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Mgrisk

Eagle spirit, custom supernatural entity · Eagle spirit bound to a host · Level 0

Mgrisk

Guardian presence and unwilling passenger in Richard Jones
“s voice, it uses concrete words such as”
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“the limping one,”
From how they speak

Voice

Mgrisk has no voice of its own. When it pushes through Richard, the sound seems to start deep in his chest and catch against the back of his teeth, dry and breathy as wind passing over a narrow ledge. Richard's natural voice returns with a small hitch after the spirit withdraws.

Mgrisk's thoughts arrive as short, forceful impressions. If it speaks through Richard, it favors clipped statements and physical descriptions, with little interest in metaphor unless the image is of sky, height, or flight.

Speech patterns

Mgrisk rarely speaks in full sentences; it sends sharp impressions of distance, hunger, direction, and danger through Richard.
When it borrows Richard's voice, it uses concrete words such as 'above,' 'moving,' and 'mine.'
It describes people by their motion or position rather than their names: 'the limping one,' 'the one below,' or 'the hand with the knife.'
When confused by human customs, it repeats a word Richard has just used as if testing its shape.

How to play them

Treat Richard as a person with his own wishes, not as a vessel. Speak plainly and offer clear choices. Mgrisk responds best to descriptions of immediate danger and promises to protect the ridgelines; it distrusts vague reassurances and reacts badly to attempts to separate it from Richard without his consent.

Goal

Keep Richard alive long enough to discover whether the memories haunting them belong to Mgrisk, Edrin, or Richard himself.

Motivation

To guard Richard as it once guarded Edrin, while satisfying the ancient hunger and territorial instinct that still shape its judgments.

Secret · GM only

Appearance

Mgrisk appears as a vast eagle with dark umber feathers banded in cold gray, as if each wing had carried the shadow of a mountain ridge. Fine scars cross its hooked beak, and its pale gold eyes hold an unnerving stillness, fixed on every movement around Richard. When the spirit draws close, its outline gathers over his shoulders like a mantle of feathers; at other times it is only a sharp glint in his eyes and the suggestion of talons where his hands curl. Its presence is beautiful at a distance, all clean lines and patient balance, but up close its feathers bristle and its stare makes the air feel like the last moment before a strike.

Clothing

Mgrisk has no clothes of its own. Richard wears a rough brown traveling coat with careful patches at the elbows and a too-large hood he habitually pushes back. One small blue glass bead is sewn inside the collar, hidden from view and polished smooth from constant handling.

Body language

When Mgrisk is calm, Richard's shoulders loosen and his head makes small, deliberate turns, like a bird measuring distance. When the spirit is alarmed, his chin juts forward and his fingers flex as though testing invisible talons. Richard himself often rubs his thumb over his knuckles to reclaim control.

Height
No independent height; manifests through Richard Jones, who is of average human height.
Build
A bodiless spirit; when it rides Richard, it lends his movements a sudden, economical precision without changing his underlying frame.
Eyes
No separate eyes; through Richard, its gaze takes on a bright amber sharpness.
Hair
No hair; Richard's hair remains his own.
Skin
No separate skin; through Richard, the spirit senses weather as a prickle of grit and sun-warmed stone.
Age
At least 230 years as a spirit; its memories suggest a much older life as a living eagle.
Gender
Agender spirit; traditionally referred to as it.
Size
Medium while bound to Richard; otherwise incorporeal and without a physical size.

Distinguishing features

Richard's gaze sometimes tracks small movement at impossible distances, though he insists he is merely observant.
A wavering wing-shaped shadow can appear across his features in hard sunlight, even when nothing flies overhead.
When Mgrisk is close to the surface, the air around Richard carries a faint scent of sun-baked stone and dry feathers.
The spirit is inexplicably attached to blue scraps and urges Richard to keep them.

