Amphibious. Elara can breathe air and water.
Child of the Depths. She is resistant to cold damage and ignores any drawbacks caused by deep, underwater environments.
Prophetic Sight. Once per night, she can catch a glimpse of the immediate future in the movement of the tide.

Actions

Slick Slap. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. The target must succeed on a Dexterity saving throw or be covered in slippery slime, giving them disadvantage on their next attack roll.
Drowned Prophecy. Elara mumbles a harrowing truth. One creature within 10 feet that can hear her must succeed on a Wisdom saving throw or be Frightened until the end of its next turn.

Reactions

Squelch. When a creature misses Elara with a melee attack, she can move up to half her speed without provoking opportunity attacks by secreting a burst of slippery oil.

Services they sell

Diving services in shallow water
Foretelling the weather and tide patterns
Guidance through the harbor's dangerous underwater topography

Rewards they can give

Ancient water-damaged coins
Information on sea-monster migration
A charm that grants 1 minute of water breathing

Equipment

  • Barnacle-Encrusted Rags (clothing)Basic covering that provides minimal protection but helps her blend into the docks.
  • Scurvy Knife (weapon)A rusted, jagged blade used for opening shellfish.

Possessions

A rusted copper diving bell shard
A pouch of damp sea-salt
A whistle made from a dolphin's tooth
A jagged piece of coral that glows when the tide turns

Background

Three decades ago, Elara was the lead salvage diver for the Azure Merchant Company. During a routine expedition to recover a sunken vault, her tether snapped and she was lost to a lightless trench. She was presumed dead until she washed up on the pier three days later, her lungs full of saltwater and her mind shattered by visions. Since that day, she has refused to leave the docks. She spends her nights mapping the silt-covered streets of the city that exists directly beneath the harbor, claiming it is more real than the one built on the surface.

Role in the story

Elara serves as a cryptic lore-provider who can guide the players to the hidden entrance of the sunken ruins beneath the port. She acts as a living warning of the madness that lies in the depths.

“During a routine expedition to recover a sunken vault, her tether snapped and she was lost to a lightless trench.”
From their background
Faction
None (Formerly the Azure Merchant Company)

Known connections

Old Man Kaelen: A local fisherman who brings her the scraps of his catch out of pity.
Captain Vane: A smuggler who pays her in salt for 'weather readings' that are surprisingly accurate.
Major secret · GM only
Minor secrets · GM only

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