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The Bone Garden - AI-generated fantasy Shop

The Bone Garden

Est. 2026 Human Acolyte

The Bone Garden

The Bone Garden is an ironic name born from Rerosha's childhood boast that she would open the finest garden in Ank'Harel. She instead inherited a narrow bazaar ...

RE

Shopkeeper

Rerosha, a Human Acolyte (Lvl 5)

Keeper's Species

Human

1 Potions10 Misc1 Weapons1 ArmorEst. 318 gp

Shop Inventory

(13)
Potions1

A standard healing draught, stoppered with wax and wrapped in faded blue thread.

The drinker regains hit points.
Miscellaneous10

A small silver amulet recovered from a collapsed shrine, polished smooth by years of handling.

Functions as a holy symbol for spellcasting and presenting a divine emblem when appropriate.

A thumb-sized glass orb set in a brass cage. It occasionally points toward the nearest active magical effect.

Functions as an arcane focus. Its interior contains slowly drifting motes of harmless blue light.

A crooked bundle of arrows sold by the handful or the score, depending on how much coin the customer has.

A custom novelty distilled from lampblack, ash, and a trace of illusion magic. Useful for distractions, theatrical entrances, and irritating pigeons.

When opened, it produces a thick cloud of gray smoke in a 5-foot radius for 1 round. The smoke is harmless and provides light obscurement.

A strange but limited divination trinket, useful for finding misplaced keys and slightly less useful for everything else.

Once per day, when placed against a mundane locked object, the key emits a faint click if a matching key exists within 30 feet. It does not reveal the location or open the lock.

A humble curiosity that can reproduce the scent of saltwater, fresh bread, lamp oil, rain, or any smell the owner has experienced.

The wearer can use an action to make the charm smell like one familiar scent for 1 hour. It cannot create an odor that is overpowering or harmful.

A little bronze bell with no clapper. It is popular with messengers, pickpockets, and people who have misplaced their companions in crowded markets.

When rung, it produces a sound audible only to creatures within 10 feet, except for one creature designated by the ringer, which hears it normally at up to 60 feet. The effect lasts until the end of the ringer's next turn.

A cautious custom divination piece intended for adventurers who suspect that every smiling stranger has a second face.

Once per long rest, the owner may ask the mirror whether a visible creature is currently under an illusion. The mirror answers only with a silent nod, shake, or blank reflection, and it is not infallible against powerful magic.

The Bone Garden keeps several mismatched packs ready for customers who have found something strange but forgotten the ordinary things needed to survive it.

A one-use message token meant for short warnings, apologies, or directions that should not be written down.

As an action, the holder can cause the token to emit a brief whispered message of up to 10 words, audible to one creature within 30 feet. The token can be used once, then becomes mundane.
Weapons1

A perfectly ordinary dagger with an unsettling bone-colored handle. Rerosha insists the handle is ivory, while Akil loudly disagrees.

Armor1

A battered wooden shield with a painted eye on its face. The eye seems to follow anyone carrying a stolen object.

AC +2Grants the normal bonus to Armor Class while wielded.

Lootable Stash

(6)

Where The Take Sits

The shop's takings are divided between the cashbox beneath the counter, the rear worktable used by Rerosha, and a false-bottom drawer hidden among the pawned curiosities. The most sensitive records are kept in a narrow wall niche behind the fish-bone tapestry, while Akil watches the front half of the shop from his cage.
1 Money On Hand2 Personal Item1 Valuable Magic Stock1 Valuable Records1 Valuable Curiosity

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 14

On Failure

A failed theft attempt triggers a hanging line of fish-bone chimes and causes three locked display cases to slam shut. Akil begins shrieking accusations in several memorized voices while Rerosha blocks the front exit and signals nearby bazaar guards with a hand mirror. If the party fails by 5 or more, a stolen item releases a harmless but unmistakable burst of blue light, making pursuit immediate.

Estimated haul

289.96 gp

Money On HandLoot target #1

Bazaar Cashbox

38 gp, 17 sp, and 26 cp
Under the counter, secured by a mundane lock and a bellwire tied to the underside of the counter
A shallow iron cashbox containing the day's mixed receipts, mostly small coins from mundane gear and low-cost curiosities.
Personal ItemLoot target #2

Rerosha's Gesture Slate

15 gp to a collector, though nearly priceless to Rerosha
In the stool beside the rear worktable, beneath a folded scarf
Rerosha's spare communication slate, a flat wax-coated board covered in quick sketches, rude caricatures, and practical signs used when Akil is being unhelpful.
Personal ItemLoot target #3

Akil's Silver Clasp

25 gp for the silver, considerably more if returned to its original owner
On Akil's leg, inside the upper cage near the fish-bone wind chimes
A silver clasp worn by Akil, engraved with the mark of an old traveling bird seller. It is one of the few possessions Rerosha refuses to barter.
Valuable Magic StockLoot target #4

Reserve Healing Potions

100 gp total
Inside the false bottom of the third display drawer, beneath unremarkable buttons and broken buckles
A sealed box containing two Potions of Healing, each wrapped in paper marked with a tiny red thumbprint.
Valuable RecordsLoot target #5

Oddities Ledger

50 gp to a fence, investigator, or rival merchant, with much greater value as leverage
Behind the hanging tapestry of fish bones in the rear alcove, inside a narrow wall niche
A stitched ledger documenting pawned jewelry, magical curiosities, names of sellers, promised redemption dates, and several notes about items that should never be reunited.
Valuable CuriosityLoot target #6

Amber Moth Bead

60 gp to an alchemist, collector, or occult scholar
In a locked glass case beneath the front window, displayed among misplaced earrings and cracked signet rings
A thumb-sized amber bead containing a preserved moth that occasionally beats its wings. It is a genuine minor magical specimen and not merely a decorative trinket.
RE

Rerosha

HumanAcolyteLvl 5

Shop Atmosphere

The Bone Garden is an ironic name born from Rerosha's childhood boast that she would open the finest garden in Ank'Harel. She instead inherited a narrow bazaar stall full of bone curios, failed charms, pawned heirlooms, and objects that had nowhere else to go. The name stuck because the fish-bone wind chimes make the entrance sound like a gate into a garden of skeletons. The shop's shelves lean at different angles, every object carries a handwritten tag with an overly confident claim, and nothing is arranged by category. Rerosha communicates through expressive gestures, raised brows, theatrical sighs, and rapid sketches. Akil, her gray parrot, supplies commentary in a collection of stolen voices and has a habit of announcing the price whenever someone lies about what they can afford.
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