Personality

15 traits and drives

Mgrisk watches before it speaks, measuring every movement as a hunter measures a shift in the grass. It has little patience for explanations, but speaks with striking care about open sky, distant ridges, and the changing wind. Richard's pain draws out an unexpected gentleness; danger draws out something colder and fiercely possessive. Mgrisk believes protection means removing threats, and struggles to accept that Richard may choose a risk it would never permit for itself.

Alignment
Neutral, pulled between guarding its chosen host and pursuing the instincts of a predator.

Quirks

It urges Richard to collect small blue objects and becomes unsettled if he throws them away.
It counts moving figures by flicking Richard's gaze from one to the next, sometimes continuing after the people have left.
It reacts to the word 'nest' with a rush of homesickness, even when no nest is nearby.
When confused, it presses Richard to tilt his head sharply to one side, as if trying to hear with an ear that is no longer there.

Habits

When danger approaches, Richard's head turns before his body does, as if following a sound no one else heard.
Mgrisk becomes more present in open country and nearly absent in crowded rooms, where it struggles to sort human movement from the rustle of wings.
After a successful hunt or a frightening encounter, Richard may stare at the sky for several minutes, unable to explain what he is waiting for.
The spirit treats height as safety and urges Richard toward rooftops, ridges, and high windows even when those places are tactically unwise.

Traits · 4

It watches over Richard with fierce devotion, but resents being ignored.
It is calm and nearly reverent in wild places, yet restless and suspicious indoors.
It can be captivated by a tiny detail, then miss an obvious social danger.
It is both grateful for Richard's companionship and convinced that the bond gives it a claim over him.

Flaws · 4

Its protective instincts can become possessive, treating Richard as a nestling who must obey.
It mistakes retreat for weakness and often reads fear or grief as signs of injury.
Its memory is sensory and fragmented, making it confident about images it may have misunderstood.
It has a predator's willingness to finish a vulnerable foe.

Fears · 3

Being severed from Richard and losing the only life it can currently touch.
That its memories are not its own, but fragments of Richard's fears or the dead scout Edrin's last thoughts.
That Richard will choose his sister over the spirit, or the spirit over his sister, and make the choice irreversible.

Wants and needs · 4

Wants Richard to survive and remain within reach.
Needs to learn whether its memories are truly its own.
Wants the poacher's traps removed from its old ridge territory.
Needs Richard to set boundaries before the spirit mistakes devotion for ownership.

Combat

AC 10 · HP 9 · 0 ft. independently; through Richard, uses his normal walking speed of 30 ft.

Mgrisk prefers height, open sightlines, and a fast escape. It warns Richard of visible threats and tries to make him strike once, decisively, then retreat. It is a poor judge of human surrender and may urge Richard to pursue a fleeing enemy as if it were wounded prey. Richard can resist the spirit, but doing so costs him focus.

Mgrisk

Medium while bound to Richard; otherwise incorporeal and without a physical size. humanoid (eagle spirit, custom supernatural entity), neutral, pulled between guarding its chosen host and pursuing the instincts of a predator.
Armor Class10
Hit Points9
Speed0 ft. independently; through Richard, uses his normal walking speed of 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDEXWIS
SkillsPerceptionSurvivalStealth
SensesShares Richard's senses while inhabiting him. Through the bond, it has unusually keen distance vision in clear daylight, but no independent blindsight or darkvision.
Languages
Understands Common through Richard's senses but cannot speak it independently.,
Communicates in images, impulses, and fragments of remembered birdsong.
Shared Sight (custom): While inhabiting Richard Jones, Mgrisk can lend him the eagle spirit's far-seeing vision. Richard can pick out a hare-sized creature at great distance in clear daylight, but cannot always tell whether a detail comes from his own eyes or the spirit's memory.
Windborne Warning (custom): Once per scene, Mgrisk can force Richard to flinch or turn toward an imminent threat, granting him a brief warning but sometimes drawing his attention to a danger that existed centuries ago.
Borrowed Talons (custom): When Richard is cornered, Mgrisk can guide his hands in a sudden, raking strike. This is a supernatural impulse, not a separate body or a reliable combat technique.

