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Overseer Malakor Void-Eye - AI-generated fantasy NPC

Overseer Malakor Void-Eye

Shadow-Dwarf · Wizard, Order of Scribes · Level 13

Overseer Malakor Void-Eye

Extraction-rig designer, arcane surveyor, and senior overseer
AC15
HP110/110
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Dry and gravelly, with a faint breathy rasp from the stone dust and hot metal fumes of his work. He projects enough to carry over a rig's clamor, speaking in sharply articulated clauses and practical measurements. Anger makes him faster and more forceful, not softer.

His words have the dry rasp of slate dragged across slate, with clipped consonants shaped by years of shouting over machinery. He speaks in exact quantities and measured intervals, pausing to revise a figure rather than decorate a thought. The name Malakor lands with an off-beat stress, the first syllable clipped and the final one set down like a tool.

Speech patterns

Frames moral objections as questions of maintenance, liability, or acceptable loss.
Uses measured estimates and conditional language, especially when discussing risk.
Calls magical forces by their observable behavior rather than their presumed intentions.
When challenged about the bridge disaster, stops giving figures and uses the dead workers' names.

How to play them

He is most receptive to specific proposals, measurements, and proof that a safer method will not compromise the extraction yield. He dismisses broad moral appeals as too vague to act on, but questions about the bridge disaster can unsettle him if the speaker knows the victims' names. Offering help to Teki's family can force him to reveal a more humane motive than he intended.

Goal

Complete a stable extraction rig that can draw from the Maw's deepest ley-current without depending on the unreliable readings of his replacement eye.

Motivation

Malakor wants to prove that every force can be measured and made useful. Beneath that ambition is a stubborn need to make the bridge disaster mean something other than a mistake he chose to repeat.

Secret · GM only

Appearance

Malakor is a compact, broad-shouldered shadow-dwarf whose skin has the matte, soot-dulled finish of stone kept too long underground. His left eye has been replaced by a smooth void-black orb; within it, hair-thin blue-white currents wheel like sparks trapped under deep water. His right eye rarely settles on a face. It tracks the room's joins, the hairline cracks in the floor, and the invisible paths where power gathers. Years spent drawing diagrams on abrasive slate have left the pads of his fingers ridged and gray, as if dust has grown into the skin. He walks with a measured, heel-first tread that makes the brass fittings on his coat tick softly. People remember the way he can stand amid shrieking machinery and look as composed as a clerk waiting for a late invoice. Unexpectedly, he keeps a small, carefully tended pot of bitter mint on his desk and rubs a leaf between his fingers when he thinks nobody is watching.

Clothing

A high-collared charcoal work coat lined with stitched copper thread, a leather apron marked by pale mineral dust, close-fitting gloves with exposed fingertips, and a belt crowded with calipers, chalk, and tiny brass gauges.

Body language

His shoulders stay squared and still, while his right hand is almost always making small measurements in the air, as if estimating the width of a conduit. The black orb turns toward magical activity before his head follows. When he is unsettled, his thumb presses hard into the ridged pads of his other fingers.

Height
4 feet 5 inches
Build
Short, dense, and broad through the shoulders, with the heavy balance of someone accustomed to climbing ladders and bracing against machinery.
Eyes
Right eye dark brown; left eye replaced by a void-black orb threaded with moving ley-light
Hair
Iron-gray, cropped close and brushed straight back
Skin
Soot-dark gray with a fine, stone-like matte texture
Age
Adult, approximately 164 years old
Gender
Male
Size
Small

Distinguishing features

A smooth void-black replacement orb in his left eye, where pale ley-current filaments revolve beneath the surface.
His gaze maps structural seams and routes of power instead of meeting faces.
The ridged, slate-gray pads of his fingers bear the ingrained abrasion of years of diagramming and rig work.
A tiny pot of bitter mint sits among the precise tools on his otherwise severe desk.

Personality

14 traits and drives

He prizes calm precision and despises waste, yet privately holds onto small acts of care he would call irrational if anyone else performed them. In negotiations he is patient and exacting; under pressure he becomes blunt, efficient, and willing to spend other people's safety. When confronted with a personal loss, his tidy reasoning falters and he becomes unexpectedly direct.

