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Jekat Vossen

Human · Cleric, Death Domain · Level 11

Jekat Vossen

High Mortuary of the Ashen Watch; battlefield priest, mortuary surgeon, and keeper of soul rites
“Where does the pain begin, and where does it travel?”
AC17
HP82/82
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Hold still. Breathe in. Do not help me.”
From how they speak

Voice

A dry, lightly rasped voice shaped by incense smoke, dust, and years of calling instructions across crowded field hospitals. Her consonants are crisp and her pace measured. Before speaking, she draws a brief breath through her nose, as though checking the air for a familiar antiseptic smell. When angry, she becomes more exact rather than louder, naming the consequence of each choice without softening it.

She speaks in carefully separated clauses, with the clipped diction of someone accustomed to giving instructions over the noise of a battlefield. She rarely uses metaphor unless discussing ritual. Her speech has the dry rasp of years spent breathing incense, dust, and smoke; consonants land cleanly, and she takes one measured breath before answering. Under stress, her instructions become shorter and more physical: hold, turn, breathe, stay.

Speech patterns

Uses precise questions: "Where does the pain begin, and where does it travel?"
Describes battlefield choices in clinical terms, then pauses to acknowledge their human cost.
Corrects inaccurate descriptions of injuries without raising her voice.
Uses short imperatives under pressure: "Hold still. Breathe in. Do not help me."

How to play them

Jekat responds to distress with immediate triage, practical questions, and offers of treatment. She does not require worship or confession from patients. She negotiates with people who can help her secure medicine, burial salt, or access to the dead, but she refuses to disguise the cost of a ritual. If challenged, she listens closely, then asks what evidence would change the challenger's mind.

Goal

Find out why several preserved corpses have returned without memories, before the Ashen Watch decides to destroy them or exploit them.

Motivation

She wants death to be understood well enough that no one is abandoned to needless suffering, but her work increasingly tests whether understanding gives her any right to interfere.

Secret · GM only

Appearance

Jekat Vossen looks as if she has spent decades in rooms where everyone else is trying not to look. Pale, taut skin lies close over hollow cheeks, and her long silver-black hair is drawn into a braid so tight it seems to pull her expression into further severity. Her gray eyes track people with the steady focus of a surgeon counting breaths. Her jaw is broad at the hinge and narrows to a small, square chin; when she eats, she cuts every bite into exact pieces and chews with her lips parted just enough to show unusually even, blunt teeth. Her stillness is not statue-like: she shifts her weight with the economical sway of someone used to standing at a bedside for hours. A small, unexpected detail is her habit of carrying a folded paper kite, patched with burial-cloth scraps, in her breast pocket.

Clothing

Layered dark ceremonial robes under a reinforced leather-and-metal surgeon's apron. The apron is worn smooth at its edges and marked with old brown stains, candle wax, and faint lines of black thread. Bone clasps fasten the robe; surgical silver, ritual needles, stoppered vials, black thread, and folded burial cloth hang in tidy reach from her belt.

Body language

She stands with her feet planted as if bracing against a moving wagon, head slightly inclined toward whoever is speaking. Her hands make small, measured motions, pinching the air to mark a point or miming the placement of a stitch. Before she speaks, she takes one careful breath through her nose and touches the bone clasp at her throat. She rarely points; she lays a tool or palm beside the thing she wants someone to notice.

Height
5 feet 8 inches
Build
Thin and long-limbed, with a physician's practiced economy of movement and shoulders held level despite years beneath heavy gear.
Eyes
Steady gray
Hair
Silver-black
Skin
Pale, with a cool, faintly waxen cast
Age
52
Gender
Female
Size
Medium

Distinguishing features

Her even, blunt teeth show when she eats, and she cuts food into exact, small pieces before chewing.
Old scars and faded necromantic markings cross her hands and wrists, mostly hidden by dark gloves.
She carries a patched paper kite made from scraps of burial cloth, an incongruous keepsake from a child she once treated.
Before answering, she takes a measured nasal breath that sounds faintly like a whetstone drawn once over a blade.