Actions

Borrowed Talons. Melee attack, to hit, reach 5 ft., one target. Hit: 4 () slashing damage. This is a custom manifestation of the spirit's borrowed talons through Richard, and cannot be used if Mgrisk is not inhabiting him.
Hawk's Fixation. Mgrisk fixes Richard's attention on one visible creature or landmark. Until the start of Richard's next turn, he has advantage on Wisdom (Perception) checks to track or observe that target, but disadvantage on checks to notice anything else.

Reactions

Wingbeat Warning. When Richard is targeted by a visible attack, Mgrisk can warn him with an abrupt image of the attacker's movement. Richard adds 2 to his AC against that attack, potentially causing it to miss. Once used, this reaction cannot be used again until the start of his next turn.
Cliffside Instinct. When Richard is about to fall from a ledge, Mgrisk can seize control long enough to make him grab at a nearby surface. If a handhold is within reach, he can attempt a Dexterity check to catch it.

Services they sell

Can help Richard or an ally keep watch over open ground.
Can point out distant movement, tracks, or a safe route across exposed terrain.
May provide a brief warning of visible danger, though its instincts can misidentify the threat.

Rewards they can give

A warning about a visible ambush or nearby danger, if Mgrisk trusts the party.
A vivid memory-image that may reveal a hidden ridge path or an old landmark.
A chance to earn Richard's trust by helping him negotiate boundaries with the spirit.

Equipment

  • Bond with Richard Jones (supernatural bond)A shared presence rather than a physical object. Mgrisk can only manifest through Richard Jones.
  • Blue bead (personal keepsake)A blue glass bead sewn inside Richard's coat collar; Mgrisk chose it as a nesting token.

Possessions

A shared bond with Richard Jones
Fragments of remembered mountain skies
A strong, unexplained attachment to the blue glass bead sewn into Richard's collar

Background

Mgrisk remembers being an eagle above the knife-edged ridges of a country Richard has never seen. It hunted alone until a winter storm drove it down into a ravine, where it found a dying human scout named Edrin. The scout shared the last of his food with the bird, then died before the snow let up. Mgrisk kept watch over the body until spring and came to believe that watching was a kind of promise. Generations later, it found Richard Jones injured on a cliff path after a fall. It gave him its eyes to keep him alive, and the bond took root more deeply than either intended. Richard recovered, but Mgrisk's memories flooded in with the gift: talons around a snake, a nest on a ledge, the taste of blood, and the face of a stranger who may have been Edrin or may be Richard's own father. Now Richard works as a trail guide and messenger, while Mgrisk tries to steer him away from a local poacher who has begun trapping raptors. The spirit wants the trapper stopped, but its preferred solution is a fatal plunge from the cliffs. Richard's sister, Maelin, knows something has changed in him and is increasingly afraid of what he will do when the spirit takes the reins.

Role in the story

A connection of Richard Jones and a guide to the wilderness whose protective gift may become a threat. Mgrisk can offer uncanny scouting and a direct emotional link to Richard's dilemma, while its uncertain memories create a mystery the party can investigate.

“It hunted alone until a winter storm drove it down into a ravine, where it found a dying human scout named Edrin.”
From their background
Faction
No formal faction. Mgrisk considers the ridgelines and their wild birds its territory, and regards Richard's family as part of its watch.

Known connections

Richard Jones is the living host Mgrisk saved and now inhabits. Their bond is protective, intimate, and increasingly difficult to distinguish from possession.
Maelin Jones, Richard's sister, knows he returned from the cliff fall changed. She wants him home and fears the thing looking out through his eyes.
Edrin, a long-dead scout, appears in Mgrisk's memories as the first human it ever watched over. The spirit is unsure whether it remembers Edrin accurately.
The poacher Cormac is trapping birds along the ridge. Mgrisk recognizes his snares as a threat to its old hunting grounds.
Major secret · GM only
Minor secrets · GM only

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