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Thelan Voss

Halfling · Hedge Warden · Level 0

Thelan Voss

Grain keeper and weather watcher of Old Harwick
“I have reason to think”
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Dry as old straw, warm at the edges, with a habit of ending sentences as though they were measurements.

Low, careful, and plainspoken, with the rhythm of someone used to being overheard by wind and wheat. He favors short sentences, dry warnings, and precise names for things. When upset, his words become clipped but never loud.

Speech patterns

Uses farming metaphors for nearly everything.
Begins tense answers with a pause and a soft 'Now then'.
Never says 'I know', only 'I have reason to think'.
When angry, becomes more polite, not less.

How to play them

Speak respectfully, offer useful facts first, and only then ask questions. Thelan responds best to patience, practical help, and evidence. He becomes evasive if pressured too quickly, but will open up if someone shows concern for Old Harwick rather than mere curiosity.

Goal

To uncover what truly happened to the east granary fire and either bring the guilty to justice or recover proof of Merra's fate.

Motivation

He needs the village to endure another hard season, but he also needs the truth, even if it shames people he once trusted.

Secret · GM only

Appearance

Thelan Voss is a weather-burnished halfling with the look of a man who has spent his life leaning into wind. His skin is the warm brown of old bread crust, dry at the knuckles and sun-sprinkled across the nose. One side of his face is permanently shadowed by a white scar that cuts through the eyebrow and stops at the cheek like a lightning fork. His hair is iron gray, worn in a tidy braid down his back, but the braid is threaded with bright blue thread and three dried wheat heads as if he has decorated a funeral cord for a harvest feast. His eyes are an odd, unsettling amber-green, bright as bottled cider in sunlight and far too alert when he pretends not to be listening. He moves with a bent, economical gait, always seeming to step just after the world has finished speaking. Unexpectedly, he wears immaculate white gloves even while working in dirt, and he keeps them cleaner than his boots.

Clothing

A faded indigo coat with patched elbows, dust-dark trousers, high wool socks, worn traveling boots, white gloves, and a broad-brimmed felt hat pinned with a brass wheat brooch.

Body language

He folds his hands behind his back when judging someone, but rubs his thumb over his white gloves when he is worried. In conversation he tilts his head like a listening shepherd dog, and when angered he becomes eerily still rather than loud.

Height
3 ft 4 in
Build
Lean and wiry, with a farmer's tendon strength rather than a soldier's bulk.
Eyes
amber-green
Hair
Iron gray
Skin
sun-browned brown
Age
54
Gender
Male
Size
Small

Distinguishing features

Lightning-shaped scar over the left brow
White gloves worn in all weather
Three dried wheat heads braided into his hair
Amber-green eyes that seem to catch reflected light
A reed whistle of blackened bone hanging from his belt

Personality

17 traits and drives

Thelan is patient, shrewd, and deeply protective, with the habit of sounding gentler than he feels. With strangers he is courteous to a fault, almost grandfatherly, but with neighbors he knows well he can be sharp, exacting, and hard to please. He laughs easily at practical jokes, then spends an hour checking the roof after hearing a bad forecast. He is generous to the hungry, suspicious of the powerful, and quietly resentful of anyone who treats the village like a stop on the road instead of a living thing.

Alignment
Neutral Good

Quirks

He taps each doorframe twice before entering, as if asking permission.
He never eats the first bite of a meal without looking out the window.
He recites weather signs under his breath when nervous, even indoors.
He smooths his gloves before telling a lie, which makes the lie obvious to those who know him.
He keeps pebbles from different fields in separate pockets and rearranges them at dawn.

Habits

Checks the sky whenever a door opens.
Counts grains, nails, or steps when anxious.
Speaks kindly to children and harshly to lies.
Goes silent when anyone mentions the east granary.
Always sits where he can see both the exit and the hearth.

Traits · 5

Observant to the point of suspicion
Kind to the desperate
Exacting with promises
Stoic in public, restless in private
Loyal to place before pride

Flaws · 4

He hoards information as if it were grain.
He trusts patterns more readily than people.
He can become coldly suspicious under stress.
He refuses to ask for help until matters are nearly ruined.

Fears · 4

Fire in enclosed spaces
Losing another sibling without a body to bury
Being proved wrong about the harvest fire
Watching the village starve because he hesitated

Wants and needs · 4

The truth about the east granary fire
A safe future for Old Harwick
Proof that Merra lived or died with dignity
Someone trustworthy to carry messages he will not send himself

Combat

AC 12 · HP 18 · 25 ft.

Thelan avoids direct brawls and fights like a man protecting a granary. He uses terrain, light control, and panic to separate foes, then calls for allies while striking at exposed targets with plowlight and seedstorm. If cornered, he fights defensively and retreats toward cover or higher ground.

