Khevar's Warning
Khevar's Warning is a small port settlement built inside a ring of black cliffs at the deepest point of Lake Serath. Its homes cling to rock shelves, pilings, and half-flooded caverns around the concealed entrance to Tidalwave's lair. Kobolds maintain the machinery and tunnels; lizardfolk manage fishing, patrols, and water rites. Beneath the port lie the dragon shrine, treaty vault, and springs that feed the lake.
Khevar's Warning
A small port at the deepest point of Lake Serath, where every promise has a witness beneath the water.
“Mist beads on every surface, even inside sealed chambers, and the lake groans through the black cliffs like a living thing. Kobolds string shell chimes between stilted homes while lizardfolk patrol the flooded lanes in silence. Everyone speaks softly near the shrine tunnels. The settlement is not ruled by law so much as by the fear that Tidalwave hears every promise made above or below the water.”
Gallery
Connections
Geography
Culture
A promise spoken near water is treated as binding, though the settlement argues constantly over what counts as being near water. Wastefulness is shameful, loud boasting is dangerous, and guests are expected to announce what they want before asking for anything. The people respect patience more than courage. A brave fool is tolerated only if a patient neighbor is willing to keep him alive.
Music is made with shell chimes, hollow reeds, and low throat tones meant to carry through water. Kobolds carve comic scenes of famous trespassers into dock posts, while lizardfolk favor slow dances that imitate currents and spawning fish. Storytellers never say Tidalwave's full title during performances. The local joke is that a bad singer is not booed, but quietly pushed toward the nearest exit.
History
Government
The lower spring called Khelt's Eye is turning warm and brackish. If it fails, fish will die, drinking water will sour, and Tidalwave may interpret the damage as deliberate pollution.
The Open Throat has obtained fragments of a treaty clause that appears to permit outsiders to purchase controlled access to the spring tunnels. The Stone Promise insists the fragments are forged, but the council cannot prove it.
Tidalwave has ordered the Wet Talon to arrest anyone asking about the missing clause in the Blue Recitation. The guard captain suspects the order is being manipulated by someone inside the port.
Economy
Fresh timber, iron, and reliable food during winters when the lake freezes near shore. The settlement also lacks trustworthy scribes, which makes forged treaty copies unusually dangerous.
Defenses
A mixed guard of forty-eight kobold tunnel-runners and twenty-three lizardfolk spear-swimmers. They train for ambushes, rescues, and flood control rather than open battle. Their weapons include spears, nets, light crossbows, and hooked poles used to pull enemies from boats. Tidalwave rarely commands them directly, which makes their divided loyalties a constant concern.
Law & Order
- crime Level
- Low for theft and violence, high for smuggling, forgery, and unauthorized exploration. Most crimes are committed by people testing the limits of the treaty rather than seeking ordinary profit.
- enforcement
- The Wet Talon handles immediate threats, while the Stone Promise conducts hearings in the shrine antechamber. Tidalwave intervenes only when water, relics, or protected creatures are harmed. Witness testimony matters greatly, but frightened witnesses often repeat the version they think the dragon wants.
- typical Punishment
- Restitution, public apology, temporary loss of dock rights, or forced labor repairing sluices. Serious violations bring exile by boat, with the exile's name carved on a warning post. Pollution, shrine theft, or violence against protected creatures may result in Tidalwave personally sealing the offender in a dry cavern until judgment.
Calendar of Events
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