Skip to content
CreatePricing
Halfgate Armory - AI-generated fantasy Shop

Halfgate Armory

Est. 2026 Hill Dwarf Fighter

Halfgate Armory

Halfgate Armory began as a sign reading 'Half-Closed Gate, Weapons and Harness,' referring to the old gatehouse beside which the business was founded. Locals sh...

MA

Shopkeeper

Mair Gell, a Hill Dwarf Fighter (Lvl 5)

Keeper's Species

Hill Dwarf

5 Weapons1 Misc4 Armor1 Potions1 Misc3 MiscEst. 1.6k gp

Shop Inventory

(15)
Weapons5

A dependable spear with a broad leaf-shaped head, balanced for both thrusting and throwing.

A hand axe with a practical ash haft and a serviceable iron blade. Sold singly or in matched pairs.

A straight-backed military sword with a leather-wrapped grip and a nicked but carefully honed edge.

A sturdy longbow made from seasoned yew, supplied with a waxed bowstring and six practice arrows.

A narrow military blade with a hooked guard and a pommel weighted for sudden changes of direction. Its maker's marks have been filed away, but the balance is exceptional.

Atk Tactical footwork
Miscellaneous1

A bundle of twenty fletched arrows with gray goose feathers. The heads are iron, not silvered or enchanted.

Armor4

Overlapping iron plates fitted over a quilted gambeson. The shoulder plates bear old hammer marks from repeated repairs.

AC +16

A battered but sound suit of plate armor, assembled from pieces salvaged from three different soldiers' harnesses.

AC +18

A round wooden shield faced with iron and painted in dull red lacquer. Its inside strap has been replaced with soft rawhide.

AC +2

A compact steel buckler with a raised central boss and a long inner grip, designed for guards who protect narrow doorways.

AC +1Protective interposition
Potions1

A thumb-sized glass vial of bright red liquid, sealed with black wax and wrapped in straw against breakage.

Heal 2 HPMagical red liquid; drinking or administering it requires an action under 2014 rules.
Miscellaneous1

A cloudy green poison in a narrow ceramic vial. The shopkeeper sells it only after asking whether the buyer understands its risks.

Poison damage
Miscellaneous3

A tin of thick black grease smelling of clove, lamp oil, and iron filings. One tin treats one weapon or one suit of armor.

Corrosion resistance

A rolled repair bundle for field maintenance, wrapped in oilskin and tied with red cord.

A plain iron hook worn at the belt, useful for hanging a shield, helmet, or coil of rope while traveling.

Lootable Stash

(6)

Where The Take Sits

The armory occupies a narrow stone-fronted shop with a sales floor in front, a forge and repair room behind an iron grate, and Mair Gell's loft above. Daily coin is kept under the counter, while valuable collateral and contracts are divided between a false-bottom drawer, the rear office, and a floor-bolted strongbox beneath the forge bench.
1 Money On Hand2 Personal Item2 Valuables1 Records

Security Check

Dexterity (Thieves' Tools), with Wisdom (Perception) to notice the bell-wire
DC 15

On Failure

A failed theft attempt triggers a bell-wire hidden beneath the counter and wakes Mair Gell in the upstairs loft. If the party remains inside, Mair bars the front door with a locking crosspiece and calls the nearby watch. If they escape, he circulates their descriptions among caravan guards and refuses future service. Stealing from the locked strongbox also risks dropping the iron grate over the rear workroom, separating one or more characters from the others.

Estimated haul

474.57 gp

Money On HandLoot target #1

Counter Purse

18 gp, 43 sp, and 27 cp
Under the left side of the sales counter, attached by a cord to a floor ring
A canvas purse containing the day's small sales, mostly silver and copper with a few gold pieces. Mair keeps enough change here to avoid opening the strongbox during ordinary business.
Personal ItemLoot target #2

Mair's Travel Tin

2 gp for the tin and key; sentimental value to Mair
Inside the locked drawer beneath the repair ledger
A small tin containing two carved bone gaming pieces, a folded letter from Mair's sister, and a brass key to the upstairs loft. The letter is sentimental rather than valuable, but the key can help bypass the shop's ordinary route.
ValuablesLoot target #3

Collateral Tray

210 gp total
In a false-bottom drawer beneath the padded armor rack
Three cut moonstones, a silver brooch shaped like a closed hand, and a gold signet ring bearing an unfamiliar merchant mark. These are collateral from customers who could not pay for repairs.
RecordsLoot target #4

Black-Spine Repair Ledger

75 gp to a rival armorer, fence, or investigator
Locked in the rear office desk beneath invoices and warranty slips
A stitched ledger listing recent armor repairs, caravan routes, guard contracts, and the names of several customers who paid in unusual coin. The information could expose a smuggling connection or provide leverage over local mercenaries.
ValuablesLoot target #5

Unclaimed Commission Bundle

160 gp
On a high shelf in the rear workroom, behind hanging aprons and spare leather
A sealed bundle containing a silvered dagger, a set of fine mithral buckles, and a broken military badge awaiting collection. The items are not displayed because they are custom work ordered by a traveling captain.
Personal ItemLoot target #6

Strongbox Key

5 gp as a functional key, considerably more if used to access the strongbox
On a leather cord around Mair's neck while he sleeps, or beneath his pillow when he is working downstairs
A heavy iron key stamped with a three-line notch pattern. It opens the strongbox and the back alley gate, though not the hidden drawer containing the collateral.
MA

Mair Gell

Hill DwarfFighterLvl 5

Shop Atmosphere

Halfgate Armory began as a sign reading 'Half-Closed Gate, Weapons and Harness,' referring to the old gatehouse beside which the business was founded. Locals shortened the name to Halfgate generations ago, though the gatehouse is now gone. The shop is a long, cool chamber of soot-dark stone, crowded with shield racks, hanging mail, stacked spear shafts, and armor forms wearing mismatched helmets. A forge burns behind a waist-high iron grate, filling the place with the smell of coal, hot oil, leather, and rain-damp wool. Every weapon is tagged with a little strip of blue cloth indicating whether it is new, repaired, or previously owned. The floorboards near the counter creak in a deliberate pattern, and one apparently decorative bell cord is actually connected to the rear door. Mair Gell is a broad-shouldered hill dwarf with a soft, rounded face, cropped iron-gray hair, and hands permanently darkened by soot. He speaks gently until someone mistreats a blade, at which point his quiet corrections become startlingly exact. He is a level 5 fighter and master armorer who favors a patched leather apron over plain clothes. Mair is patient with inexperienced adventurers, but charges an extra 5 sp for weapons returned with blood left in the grooves. He remembers every repair by the shape of the damage and keeps the best custom pieces behind the counter rather than displaying them.
Visual sheet

Turn Halfgate Armory into a sheet

A high-res, share-ready sheet you can post or print.