Gullwork Ironworks
Gullwork Ironworks
Stock
10 items · 16 gp
Other
5 items · 3 sp to 1 gp
- Harbor Nail BundleBlack iron nails, hand-cut and thick-headed, packed in a…3 sp
- Quay Hardware RollA practical assortment of iron hooks, rings8 sp
- Harbor Rope, 50 feetCoarse, tar-darkened hemp rope, stiff with salt but…5 sp
- Common Ship FittingA locally forged cleat, hinge, or bracket, made to order…1 gp
- Tide-Lock Catch SetA set of shaped iron catches and pins for quiet, secure…1 gp

Tools
3 items · 1 gp to 5 gp
- Smith's HammerA plain iron-headed hammer with a hickory haft, balanced…1 gp
- Repair ToolkitA compact repair kit of tongs, a whetstone, small tools2 gp
- Imported Precision Hand ToolPrizedA finely fitted imported tool kept locked behind the…5 gp

Weapons
2 items · 2 gp
- Apprentice-Forged Dagger1d4 piercing damage2 gp
- Boarding Axe1d8 slashing damage2 gp
Keeper
Boru Kett
Keeper's Species
Orc
About
Gullwork Ironworks sits close enough to the quay that salt wind threads through the open door, carrying brine, coal smoke, and the sharp tang of hot iron. Ropes, hooks, nails, and ship fittings crowd the beams above a workbench pitted by years of hammer blows. The forge often burns well after dusk, its orange light shivering across wet cobbles as crews hurry in with damaged gear before the tide turns. Boru Kett is a muscular orc with close-cropped flame-red hair and a rough-shaven, intimidating face. He serves the Yumari clan and sends part of his profits to his home on Locke Isle's plateau. His local wares are sturdy and fairly priced; imported ironwork stays behind lock and key, offered only when stock allows. Two apprentices usually work under him, one Yumari and the other drawn from whichever clan has a trainee available. They learn on nails, hooks, and fittings before Boru trusts them with a dagger or boarding axe.
Stash
4 items to stealMedia
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