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The First Frost - AI-generated fantasy Shop

The First Frost

Est. 2026 Human Commoner

The First Frost

The shop is called The First Frost because the front windows always cloud with white rime before winter reaches the surrounding roads. The name is a local seaso...

KE

Shopkeeper

Kest Gjorvik, a Human Commoner (Lvl 2)

Keeper's Species

Human

12 Misc2 Weapons2 Armor1 PotionsEst. 48 gp

Shop Inventory

(17)
Miscellaneous12

A sturdy canvas pack with leather straps, buckles, and a rain flap. Essential for carrying expedition gear.

A waxed leather container with a wooden stopper and a loop for hanging from a belt or pack.

A stout tallow candle wrapped in paper to keep it dry. Sold singly.

A smoke-darkened oil lamp with a brass cap and a small reservoir of lamp oil.

A sealed clay flask of lamp oil packed in straw. The shop keeps several crates behind the counter.

Oil can also be used as an improvised thrown weapon when ignited, following the D&D 5E equipment rules.

Iron wedges with broad heads, useful for securing doors, tents, ropes, or pitons in soft stone.

Rough, dependable hemp rope with tarred ends and a simple loop for tying it to a pack.

A broad iron bar with one flattened end and one hooked end. It has seen years of use but remains sound.

A bundle of resinous wooden torches tied with twine and wrapped against damp weather.

Each torch burns for 1 hour and sheds bright light in a 20-foot radius.

A small wooden case containing flint, steel, and dry shavings sealed in waxed cloth.

A compact roll of bandages, needles, salve, and boiled cloth. It is not magical and does not restore hit points by itself.

Heal 2 HPTen uses before the kit is exhausted.

A tin of sharp-smelling pine resin, charcoal, and crushed winter herbs. The scent is unpleasant but effective at masking sweat and food smells.

For 8 hours, the wearer has advantage on one Dexterity (Stealth) check made to avoid being detected by smell. The paste does not hide tracks or other evidence.
Weapons2

A practical woodcutter's axe with a straight haft and a well-maintained iron head.

A long-handled tool for splitting logs, balanced well enough for emergency combat.

Armor2

A round wooden shield faced with boiled hide. It is plain, inexpensive, and reinforced with an iron rim.

A quilted linen coat with leather ties and stitched shoulder panels. Comfortable beneath a cloak.

AC +11
Potions1

A small glass vial of mint, willow bark, and powdered winterberry. It is a modest restorative, not a substitute for a potion of healing.

Heal 2 HPThe drinker feels cold for 1 minute, and the tonic leaves a pale blue stain on the tongue.

Lootable Stash

(5)

Where The Take Sits

The general store occupies a narrow timber building with a bell over the front door, a crowded sales floor, and a rear stockroom separated by a curtain. The most valuable goods and the day's money are kept behind the counter, while the shopkeeper's desk sits beside a concealed bell cord. The rear door is barred from within, and stacked crates make movement through the stockroom noisy.
1 Money On Hand1 Personal Item1 Valuable Stock1 Records1 Valuable Tool

Security Check

Dexterity (Stealth) to move quietly, followed by Dexterity with thieves' tools to open the desk or lockbox
DC 13

On Failure

A failed theft attempt makes a concealed bell ring beneath the counter. The shopkeeper locks the front door, shouts for nearby help, and uses a loaded light crossbow kept beneath the counter if the thieves continue. If the party flees immediately, they leave behind a recognizable scrap, tool, or piece of gear that can identify them later. If they are caught, the local watch is summoned rather than the shopkeeper fighting to the death.

Estimated haul

95.14 gp

Money On HandLoot target #1

Day's Till

12 gp, 8 sp, and 34 cp
Loose floorboard behind the counter
A leather cash pouch containing the day's small sales, mostly copper and silver with a few gold pieces. The shopkeeper keeps it beneath a loose floorboard behind the counter.
Personal ItemLoot target #2

Leaf-Pattern Snuffbox

2 gp, or 10 gp to the shopkeeper
Inside the shopkeeper's locked desk drawer
A brass snuffbox engraved with a nearly worn-away image of falling leaves. It belonged to the shopkeeper's grandmother and has little resale value, but considerable sentimental value.
Valuable StockLoot target #3

Traveler's Remedy Bundle

30 gp
Small lockbox beneath the rear shelving
Three sealed vials of Frostbite Tonic and two tins of Cold-Camp Scent Paste, bundled for travel merchants. The items are legal but easy to fence in another market.
RecordsLoot target #4

Credit Ledger

15 gp to a rival merchant or debtor, negligible to ordinary buyers
False-bottom compartment in the desk
A stitched ledger recording credit sales, overdue debts, and the names of several caravan guards who routinely buy supplies. The information could support blackmail, debt collection, or forged claims.
Valuable ToolLoot target #5

Compact Lockpick Set

25 gp
Back of the miscellaneous tools cabinet
A finely balanced set of compact thieves' picks purchased from a passing peddler. The shopkeeper does not know their true purpose and keeps them as an oddity among sewing supplies.
KE

Kest Gjorvik

HumanCommonerLvl 2

Shop Atmosphere

The shop is called The First Frost because the front windows always cloud with white rime before winter reaches the surrounding roads. The name is a local seasonal phrase, not a grand title. Its owner, Kest Gjorvik, inherited the business from a long-dead tally clerk whose original surname has vanished from every surviving record. Kest keeps the old brass bell over the door because it was the clerk's only known possession. The shelves are arranged by usefulness rather than category, so lamp oil sits beside buttons, rope beside flour, and candles beside fishing hooks. Customers who ask for credit must leave a personal token until payment is made.
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