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The Wandwright's Clearing - AI-generated fantasy Shop

The Wandwright's Clearing

Est. 2026 Human Artificer

The Wandwright's Clearing

Every wand is displayed with its handle pointed toward the door, a habit Kett claims prevents bad dreams. The shop smells of hot cedar, lamp oil, and singed hai...

KE

Shopkeeper

Kett Vargan, a Human Artificer (Lvl 5)

Keeper's Species

Human

8 Misc2 Misc2 Weapons1 Misc1 PotionsEst. 2.1k gp

Shop Inventory

(14)
Miscellaneous8

A plain ash wand capped with brass, suitable for channeling spells but not magical on its own.

A polished crystal rod wrapped in copper wire, sold with a small felt sleeve.

A canonical Wand of Secrets, useful for locating hidden doors, concealed compartments, and magical traces.

As an action, expend 1 charge to cast detect magic. As an action, expend 2 charges to cast identify.

A practical bundle for field casting, emergency repairs, and safely carrying unstable reagents.

A packet of ten sheets of fine parchment, sold with a small vial of black ink.

A goose-quill pen fitted with a copper collar and balanced for precise arcane notation.

A canonical component pouch in a stitched leather case with six inner compartments.

A small brass bead threaded on red cord, useful for avoiding accidental wand purchases and detecting hidden magical stock.

Custom common magic item. The chime is audible only to the creature carrying the charm.
Miscellaneous2

A spell scroll bearing a carefully copied 1st-level spell selected from the shop's current stock.

A spell scroll containing a 2nd-level spell, usually chosen from utility or defensive magic.

Weapons2

A custom common wand designed for apprentices and caravan guards. Its ammunition is magical but modest in power.

As an action, expend one dart to make a ranged spell attack against a creature within 120 feet. On a hit, the dart deals piercing damage plus force damage. The wand holds 20 darts and regains expended darts each dawn.

A canonical Wand of Magic Missiles with a dark walnut grip and seven silver charge marks.

Atk As an action, expend 1 charge to cast magic missile at 1st level. Each additional charge increases the spell's level by 1.
Miscellaneous1

A canonical Wand of Cure Wounds, its ivory handle stained with years of medicinal oils.

As an action, expend 1 charge to cast cure wounds at 1st level. Each additional charge increases the spell's level by 1.
Potions1

A red glass vial kept in a padded rack beneath the wand counter.

Heal 2 HPHealing potion.

Lootable Stash

(5)

Where The Take Sits

The shop's visible stock is displayed in locked glass cases along the front room, while the more valuable stash is divided between a false-bottom cash drawer, Kett's desk, and a cramped rear workroom containing a kiln, carving bench, and reagent cabinet.
1 Money On Hand1 Personal Item2 Valuables1 Records

Security Check

Dexterity (Sleight of Hand) or Dexterity with thieves' tools
DC 15

On Failure

A failed theft attempt triggers a spring-loaded bell beneath the counter and releases a harmless but brightly glowing blue spark. Kett Vargan immediately locks the front door with arcane force, calls for the neighborhood watch, and uses a wand of magic missiles only if the thieves resist. If the party flees, Kett can identify one stolen item by its maker's mark and report the theft to local spellcasters.

Estimated haul

543.9 gp

Money On HandLoot target #1

Day's Receipts

86 gp, 14 sp, and 3 ep
Under the sales counter, inside a false-bottom drawer protected by a mundane lock.
A locked iron cashbox containing daily sales, mostly silver and gold coins, with a few electrum pieces accepted from travelers.
Personal ItemLoot target #2

Kett's Spectacles Case

5 gp as personal effects, or more to someone investigating Kett's history
In the locked drawer of the narrow desk behind the counter.
A brass spectacles case containing Kett's reading glasses, a folded letter from a former master, and a tiny portrait painted on wood. The glasses are worth little, but the letter may reveal where Kett learned wandcraft.
ValuablesLoot target #3

Unfinished Wand Cores

180 gp total
Inside a padded cedar box on the highest shelf of the rear workroom.
Three unfinished wand cores, one amber, one rowan, and one pale bone, each prepared for later carving. They are valuable to a spellcaster or artisan but difficult to sell openly.
RecordsLoot target #4

Wand Sales Ledger

50 gp to a rival merchant, fence, or investigator
Chained beneath the workbench in the rear room, hidden under a stack of ordinary inventory sheets.
A ledger listing customers, purchases, unpaid balances, and the destinations of several recent wand shipments. It includes enough information to blackmail careless buyers or identify wealthy spellcasters.
ValuablesLoot target #5

Commissioner's Reagent Roll

220 gp total
In a locked cabinet beside the kiln, protected by heat and a simple glyph that stains the thief's fingers blue for one hour.
A small velvet roll holding silver wire, ruby dust, powdered pearl, and other spellcraft materials. Most components are measured for specific commissions.
KE

Kett Vargan

HumanArtificerLvl 5

Shop Atmosphere

Every wand is displayed with its handle pointed toward the door, a habit Kett claims prevents bad dreams. The shop smells of hot cedar, lamp oil, and singed hair. Customers must tap a brass plate before entering the rear workroom, and the plate records the sound of each tap in a tiny enchanted cylinder. Kett refuses to sell a wand to anyone who cannot explain what spell they intend to cast with it.
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