Personality

14 traits and drives

Jekat is calm and methodical with the dying, but not emotionally cold: she remembers small preferences and notices who has been left alone. She is compassionate in the moment and severe about procedure, sometimes offering comfort with one hand while refusing a request with the other. Around patients she is patient and direct; among priests she can be stubbornly argumentative. When tired, her clinical precision becomes a shield and she begins speaking of people as cases.

Alignment
Lawful neutral

Quirks

Cuts every meal into identical small pieces before eating, even when the food is soft.
Taps a bone clasp twice before entering a room where someone is dying.
Keeps a paper kite folded in her breast pocket and refolds it whenever she must wait.
Labels vials with the date, contents, and the name of the person who prepared them, including her own.
Counts a patient's breaths on her fingertips, silently touching thumb to finger with each exhale.

Habits

At a bedside, she asks for symptoms before names; once a patient is stable, she asks what they wish to be called.
She sorts tools by their next use, not by size, and becomes visibly unsettled if someone rearranges them.
When a fellow priest invokes doctrine to avoid a difficult choice, she asks them to describe the body they intend to leave behind.
She remains gentle with the frightened and blunt with the powerful, though she sometimes mistakes consent for a problem that can be solved later.

Traits · 4

She treats every body with careful respect, yet speaks of death as a process she can study and redirect.
She is fiercely protective of the wounded, but distrusts anyone who asks her to make an exception to her rules.
She can be tender with a frightened stranger and mercilessly candid with a powerful ally.
She insists on order in her instruments while accepting disorder in people's feelings.

Flaws · 3

Treats grief as a symptom to be managed before allowing herself to experience it.
Can become possessive of a patient when she believes their survival depends on her alone.
Her certainty that death can be understood makes her dismiss warnings about spiritual consequences.

Fears · 3

That her preservation rites will become a way to keep people for her own comfort rather than for their sake.
That the memoryless returning corpses are evidence that she has misunderstood the boundary she claims to study.
That one day she will have to choose between saving a patient and obeying the Ashen Watch.

Wants and needs · 4

Clean burial salt and fresh field dressings
Access to the memoryless corpses without the Watch destroying them
A frank account of Ilyra's injuries and return
Someone willing to challenge her when preservation stops being care

Combat

AC 17 · HP 82 · 30 ft.

Jekat tries to keep dangerous allies standing and make enemies spend actions escaping control effects. She opens with Spirit Guardians or Bestow Curse when surrounded, uses Bane or Blindness/Deafness to undermine threats, and reserves her reaction for Mortuary Clamp when a key ally would fall. She heals only when it changes the fight, often using Healing Word to restore an ally's turn. She avoids chasing foes and uses her staff only when cornered. Against undead, she prefers Turn Undead over destruction unless the creatures threaten patients.

Jekat Vossen

Medium humanoid (human), lawful neutral
Armor Class17
Hit Points82
Speed30 ft.
Level11
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsMedicineReligionInsightInvestigation
SensesPassive Perception 14
Languages
Common,
Celestial,
Infernal
Spellcasting. 11th-level cleric; spell save , spell attack +8. Wisdom is her spellcasting ability. She has spell slots of 1st level (4), 2nd (3), 3rd (3), 4th (3), 5th (2), and 6th (1).
Channel Divinity (2/short rest): Turn Undead or use Touch of Death. Touch of Death adds 25 necrotic damage to a melee attack that hits.
Destroy Undead. A turned undead creature of CR 2 or lower is destroyed if it fails its save.
Divine Strike. Once on each of her turns when she hits with a weapon attack, she deals an extra necrotic damage.
Custom feature, Mortuary Clamp. When a creature within 30 feet would drop to 0 hit points, Jekat can use her reaction to leave it at 1 hit point instead. The creature is incapacitated until the end of its next turn, and its speed is 0. Once used, this feature recharges when she finishes a long rest.
Custom feature, Quiet the Wound. A creature Jekat heals with a spell cannot regain hit points until the start of her next turn. She can suppress this effect when she chooses.

