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Eadric and Orian - AI-generated fantasy NPC

Eadric and Orian

Human brothers · Fighter, Battle Master · Level 20

Eadric and Orian

Shopkeepers and master armorers
“s practical instructions, but never each other”
AC20
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Eadric's voice is a gravelly, carrying bark shaped by shouting over armorers' hammers and calling orders through a retreat. Orian sounds drier and more measured, with a faint rasp from years of forge smoke and dust. Neither singsong nor theatrical, they project clearly when the shop is busy and speak with blunt warmth when someone needs reassurance.

Their words have the clipped rhythm of people used to giving instructions over hammering and battlefield noise. Eadric speaks in firm, plain sentences with a rough edge from years of calling commands across wind and steel. Orian's voice has a dry rasp, and he tends to set down each phrase carefully, like a tool he expects someone else to use.

Speech patterns

Eadric speaks in short declarations and repeats the important part of a deal before shaking hands.
Orian asks careful questions, often offering two possible answers so a frightened person can choose one.
They finish each other's practical instructions, but never each other's apologies.
They refer to customers by the object they came to repair until invited to use a name.

How to play them

They welcome sincere customers with competent service, not forced cheer. Eadric establishes what a visitor needs and what they can afford; Orian checks whether the need is really about the item being requested. They offer a fair repair, a warning, or a referral before they offer a sale. Threats to the shop or apprentice make them a coordinated, formidable pair.

Goal

Keep Brothers In Arms open, protect their apprentice from the consequences of the family's old war, and refuse Zhubair's illegal weapons deal without exposing the shop's missing registry.

Motivation

They believe a weapon is a promise: whoever sells it has some responsibility for what happens next. They want to keep that promise without pretending they can control every hand that takes a blade.

Secret · GM only

Appearance

Eadric and Orian are broad-shouldered, weather-browned men with the same blunt nose and deep-set hazel eyes, but they carry their years differently. Eadric stands square and still, his close-cropped hair bristling like a boot brush; Orian leans as if listening for a floorboard's complaint, his dark hair combed flat and silvering at the temples. Their palms are callused and their clothes smell faintly of oiled leather and iron filings. Each wears a tiny brass counterweight on a cord at his belt, polished bright by a thumb rubbing the same crescent into its edge. Unexpectedly, both keep immaculate little paper moths folded from shop receipts in their breast pockets.

Clothing

They wear dark work aprons over plain wool shirts and practical trousers, with old mail shirts beneath when danger is likely. Eadric's sleeves are always rolled to exactly the same height; Orian's coat is too long in the cuffs, carefully patched with mismatched cloth. Their boots are polished, but their belts are conspicuously over-cared-for and kept supple with oil.

Body language

Eadric plants both boots and squares his shoulders when making a promise. Orian angles himself toward whoever has spoken least, tapping a thumb against his belt weight while he listens. When they are worried, they both straighten objects on the counter until the edges align.

Height
Eadric is 6 ft. 1 in.; Orian is 5 ft. 11 in.
Build
Two sturdy, powerfully built men with the compact strength of years spent carrying armor, crates, and each other out of trouble.
Eyes
Hazel
Hair
Eadric's is dark brown, cropped close and beginning to gray; Orian's is dark brown with silver at the temples, combed flat.
Skin
Weather-browned with a reddish cast across the nose and forearms from years of outdoor work.
Age
Both are 48-year-old humans, born minutes apart.
Gender
Male
Size
Medium

Distinguishing features

The brass counterweight each brother carries is polished into a thumb-shaped crescent at one precise spot.
Both keep folded paper moths made from receipts in their breast pockets, a private keepsake from their mother.
Eadric's sleeves are rolled to matching heights; Orian's cuffs are visibly too long and carefully patched.

Personality

13 traits and drives

Eadric is openly decisive but privately doubts every choice that puts someone else at risk. Orian is patient and observant until a person is being bullied, at which point he becomes startlingly blunt. Eadric enjoys a crowded shop but hates being thanked; Orian likes solitude but remembers every customer's name. Their affection is real and durable, though they can turn a disagreement about stock into an argument about their old battlefield choices.

Alignment
Neutral good

Quirks

Eadric tests a blade by balancing it on one finger, then immediately apologizes to the blade as if it has been inconvenienced.
Orian folds every discarded receipt into a tiny paper moth and stores it in his pocket.
They answer a question about a price by tapping the counterweight at their belt before speaking.
When they cannot agree, they silently swap places behind the counter and try arguing from the other's side.

Habits

Eadric takes the first shift at the counter and watches the door; Orian handles repairs and listens to customers' stories.
When a customer is frightened, Eadric gets direct and reassuring while Orian offers practical choices.
When someone lies, Orian asks the same question again with one small word changed.
They disagree in public over prices, then silently coordinate when a customer is in danger.
After closing, they inspect every weapon they sold that day, not because they distrust their work but because they distrust what the world will ask of its buyers.

Traits · 4

Eadric is decisive in a crisis but revisits his choices afterward.
Orian is slow to trust a claim but quick to defend someone being dismissed.
Both are proud of their craft and embarrassed by praise.
They disagree sharply about risk, yet trust one another without hesitation when it matters.

Flaws · 3

Eadric mistakes taking responsibility for everything for being dependable.
Orian can delay a hard decision while searching for one more fact.
They find it difficult to accept help without turning it into a debt they must repay.

Fears · 3

That a future order, disaster, or customer will force them to choose which people to leave behind.
That Ptheska will inherit their worst habits along with their craft.
That their shop will become a convenient source of weapons for people they would have once fought.

