Skip to content
CreatePricing
Cassidy Heathborne - AI-generated fantasy NPC

Cassidy Heathborne

Human · Rogue, Assassin · Level 18

Cassidy Heathborne

Self-employed assassin and infiltration specialist
AC17
HP117/117
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Cassidy's voice has the dry edge of someone accustomed to speaking over wind, carts, and late-night kitchens. Years delivering legal notices gave her crisp diction; years working in close quarters taught her to place each word precisely. She sounds brisk rather than hushed, and her anger shows as clipped, exact phrasing.

She speaks with measured, carefully enunciated Common, shaped by years of reading legal notices aloud to people who could not afford to mishear them. Her consonants are clean and her pacing brisk, with a slight rasp from cold night air and too many hours whispering through doors. Under stress, she uses shorter sentences and more exact terms rather than raising her voice.

Speech patterns

Uses formal names and titles until invited to do otherwise.
Asks short, exact questions about time, wording, and who witnessed an event.
Avoids threats; she states consequences as if confirming a delivery schedule.
When she trusts someone, she offers dry observations and lets them stand in for affection.

How to play them

Cassidy begins with a formal introduction and offers a clear statement of what she can provide. She asks what the other party expects in return and does not pretend that trust is immediate. Respect punctuality and boundaries, and she will share useful information. Try to command, corner, or patronize her, and she will end the conversation rather than negotiate under pressure.

Goal

Find who forged her seal, stop the attacks on the witnesses, and expose the arrangement without putting Bram in the line of fire.

Motivation

She wants to remain the author of her own choices, and to prevent powerful employers from turning a hired blade into an excuse for cruelty.

Secret · GM only

Appearance

Cassidy Heathborne has a compact, road-lean build that seems to fold into doorframes and unfold somewhere else. Her movements are so economical that observers often realize she has crossed a room only when she is already at its far end. Her jaw is broad at the hinge and narrows to a neat point; when she eats, she cuts food into exact squares and chews with her mouth closed, while her rare laugh shows small, slightly crowded incisors. Within a minute of meeting her, most people notice her thumb checking the flat brass clasp at her collar, even when it is already fastened. She leaves an impression of immaculate control, like a sealed letter someone has already opened.

Clothing

A fitted charcoal travel coat with a high collar, reinforced seams, and hidden inside pockets, worn over a soft gray shirt, dark trousers, and quiet-soled boots. The clothes are costly but deliberately unremarkable, kept clean enough to pass in respectable company.

Body language

She holds her shoulders square and her chin level, with formal stillness that can look like impatience. Her feet remain angled toward the nearest useful exit. She checks the collar clasp with her thumb when listening closely, and when angered she becomes more direct in her movements, not less forceful: she stops circling and stands exactly where she means to be.

Height
5 feet 6 inches
Build
Compact, lean, and wiry, with the balanced strength of a climber rather than a brawler.
Eyes
Dark hazel, with a steady, assessing gaze.
Hair
Dark brown, cut to the jaw and brushed back with a narrow comb.
Skin
Olive beige with faint freckles across the bridge of her nose.
Age
38
Gender
Female
Size
Medium

Distinguishing features

Her jaw is visibly strong at the hinge, and her small, crowded incisors show only when she laughs.
She checks the brass clasp at her collar with her thumb throughout conversations, an unconscious habit.
She plants her feet with the toes subtly turned toward an exit, even during formal introductions.

Personality

13 traits and drives

Cassidy is scrupulously formal about promises and fiercely protective of her independence, yet she will break a contract without hesitation if it endangers bystanders. In professional settings she is composed, precise, and difficult to surprise; among people she trusts, she has a dry, almost mischievous humor. She dislikes being thanked for work she considers a duty, but quietly remembers every kindness.

Alignment
Neutral

Quirks

She cuts bread, fruit, and meat into exact squares before eating, even when the meal is informal.
She checks her collar clasp with her thumb at the end of nearly every conversation.
She silently counts stair steps, then takes the last one without looking down.
She collects broken buttons from places where she has worked and keeps them sorted by material.
She refuses to sit with her back to a window, even if it is bricked over.

Habits

Before entering a room, she counts exits and identifies which one she can reach without crossing a lit space.
She pays for a meal before asking questions, even when she has no intention of eating.
When uncertain, she asks for the precise wording of an agreement rather than challenging the other person's motives.
After violence, she inventories everyone present and checks that no one has been left behind.
She disappears from crowded rooms during applause, toasts, and other moments when attention is directed elsewhere.

Traits · 3

She insists that an agreement be spoken plainly, yet she sometimes keeps her own motives private.
She projects polished self-respect but is quietly moved by practical kindness.
She is fast and decisive under immediate danger, but can overthink a choice when someone else's future depends on it.

Flaws · 3

She treats preparation as a substitute for trusting other people.
Her formal self-respect can become inflexible pride, especially when someone tries to pity her.
She sometimes withholds information to protect others, denying them the chance to choose for themselves.

Fears · 3

Being used to harm people who trusted her protection.
Discovering that Bram's resentment has hardened into a final refusal to see her.
Losing control of a situation because she mistook silence for consent.

Wants and needs · 4

A clean lead to the person forging her seal
Bram's safety without having to dictate his choices
A reliable partner who respects agreed boundaries
A chance to repair the damage caused by her silence about the fire

Combat

AC 17 · HP 117 · 40 ft.

Cassidy avoids a fair fight. She studies a target's routine, chooses an exit before entering, and tries to act before her quarry can respond. In a battle, she uses cover, elevation, and Cunning Action to break sightlines, then seeks a distracted or isolated opponent for Sneak Attack. She retreats if the objective is lost or civilians are endangered. Her Assassinate feature is most dangerous when she can surprise a target; it does not guarantee surprise or an automatic hit.