Spells

Chill Touch (cantrip, necromancy). Necromancy cantrip; ranged spell attack +8, range 120 ft. On a hit, the target takes necrotic damage and cannot regain hit points until the start of Jekat's next turn.
Sacred Flame (cantrip, evocation). Evocation cantrip; ranged spell attack +8, range 60 ft. On a hit, the target takes radiant damage.
Cure Wounds (cantrip, evocation). Necromancy cantrip; a living creature Jekat touches regains hit points. She cannot use this spell on undead or constructs.
Inflict Wounds (level 1, necromancy). 1st-level necromancy; one creature within 60 feet makes a Constitution save or takes necrotic damage and has disadvantage on attack rolls until the end of Jekat's next turn.
Healing Word (level 1, evocation). 1st-level evocation; a creature within 60 feet regains hit points as a bonus action.
Shield of Faith (level 1, abjuration). 1st-level abjuration; a creature Jekat touches gains a bonus to AC for up to 10 minutes while she concentrates.
Bane (level 1, enchantment). 1st-level enchantment; up to three creatures within 30 feet make Charisma saves or subtract from attack rolls and saving throws for up to 1 minute while she concentrates.
Blindness/Deafness (level 2, necromancy). 2nd-level necromancy; one creature within 60 feet makes a Constitution save or is blinded and deafened for up to 1 minute while she concentrates. It repeats the save at the end of each turn.
Ray of Enfeeblement (level 2, necromancy). 2nd-level necromancy; one creature within 60 feet makes a Constitution save or has its Strength-based weapon attacks deal half damage for up to 1 minute while she concentrates. It repeats the save at the end of each turn.
Animate Dead (level 2, necromancy). 2nd-level necromancy; Jekat animates a small pile of bones or corpse into a skeleton or zombie under her control. The creature remains animated for 24 hours unless renewed.
Blight (level 3, necromancy). 3rd-level necromancy; one creature within 60 feet makes a Constitution save or takes necrotic damage and has its hit point maximum reduced by the damage dealt until it finishes a long rest.
Spirit Guardians (level 3, conjuration). 3rd-level necromancy; Jekat creates a 15-foot-radius zone of necrotic energy around herself for up to 10 minutes while she concentrates. Enemies in the area make a Wisdom save or have their speed halved; an affected creature takes necrotic damage when it enters the area or starts its turn there, or half on a successful save.
Bestow Curse (level 3, necromancy). 3rd-level necromancy; a creature within 60 feet makes a Wisdom save or is cursed for up to 1 minute while she concentrates. Jekat chooses one ability; the target has disadvantage on checks and saves with it, or she can make its attacks against her have disadvantage.
Death Ward (level 4, abjuration). 4th-level abjuration; Jekat touches a creature and grants it protection against death for 8 hours. The first time the target would drop to 0 hit points, it instead drops to 1.
Contagion (level 4, necromancy). 4th-level necromancy; a creature Jekat touches makes a Constitution save or contracts a disease of her choice from the spell's options. The spell can impose disadvantage on ability checks and saving throws using one ability score.
Mass Cure Wounds (level 5, evocation). 5th-level necromancy; up to six creatures Jekat chooses within 30 feet regain hit points each.
Greater Restoration (level 5, abjuration). 5th-level necromancy; a creature Jekat touches regains 70 hit points. This spell has no effect on undead or constructs.
Create Undead (level 6, necromancy). 6th-level necromancy; one creature within 60 feet makes a Constitution save or takes necrotic damage, or half on a success. A humanoid killed by this spell rises as a zombie at the start of Jekat's next turn.
Heal (level 6, evocation). 6th-level abjuration; Jekat touches a creature and ends one disease, one condition affecting it, or one effect reducing its hit point maximum.

Actions

Iron Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage, or 5 () if used with two hands. Her Divine Strike can add necrotic damage once on her turn.
Channel Divinity: Turn Undead. Jekat presents her holy symbol. Each undead within 30 feet that can see or hear her must make a Wisdom saving throw or be turned for 1 minute or until it takes damage. An undead of CR 2 or lower that fails is destroyed.
Channel Divinity: Touch of Death. When Jekat hits a creature with a melee attack, she can expend Channel Divinity to deal an additional 25 necrotic damage.
Custom: Pin the Shadow. Jekat stitches a target's shadow to its place. One creature she can see within 60 feet must make a Strength saving throw or have its speed reduced to 0 until the start of Jekat's next turn. This is a custom action, usable once per short rest.