Wants and needs · 3

They need the magistrate's registry inquiry to end without drawing attention to the missing records.
They want to know whether Ptheska's secret payments are an act of compassion or a threat to the shop.
They need to decide whether to tell the surviving soldiers the truth about Mind the Drop.

Combat

AC 20 · HP 204 · 30 ft.

They fight as a practiced pair rather than as a single unit. Eadric takes the obvious threat and uses Goading Attack or Menacing Attack to draw attention away from allies. Orian controls space with Trip Attack and Pushing Attack, then uses Precision Attack to finish a dangerous target. They use Action Surge when an ally is about to fall or an enemy is about to escape, and conserve Second Wind for a true emergency. They prefer to disarm, shove, or incapacitate where possible, but do not hesitate to kill a lethal aggressor.

Eadric and Orian

Medium humanoid (human brothers), neutral good
Armor Class20
Hit Points204
Speed30 ft.
Level20
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInsightIntimidationPerceptionSmith's tools
SensesPassive Perception 12
Languages
Common
Two human brothers, each a 20th-level fighter; the statistics below apply to each brother individually.
Fighting Style. Defense, granting a bonus to AC while wearing armor.
Second Wind. Each brother can use a bonus action to regain hit points once per short or long rest.
Action Surge. Each brother can take one additional action on their turn twice per short or long rest, no more than once on a turn.
Indomitable. Each brother can reroll a failed saving throw three times per long rest.
Extra Attack. Each brother attacks four times when taking the Attack action.
Battle Master maneuvers. Each brother has six d12 superiority dice, regained on a short or long rest. Save .

Actions

Masterwork Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage, or if wielded in two hands. Each brother makes four attacks when taking the Attack action.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: piercing damage. Each brother makes four attacks when taking the Attack action.
Battle Master Maneuver. When a weapon attack hits, expend one superiority die to add damage and impose a maneuver effect. Their favored maneuvers are Disarming Attack, Goading Attack, Menacing Attack, Precision Attack, Pushing Attack, and Trip Attack. The target makes a Strength or Wisdom save where appropriate.

Reactions

Interpose. When a creature they can see hits an ally within 5 feet of them with an attack, a brother can use his reaction to impose disadvantage on the attack roll by interposing his weapon or shield.
Opportunity Attack. When a creature within 5 feet moves away, a brother can use his reaction to make one melee weapon attack against it.

Services they sell

Sell and repair weapons and armor.
Fit armor to a customer's body and fighting style.
Assess whether a weapon is well made, counterfeit, or poorly maintained.
Offer practical advice about travel, battlefield safety, and caring for equipment.

Rewards they can give

A fair discount on a repair or a custom-fitted piece of mundane armor.
A reliable weapon from the shop's carefully maintained stock, if the customer earns their trust.
A veteran's account of the retreat at Mind the Drop, offered only when the listener has proved they will not turn it into a weapon against the survivors.

Equipment

  • Masterwork longsword (weapon)A well-balanced, finely maintained blade used for serious threats and demonstrations.
  • Heavy crossbow (weapon)A sturdy crossbow carried when they expect to defend the shop at range.
  • Plate armor (armor)Well-fitted plate with discreet leather padding and practical, repeatedly repaired straps.
  • Brass counterweight (keepsake)A thumb-polished brass counterweight on a cord, kept as a reminder of their mother and the shop's old balance scale.

Possessions

The deed to Brothers In Arms and its crowded, carefully inventoried stockroom.
A bundle of unsent apology letters kept beneath the counter.
Their mother's worn paper moths and the brass counterweights they thumb smooth.

Background

The brothers inherited Brothers In Arms from their mother, who sold mended armor from a narrow shop near Sedgeford, a crossing choked each spring by stubborn reeds. As boys, Eadric wanted to enlist and Orian wanted to learn every craft that kept a soldier alive. They got both wishes when a border levy swept them into the same company. During the disastrous retreat at the ford locals call Mind the Drop, their captain ordered them to abandon wounded recruits to save the supply train. Eadric refused; Orian turned the wagon team around. They held a broken causeway long enough to get the wounded across, but lost their company and their trust in clean orders. Years later, they returned to the shop and made it a place where travelers could buy reliable arms, repairs, and blunt advice. Eadric still wants to protect people by standing between them and danger; Orian tries to prevent danger by noticing it early. Their former quartermaster, Zhubair, now runs a hard-nosed caravan and keeps asking them to sell him a crate of unregistered weapons. Their apprentice, Ptheska, is talented, impatient, and secretly sending money to a parent who once betrayed the brothers' company. A local magistrate is threatening to close the shop over the missing weapons registry.

Role in the story

A welcoming but wary pair of shopkeepers, quest-givers, practical allies, or formidable high-level opponents if the party threatens their apprentice or uses the shop to arm innocents for slaughter.

“As boys, Eadric wanted to enlist and Orian wanted to learn every craft that kept a soldier alive.”
From their background
Faction
Owners of Brothers In Arms; former soldiers of a disbanded border company, with no formal allegiance to its successor factions.

Known connections

Zhubair, their former quartermaster, is now a caravan master who offers lucrative work and increasingly dangerous favors.
Ptheska, their gifted apprentice, is hiding payments to a parent with a history of betrayal.
The wounded veterans they rescued at Mind the Drop still send letters, odd jobs, and occasional difficult truths.
Major secret · GM only
Minor secrets · GM only

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