Cassidy Heathborne

Medium humanoid (human), neutral
Armor Class17
Hit Points117
Speed40 ft.
Level18
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligenceWisdom
SkillsAcrobaticsDeceptionPerceptionSleight of HandStealthInvestigationInsightThieves' Tools
SensesPassive Perception 17; blindsense 10 ft.
Languages
Common,
Thieves' Cant
Sneak Attack (): Once per turn, Cassidy deals an extra damage when she hits with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target and Cassidy does not have disadvantage.
Assassinate. Cassidy has advantage on attack rolls against any creature that has not taken a turn in the combat. Any hit she scores against a surprised creature is a critical hit.
Cunning Action. On each of her turns, Cassidy can take a bonus action to Dash, Disengage, or Hide.
Uncanny Dodge. When an attacker Cassidy can see hits her with an attack, she can use her reaction to halve the attack's damage.
Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, Cassidy takes no damage on a success and half damage on a failure.
Reliable Talent. When Cassidy makes an ability check that adds her proficiency bonus, a d20 roll of 9 or lower counts as a 10.
Blindsense. Cassidy knows the location of any hidden or invisible creature within 10 feet of her, provided she can hear it.
Slippery Mind. Cassidy is proficient in Wisdom saving throws.
Elusive. No attack roll has advantage against Cassidy while she is not incapacitated.
Assassin's Tools (custom): Cassidy has a practiced understanding of poisons, disguises, and quiet entry. This grants no additional combat bonus beyond the statistics listed here.

Actions

Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 () piercing damage. Cassidy can apply Sneak Attack when its conditions are met.
Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage, or 11 () if used with two hands. Cassidy can apply Sneak Attack when its conditions are met.
Hand Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 9 () piercing damage. Cassidy can apply Sneak Attack when its conditions are met.
Measured Kill. Cassidy makes one weapon attack. If the attack qualifies for Sneak Attack, she adds damage. If the target is surprised and the attack hits, the hit is a critical hit, doubling the attack's damage dice, including Sneak Attack dice.

Reactions

Uncanny Dodge. When an attacker Cassidy can see hits her with an attack, she halves the attack's damage.
Slip the Line (custom). When an attack misses Cassidy, she can use her reaction to move up to half her speed without provoking opportunity attacks from the attacker. This is a custom option and is not an additional official Rogue feature.

Services they sell

Reconnaissance and route assessment
Discreet extraction of a person from a guarded location
Security consultation and counter-surveillance
Assassination, only if the proposed target and circumstances meet her private limits

Rewards they can give

A precise map of guarded routes through Bellweather
A discreet introduction to a reliable informant
Evidence connecting Magistrate Pell to the forged contracts
Payment negotiated in advance, or a favor of comparable value

Equipment

  • Rapier (weapon)A finely balanced blade with a plain, dark grip, carried where a tailored coat conceals its outline.
  • Daggers (weapon)Two narrow utility blades in separate sheathes, one on her belt and one inside her coat.
  • Hand crossbow and bolts (weapon)A compact hand crossbow and a small case of bolts, carried only when she expects open conflict.
  • Studded leather armor (armor)A fitted suit of studded leather, tailored beneath her coat and maintained without ornament.
  • Infiltration kit (tools and gear)Thieves' tools, a disguise kit, a poisoner's kit, silk rope, and a dark hooded cloak.
  • Brass collar clasp (keepsake)A flat brass clasp from her mother's coat. It is not magical, but she touches it whenever she needs to steady her attention.

Possessions

A brass collar clasp inherited from her mother
A route book containing names of people she could not save
A folded print from Bram that she has never admitted she carries
A small purse of mixed local coin and emergency funds

Background

Cassidy grew up carrying sealed legal notices between magistrates and dockside families in the river city of Bellweather, learning which doors opened for a clean coat and which opened only after midnight. At twenty, she was hired to extract a witness from a burning tenement during a politically arranged purge. Her employer had ordered her to retrieve a document, not save the people inside. Cassidy chose the people, and the delay cost her younger brother, Bram, his right hand when a collapsing stair trapped him. That night changed her from a quick courier into a deliberate professional who insists on knowing what a contract will do to ordinary lives. She trained under an aging infiltrator named Ysabet, then left her service and became self-employed. She still sends money to Bram, now a printmaker who refuses to forgive her for deciding what he needed. Her current trouble is a set of contracts bearing her forged seal, each directing violence toward witnesses she once protected. She suspects her former employer, Magistrate Odran Pell, is baiting her into exposing the names she hid.

Role in the story

A formidable, self-directed ally or antagonist whose contracts can draw the party into a conspiracy. Cassidy can provide access, reconnaissance, or a dangerous test of the party's ethics. Her pursuit of the forged contracts creates a reason for her to seek the characters out, while her secret witness list can become a pressure point in the larger conflict.

“At twenty, she was hired to extract a witness from a burning tenement during a politically arranged purge.”
From their background
Faction
Self-employed. Formerly worked under contract for Magistrate Odran Pell and trained by Ysabet Vell, but belongs to no active organization.

Known connections

Bram Heathborne, her younger brother, is a skilled printmaker who accepts her financial help but resents her attempts to manage his life.
Ysabet Vell, her former mentor, taught her patience and still trades information with her, though each keeps a private reserve.
Magistrate Odran Pell once employed Cassidy and may be behind the forged contracts now bearing her seal.
Tamsin Rusk, a night porter at the Sallow Bell inn, gives Cassidy reliable warnings about who has been asking after her.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Cassidy Heathborne into a sheet

A high-res, share-ready sheet you can post or print.