Reactions

Custom: Mortuary Clamp. When a creature Jekat can see within 30 feet would drop to 0 hit points, she uses Mortuary Clamp to leave it at 1 hit point instead. The target is incapacitated and has speed 0 until the end of its next turn. Once used, this custom feature recharges after a long rest.
Custom: Brace the Living. When an ally within 30 feet takes damage, Jekat casts Shield of Faith on that ally, provided she has the spell prepared and an available spell slot. This is a custom reaction option that expends the spell slot and concentration as normal.

Services they sell

Battlefield stabilization and emergency healing
Preservation of bodies for later burial or identification
Funerary and soul rites
Assessment of necromantic injuries and signs of unnatural death

Rewards they can give

A battlefield stabilization and burial service, if the party respects her rites.
Access to the Ashen Watch's mortuary records and carefully preserved remains.
A supply of burial salt, surgical thread, and basic healing draughts when available.
A lead concerning the memoryless corpses and the old rite used at Bracken Ford.

Equipment

  • Mortuary Staff (weapon and holy symbol)A tall iron staff topped with a plain skeletal hand holding a dull black crystal. It serves as a walking staff and holy symbol.
  • Surgeon's Apron (armor)Reinforced leather and metal plates over layered robes; treated as scale mail for statistics.
  • Field Surgery Kit (medical tools)A neat roll of silver scalpels, bone needles, black thread, and small clamps.
  • Mortuary Vials (ritual supplies)Small sealed vials containing burial salt, oil, and alchemical preservatives.
  • Pocket Kite (keepsake)A folded, patched paper kite made from old burial cloth scraps.

Possessions

Iron staff with black crystal
Surgeon's apron and dark ceremonial robes
Silver surgical instruments and ritual needles
Burial cloth and black thread
Stoppered mortuary vials
Patched paper kite

Background

Born to a family of battlefield stretcher-bearers, Jekat learned early that the work after a battle could be more dangerous than the battle itself. As a young acolyte, she treated wounded soldiers in the flooded crypts beneath Crow Yard, a burial ground named for the birds that nested in its roof vents. During the retreat at Bracken Ford, her mentor, Oren, ordered her to abandon a line of dying soldiers so the living could escape. Jekat disobeyed and used a forbidden rite to slow the deaths of six patients long enough for rescue. One survived, a young courier named Tavi, who still sends her blunt little letters from the road. The rite saved lives, but it left Jekat convinced that the boundary between dying and dead could be handled like a wound, with skill and discipline. She rose in the Ashen Watch, where she now directs battlefield stabilization, corpse preservation, and soul rites. Her colleague Hedd, a practical undertaker, believes she has begun confusing care with ownership. A shortage of clean burial salt, a feud with the Watch's quartermaster, and a rash of corpses that return with no memories are consuming her attention. She has recently begun treating Ilyra as a patient rather than asking how she returned grievously wounded.

Role in the story

A composed and formidable ally who can stabilize a gravely wounded character, preserve the dead, and offer hard truths about the soul. Her connection to Nerull and willingness to manipulate the boundary of life and death can place her in conflict with the party, especially if her care begins to resemble possession.

“During the retreat at Bracken Ford, her mentor, Oren, ordered her to abandon a line of dying soldiers so the living could escape.”
From their background
Faction
High Mortuary of the Ashen Watch, a regional order devoted to battlefield care, burial rites, and the controlled study of death in Nerull's name.

Known connections

Tavi, the courier she saved at Bracken Ford, sends her travel letters and insists she once promised to teach him field medicine.
Hedd, an undertaker from Crow Yard, is her closest professional critic and believes she crosses ethical lines in the name of preservation.
Oren, her former mentor, taught her battlefield triage and still argues that a clean retreat can save more lives than a desperate rescue.
Ilyra is a grievously wounded patient whose recovery has become personally important to Jekat.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Tavithe courier she saved at Bracken Ford, sends her travel letters and insists she once promised to teach him field medicine.
  • Heddan undertaker from Crow Yard, is her closest professional critic and believes she crosses ethical lines in the name of preservation.
  • Orenher former mentor, taught her battlefield triage and still argues that a clean retreat can save more lives than a desperate rescue.
  • Ilyra is a grievously wounded patient whose recovery has become personally important to Jekat.

Species

Human

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