Alignment
Lawful evil

Quirks

Counts the clicks of machinery under his breath, then starts over if someone interrupts.
Turns loose screws and washers into tiny, perfectly aligned rows while thinking.
Keeps bitter mint alive in a pocket-sized clay pot and rubs a leaf between his fingers before difficult decisions.
Addresses his spellbook as 'Assistant' and answers its whispers aloud when alone.
Never steps over a crack in stone if he can walk around it, claiming it ruins his measurements.

Habits

When assessing a room, he scans floor seams, pipes, and ceiling joints before looking at the people.
He tests new information against a physical object, tapping a tool or turning a small gear while he listens.
When a plan fails, he becomes brisk and intensely practical rather than visibly rattled.
He checks on the mint pot after difficult conversations, though he denies that it matters to him.

Traits · 4

He is patient with difficult machinery but impatient with explanations that lack measurable evidence.
He protects his own privacy while quietly shouldering costs for people he claims are irrelevant to the work.
He presents every decision as an optimization, even when guilt is steering him.
He can be generous with information if he believes the listener understands its practical consequences.

Flaws · 3

Treats living communities as variables in an engineering problem.
Has difficulty admitting uncertainty, especially when his reputation or contract is at stake.
Confuses being responsible for a system with having the right to control it.

Fears · 3

That the ley-current beneath the Maw has developed an intelligence capable of learning from his instruments.
That the bridge disaster was not an accident and that his decision to continue the test served someone else's design.
That Teki will discover who has been paying for the medicine and refuse it.

Wants and needs · 4

A reliable map of the Maw's deepest ley-current
Access to the original bridge-rig instruments
Proof that his next design will not repeat the disaster
A way to keep Teki's family safe without exposing his private payments

Combat

AC 15 · HP 110 · 25 ft.

Malakor begins at range, using control spells to divide opponents and force them away from his machinery. He prefers to disable spellcasters or anyone threatening a rig, then escape behind cover while his allies hold the line. He uses Conduit Overload only when he can catch several enemies or when the fight is turning against him. If reduced to a quarter of his hit points, he prioritizes escape over revenge.

Overseer Malakor Void-Eye

Small humanoid (shadow-dwarf), lawful evil
Armor Class15
Hit Points110
Speed25 ft.
Level13
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaInvestigationHistoryPerceptionInsight
SensesDarkvision 120 ft.; Void-Eye ley-current detection 120 ft.; passive Perception 11
Languages
Common,
Dwarvish,
Undercommon,
Draconic
Spellcasting. Malakor is a 13th-level wizard. Intelligence is his spellcasting ability (spell save , to hit with spell attacks). He requires no material components for spells copied into his custom ley-current spellbook, but other material components are required as normal.
Custom Feature, Void-Eye. Malakor's left eye detects active ley-currents and magical conduits within 120 feet, even through thin barriers. He can discern direction and relative intensity, but not the exact nature of an effect without further study.
Custom Feature, Living Spellbook. His arcane folio can speak in a dry whisper and rearrange its pages. Once per turn when Malakor casts a wizard spell using a spell slot, he can change its damage type to acid, cold, fire, lightning, or thunder, if the spell deals damage.
Custom Feature, Rigwright's Instinct. Malakor has advantage on Intelligence checks to assess magical machinery, extraction rigs, and leyline conduits.

Spells

Mage Armor (level 1, abjuration). Creates a protective magical ward around Malakor, increasing his AC to 15 while he is not wearing armor.
Cure Wounds (level 1, abjuration). A creature Malakor touches regains hit points.
Mage Hand (level 1, conjuration). Malakor creates a visible magical hand that can manipulate objects, open doors, and perform other simple tasks.
Charm Person (level 1, enchantment). A creature Malakor can see must succeed on a Wisdom saving throw or become charmed by him for the duration, subject to the spell's normal limitations.
Hold Person (level 2, enchantment). A creature must make a Wisdom saving throw or be restrained by invisible bands of force. The spell requires concentration.
Clairvoyance (level 2, divination). Malakor creates an invisible sensor at a familiar location or one that is obvious and familiar to him, allowing him to see and hear from its position.
Sending (level 3, evocation). Malakor sends a brief message to a creature he knows, which can reply in a short whisper.
Protection from Energy (level 3, abjuration). Malakor creates a warding sphere that reduces damage from selected energy types for creatures within it. The spell requires concentration.
Lightning Bolt (level 3, evocation). A sudden blast of lightning erupts in a line from Malakor. Creatures in the line make a Dexterity saving throw, taking lightning damage on a failure or half on a success.
Wall of Force (level 5, evocation). Malakor creates a wall of force that can be shaped as a dome, sphere, or flat barrier. It cannot be damaged by ordinary means.
Teleport (level 7, conjuration). Malakor teleports himself and willing creatures he touches to a destination he knows, subject to the spell's normal risk of error.

