Skip to content
CreatePricing
Banu - AI-generated fantasy NPC

Banu

Human · Rogue · Level 1

Banu

Rooftop courier and informal drainage scout
“Two roofs past the split chimney.”
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a clear, slightly rough edge, like someone accustomed to projecting over rain and clattering roof tiles. Breath catches briefly after a climb, but she does not disguise it. When excited, her words come out in quick bursts of directions; when tired, she lets out a small breath through her nose before choosing what to say.

She speaks in short, practical phrases shaped by years of calling directions over rain and street noise. Her vocabulary is full of roofline and drainage terms, and she tends to answer emotional questions with a concrete observation before addressing the feeling underneath.

Speech patterns

Uses directions and landmarks instead of vague descriptions: 'Two roofs past the split chimney.'
Asks practical questions before agreeing to help, especially about exits and who might be hurt.
Makes dry jokes when embarrassed, then changes the subject to weather or drainage.

How to play them

Banu begins with cautious questions about a visitor's route, purpose, and immediate needs. She is more willing to help when given specific facts or a chance to verify them. Earn her trust by respecting residents' privacy, keeping promises, and treating the neighborhood as a home rather than a shortcut.

Goal

Find who is changing her drainage maps, prevent another flood, and keep the residents of the old quarter from being forced out.

Motivation

She is driven by the belief that knowing a danger creates an obligation to warn people, though she is still learning that guilt alone cannot repair the past.

Secret · GM only

Appearance

A slight young woman with a quick, guarded smile and the alert stillness of someone who is always measuring the next foothold. She balances on the balls of her feet, usually resting more weight on whichever leg is nearest an exit. Rain beads in the springy dark curls falling over her forehead, and her bright hazel eyes catch amber flecks when lamplight reaches them. She smells distinctly of wet brick, lamp oil, and crushed mint from the rooftop pots she tends, a scent she notices only when someone else mentions it. Her movements are economical and light, but she turns her head sharply at distant roof noises. The unexpected detail is a tiny, careful stitch-work diagram of a drain grate embroidered inside her cloak, hidden from view.

Clothing

Neat soft-grey city clothes beneath a tan weathered cloak, brown trousers, and dark sturdy boots. Flat inner pockets sit discreetly under her jacket. One cuff is turned just enough to show a tiny brass swallow charm, and a folded, hand-marked map peeks from her pocket.

Body language

She stands lightly, weight forward and ready to pivot, often with one boot hooked against a railing or low wall. Her gaze tracks ledges, windows, and gutters while she speaks. When she trusts someone, she turns her whole body toward them instead of keeping one shoulder aimed at an escape route.

Height
5 feet 1 inch
Build
Petite, wiry, and lightly muscled from climbing and carrying small loads.
Eyes
Hazel with amber flecks
Hair
Dark brown
Skin
Warm ivory, lightly flushed by cold
Age
23
Gender
Female
Size
Small

Distinguishing features

Damp, jaw-length dark brown curls that fall over her forehead.
Bright hazel eyes flecked with amber, often fixed on rooftops rather than faces.
A tiny brass swallow charm on her turned cuff.
The faint smell of wet brick, lamp oil, and mint follows her cloak.

Personality

13 traits and drives

Banu is cautious about people but impatient with preventable hazards. She jokes to dodge sympathy, yet becomes blunt and fiercely attentive when someone is in danger. In a crowd she is watchful and hard to pin down; with children, neighbors, or plants, she is unexpectedly patient and meticulous.

Alignment
Chaotic good

Quirks

Taps a railing twice before trusting it with her weight.
Counts drain openings under her breath, then denies doing so.
Turns cups so their handles point toward the nearest exit.
Keeps a few mint leaves tucked into her cloak and rubs one between her fingers when thinking.

Habits

Checks rooflines and drain mouths before entering a new street.
Will interrupt a conversation to move a loose object away from a drain.
When anxious, makes a practical offer instead of answering a personal question.
Returns to the same rooftop garden after difficult nights to water its plants.

Traits · 3

She distrusts easy reassurances but will risk herself for a stranger caught in immediate danger.
She acts brisk and irreverent when embarrassed, then remembers every kindness in exact detail.
She prefers to work alone, yet quietly arranges small jobs so neighbors can help one another.

Flaws · 3

She withholds information until she has mapped every consequence, even when speed matters.
She takes responsibility for dangers she could not reasonably have prevented.
She trusts useful evidence more readily than sincere promises.

