Maseith Durr
Maseith Durr
At the table
Voice
A dry, resin-rough voice shaped by cold air, smoke, and long hours calling directions across a work crew. His words carry a soft sibilant rasp, especially when he talks about wind or animal tracks. In ordinary conversation he sounds reserved and faintly amused; urgency makes his delivery quick, clipped, and unmistakably commanding.
His voice has a dry, breathy edge from years of cold mornings and smoke. He clips the ends of practical statements, then adds details in a soft hiss of consonants when describing tracks or wind. His Triel speech is plain and workmanlike, with a few old local turns of phrase. He does not raise his voice when angry; he speeds up and becomes sharply specific.
Speech patterns
How to play them
He is guarded with strangers but warms to people who respect the land and take practical warnings seriously. He offers useful trail knowledge in exchange for honest answers about their plans. If pressed about the cave, he describes the silence precisely but avoids admitting how frightened it made him. Showing concern for Tavin or Geth earns his trust; mocking his caution closes him off.
Goal
Find out what has made the cave and its surrounding woods fall silent before the survey crew enters it.
Motivation
Protect people who work and travel in the Reaching Woods without letting fear turn the forest into a forbidden place.
Appearance
Maseith is a weather-browned man with a long, slightly forward-tilted posture, as if habitually peering beneath branches. He waits with his weight on the balls of his feet and his heels barely touching the ground, never quite settling. His beard is short and rough, threaded with pale hairs that catch like bits of dry grass. He smells strongly of resin, damp bark, and the sharp, medicinal smoke he uses to keep insects away; he knows it and apologizes for it before anyone else can mention it. Despite his rough work and wary bearing, he keeps a tiny, neatly folded scrap of blue cloth tucked in his hatband, a private keepsake that looks almost absurdly tidy against him.
Clothing
A patched brown wool coat over a green work shirt, leather wrist wraps, a hooded oilskin cape, and mud-stained trousers tucked into hobnailed boots. A folded scrap of blue cloth is tucked into his hatband.
Body language
He leans forward from the hips and keeps his weight over his toes. When listening, he turns one ear toward the speaker while his eyes scan the surroundings. He taps a thumb against the haft of his axe when he is trying not to interrupt.
- Height
- 5 feet 10 inches
- Build
- Wiry, broad-shouldered, and sinewy from years of hauling timber and climbing rough ground.
- Eyes
- Hazel-brown
- Hair
- Dark brown, sun-bleached at the ends, with a few gray strands
- Skin
- Weather-browned, with lighter bands at the wrists where his sleeves usually sit
- Age
- Forty-one
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesMaseith is cautious enough to test a rotten branch before stepping on it, yet stubborn enough to climb the same tree himself when someone else is in danger. He is warm around practical people and awkward around praise. In calm company he can be dryly funny; when frightened, he becomes exact and methodical; when someone is endangered, patience gives way to blunt action.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 38 · 30 ft.Maseith avoids a fair fight if he can. He uses the longbow from cover, chooses firm ground, and retreats toward obstacles that hinder pursuit. If forced into melee, he uses his axe and handaxe, trying to break an enemy's footing or create space rather than pursue a kill. He is especially wary of magic and unnatural silence, and will use his action to help an ally or withdraw if the situation turns uncanny.
Maseith Durr
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)A well-used longbow with a waxed string, carried in a simple leather-backed case.
- Handaxe (weapon)A broad-bladed handaxe, sharpened carefully and wrapped at the grip with old cord.
- Woodcutter's axe (weapon)A heavy woodcutter's axe, useful for labor and dangerous at close range.
- Leather work gear (armor)A set of sturdy leather work clothes, treated against rain and resin.
- Woodsman's tools (gear)A coil of hempen rope, a whetstone, a small saw, tinderbox, and a covered lantern.
- Trail map (gear)A waxed map of the local trails with a blank space where the cave should be.
Possessions
Background
Maseith grew up in Triel, where his mother traded smoked meat and his father taught him to cut timber without wasting a trunk. At nineteen, he joined a work crew clearing a route through the Reaching Woods. A storm brought a tree down on his closest friend, who was pinned beneath the trunk while the crew argued over how to move it. Maseith rushed in, got the man free, and learned afterward that his quick lever had also crushed the man's leg beyond saving. The friend, Tavin, survived, but never returned to the woods. Since then Maseith has measured every cut and every risk twice, even as he quietly resents being called cautious. He now works alone or with small crews, selling timber and guiding travelers. His sister, Geth, runs a modest smokehouse in Triel and worries that he has mistaken isolation for safety. A recent survey crew has started asking questions about an old cave in the woods, and Maseith cannot decide whether to warn them or keep them away by saying nothing.
Role in the story
A wary local guide whose firsthand account of an unnaturally silent cave can warn the party, lead them to its vicinity, or complicate a survey crew's plans. He knows the woods well but cannot explain what is happening inside the cave.
“At nineteen, he joined a work crew clearing a route through the Reaching Woods.”
- Faction
- No formal faction. He occasionally sells timber to merchants in Triel and has done work for the 4th Boundary survey party.
Known connections
Connections
Mentioned in their text, not linked yet
- Gethhis practical younger sister, runs the Smoke Shed in Triel and wants him to take steadier work.
- Tavinan old crew-mate living with a permanent leg injury, accepts Maseith's help but refuses to let him pay for every inconvenience.
- Keldaa surveyor with the 4th Boundary party, has asked Maseith to guide her to the cave and suspects he is withholding details.
Species
Human
Media
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