Actions

Ley-Shear. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 120 ft., one target. Hit: 22 () force damage.
Spellcasting. Malakor casts a spell of 1st through 6th level from his prepared spells, using a spell slot as normal.
Conduit Overload. Recharge 5–6. Malakor releases a jagged surge through a point he can see within 90 feet. Each creature in a 20-foot-radius sphere must make a Dexterity saving throw, taking 36 () lightning damage on a failure, or half as much on a success. A creature wearing or touching metal has disadvantage on this save.

Reactions

Leyline Deflection. When a creature Malakor can see hits him with an attack, he adds 3 to his AC against that attack, potentially causing it to miss. If it misses, Malakor can move up to 10 feet without provoking opportunity attacks.

Services they sell

Can interpret ley-current readings and inspect extraction machinery.
Can design, repair, or sabotage magical conduits for a suitable fee or favor.
Can identify irregularities in survey claims and rig records.

Rewards they can give

A set of detailed plans for a safer, smaller extraction rig, if Malakor is persuaded to share them.
A calibrated ley-current probe that can reveal active magical conduits within 60 feet.
Evidence from the falsified incident report that could implicate the Company or reopen a claim dispute.

Equipment

  • Surveyor's staff (arcane focus)A brass-and-iron staff calibrated with sliding rings. It serves as his arcane focus and is marked with measurement notches.
  • Living spellbook (wondrous item, custom)A leather-bound folio whose pages shift and whisper. It contains Malakor's prepared spells and annotated extraction diagrams.
  • Rigwright's tools (tools)A compact set of calipers, chalk, glass probes, and magnetic needles used to inspect magical machinery.
  • Mint kit (personal)A sealed vial of bitter mint oil and a small clay pot wrapped in damp cloth.

Possessions

A living spellbook filled with extraction diagrams and prepared spells
A calibrated brass-and-iron staff
Rigwright's tools and ley-current probes
A clay pot of bitter mint
A sealed copy of the bridge-rig incident report

Background

Malakor learned his craft in the Maw of Siss'tha, first as a surveyor measuring the chasm's ley-current and later as a designer of extraction machinery. Eight years ago, a rig beside a narrow bridge began drawing far more power than its gauges predicted. Malakor ordered the crew to keep the flow steady long enough to map the surge. The current snapped through the rig and killed several workers before he cut it loose. He survived, but the blast consumed his left eye and left him with a permanent sensitivity to the faint pressure of leylines. The Siphoners' Company paid for the replacement orb, and Malakor repaid them with technical records that helped make their first stable ley-crystal sale possible. He now designs their largest tapping-rigs and considers every unstable current a problem that can be solved with better tolerances. His former assistant, Teki, still works the lower platforms and blames him for the deaths at the bridge. Malakor funds Teki's younger brother's medicine without admitting it. Meanwhile, the currents beneath the Maw have begun to behave in patterns his instruments cannot account for, and his latest designs are drawing more power than even he can safely measure.

Role in the story

A powerful technical antagonist and potential informant whose work threatens the Maw's aquifers and ley-current. He can become an uneasy ally if the party offers evidence of a safer alternative or exposes whoever benefited from the bridge disaster.

“Eight years ago, a rig beside a narrow bridge began drawing far more power than its gauges predicted.”
From their background
Faction
Senior arcanist and principal extraction-rig designer for the Siphoners' Company, a planar mercenary syndicate operating in the Maw of Siss'tha.

Known connections

The Siphoners' Company depends on Malakor's extraction designs and technical records.
Teki, his former assistant, survived the bridge-rig disaster and openly disputes Malakor's account of it.
Teki's younger brother receives medicine paid for anonymously by Malakor.
Several claim-holders in the Maw compete to hire the Company's survey crews, each insisting their aquifer rights are legitimate.
Major secret · GM only
Minor secrets · GM only

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