Thelan Voss

Small humanoid (halfling), neutral good
Armor Class12
Hit Points18
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsInsightPerceptionInvestigationSurvivalSleight of Hand
SensesPassive Perception 16
Languages
Common,
Halfling,
Druidic cant used by hedge-healers and field wardens
Keen Hearing and Smell
Spellcasting
Village Lore
Weather Sense

Spells

Druidcraft (cantrip, transmutation). A small ward that steadies crops, calms livestock, or marks a safe path through rough field edges.
Guidance (cantrip, divination). He traces a pale line in the soil to guide a creature toward or away from a chosen point.
Fog Cloud (level 1, conjuration). He can sense the general shape of the coming weather within the next 24 hours.
Charm Person (level 1, enchantment). A faint charm that prompts a target to heed a simple suggestion for a brief time.

Actions

Plowlight. Thelan speaks softly and points his walking stick toward the ground, causing a thin seam of pale light to ripple through soil and roots. One creature or object he can see within 60 feet must succeed on a Wisdom saving throw or be outlined in chalk-white motes until the start of his next turn, granting advantage to the next attack against it or revealing a hidden creature.
Seedstorm. Thelan flings a palmful of iron filings and crushed seed across a 15-foot cone. Creatures in the area must make a Dexterity saving throw or take piercing and slashing damage as the filings whip like stinging hail. On a success, they take half damage. The ground in the cone becomes lightly obscured by glittering debris until cleared.
Wren Cry. Thelan raises his reed whistle and releases a harsh, layered note that imitates the alarm call of nesting marshbirds. Each creature of his choice within 30 feet that can hear him must succeed on a Wisdom saving throw or be rattled by instinctive dread, having disadvantage on opportunity attacks until the end of its next turn.

Reactions

Crook Parry. When struck by a nearby blade or a sudden charge, Thelan snaps his stick across the attacker’s wrist or ankle, imposing disadvantage on one melee attack against him if the attacker can be seen and is within 5 feet.
Steadying Note. When an ally within 30 feet fails a saving throw against fear or charm, Thelan blows a quick, piercing note on his whistle, granting that ally advantage on the next saving throw against that effect before the end of its next turn.

Services they sell

Weather reading for travelers
Grain accounting and fraud detection
Secretly identifying false tracks, tampered seals, and forged ledgers
Minor field charms to bless seed sacks or ward a storehouse for one night

Rewards they can give

A detailed map of hidden drainage ditches beneath Old Harwick's fields
Access to village stores at cost, if the party wins his trust
A promise of a future favor from the grain account
A clue pointing toward the east granary investigation

Equipment

  • Ashen Crook (weapon and focus)A twisted ash walking stick reinforced with iron bands and small notches marking years of harvests.
  • Fieldward Pouch (adventuring gear)A stitched pouch of seeds, iron filings, salt, and ash used for warding and improvisation.
  • Old Harwick Ledger (record book)A ledger wrapped in oiled cloth that records grain tallies, weather notes, and names crossed out in different inks.
  • Tin Sheaf Charm (keepsake)A small tin charm in the shape of a sheaf, worn under his coat, said to be from his sister.

Possessions

A brass tally rod for grain counts
A bundle of chalk lines tied with red thread
A weathered cloak smelling faintly of rain and oats
A cracked cup he uses only for visiting guests
A hidden packet of ash from the east granary

Background

Thelan Voss was born in Old Harwick during a summer so dry that the wells were measured by quarrels rather than buckets. As a boy, he was apprenticed to the grain accountant at The Wayward Sheaf, where he learned that a missing sack of barley can start a feud as quickly as a broken nose. In his twenties he served as a hedge-rider for the village watch, escorting carts along the plains road between storms and wolf sightings. That service ended the year the harvest fire took the eastern granary. Thelan went in with a rope and came out carrying a child, but his younger sister Merra vanished in the smoke and was never found. Since then he has become Old Harwick's quiet watcher of wells, seed stores, and weather signs, respected for his memory and distrusted for how much he notices. He keeps an uneasy correspondence with Merra's former betrothed, a miller from a neighboring hamlet, and he has begun to suspect the fire was no accident but a cover for stolen grain, hidden ledgers, and something worse buried beneath the old fieldstone silo.

Role in the story

Quiet keeper of the village's practical truths, a potential patron for a harvest mystery, and the first person to notice when the plains begin to lie.

“In his twenties he served as a hedge-rider for the village watch, escorting carts along the plains road between storms and wolf sightings.”
From their background
Faction
Trusted local of Old Harwick, informal steward of grain stores, and reluctant adviser to the village watch.

Known connections

Mayor Ilyra Fen of Old Harwick trusts him with sensitive village accounts.
Bram Vetch at The Wayward Sheaf owes him three favors and one apology.
Merra Voss, his missing sister, is the wound around which his life still turns.
Joren Hal, the miller from a neighboring hamlet, believes Thelan knows more about the harvest fire than he admits.
Major secret · GM only
Minor secrets · GM only

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