Fears · 3

Another preventable flood trapping people in a cellar.
That her map will be used to plan a robbery or drive residents from their homes.
Being forced to choose between her family and the people who depend on her warnings.

Wants and needs · 4

A reliable way to find the person altering her maps.
Proof that the old quarter can be made safe without displacing its residents.
A chance to tell Dema the truth about the delay before the flood.
Rest and help from someone who will not mistake accepting help for weakness.

Combat

AC 14 · HP 9 · 30 ft.

Banu avoids a fair fight. She uses cover, narrow passages, and elevation to keep distance, attacks distracted enemies with Sneak Attack, and retreats if an ally is in danger. She will use her bow from a rooftop, then change position rather than trade blows.

Banu

Small humanoid (human), chaotic good
Armor Class14
Hit Points9
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsStealthPerceptionAcrobaticsInvestigationSurvival
SensesPassive Perception 14
Languages
Common,
Thieves' Cant
Sneak Attack. Once per turn, Banu deals an extra damage when she hits with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target and she does not have disadvantage.
Expertise. Banu doubles her proficiency bonus for Dexterity (Stealth) and Wisdom (Perception) checks.
Thieves' Cant. Banu can communicate in the coded slang of the city's streetwise folk.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage. If Sneak Attack applies, add damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. If Sneak Attack applies, add damage.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: piercing damage. If Sneak Attack applies, add damage.

Reactions

Gutter-Step (Custom). When a creature Banu can see hits her with a melee attack, she can use her reaction to move up to 5 feet without provoking opportunity attacks from that creature. This is a custom level-1 feature representing a practiced sidestep; it does not prevent the triggering attack.

Services they sell

Guides people over rooftops and through service passages in the old quarter.
Checks drainage channels and marks likely flood hazards.
Carries small messages discreetly across difficult parts of the city.

Rewards they can give

A verified map of safe rooftop routes and accessible drains in the old quarter.
A discreet introduction to residents who can hide or guide the party through the neighborhood.
A small bundle of useful rooftop herbs, if the party helps protect the garden.

Equipment

  • Rapier (weapon)A light, well-kept blade carried in a plain scabbard.
  • Shortbow and arrows (weapon)A compact bow and a quiver with twenty arrows.
  • Daggers (weapon)Two balanced knives, one kept in an inner pocket.
  • Leather armor (armor)Supple, dark leather armor worn beneath her ordinary clothes.
  • Drain map (tool)A folded, hand-marked plan of roof paths and drainage channels.

Possessions

A folded, hand-marked map of roof paths and drainage channels.
A tiny brass swallow charm from her cousin Dema.
A roll of waxed cord and a stub of chalk.
A small tin of mint leaves from the rooftop garden.

Background

Banu grew up above a dye shop in the old quarter, where rainwater ran purple down the walls and her mother, Seta, taught her to read the city by its gutters. As a child, Banu mapped roof paths to deliver messages for shopkeepers. At sixteen, a storm broke a neglected drain and flooded a crowded cellar. Banu had been warned that the grate was blocked, but delayed reporting it because she feared losing access to her favorite rooftop route. Her younger cousin, Dema, survived the flood but never fully recovered from the cold and fever that followed. Banu began mapping drains in earnest after that, and now quietly alerts residents when the city's officials ignore dangerous repairs. She still trades favors with Seta, who wants her to take steady work, and meets Dema each week with medicine and rooftop-grown mint. Her current problem is that someone has been altering her maps to hide fresh blockages, while a property broker pressures neighbors to abandon the flooded lanes.

Role in the story

A low-level ally and neighborhood guide whose drainage maps can reveal hidden routes, looming hazards, and a quiet scheme to displace residents. Her knowledge is useful, but her buried mistake complicates her judgment and trust.

“As a child, Banu mapped roof paths to deliver messages for shopkeepers.”
From their background
Faction
No formal faction. She exchanges favors with residents and rooftop gardeners in the old quarter.

Known connections

Seta, her practical mother, who runs a dye shop and wants Banu to choose safer work.
Dema, her younger cousin, who survived the cellar flood and is still recovering.
Sash, a soft-spoken rooftop gardener who shares spare herbs and keeps watch over the garden.
Thes, a sharp-dressed property broker who has tried to buy up the flooded lanes.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Banu into a sheet

A high-res, share-ready sheet you can post or print.