The Anvil and Acorn
Est. 2026 • Shield Dwarf Commoner
The Anvil and Acorn
The shop is called The Anvil and Acorn, a low-ceilinged general store built into a natural stone chamber beneath a dwarven tradehall. Its walls are faced with d...
Shopkeeper
Hilda Stonebrow, a Shield Dwarf Commoner (Lvl 5)
Keeper's Species
Shield Dwarf
Shop Inventory
(20)A stout iron knife with a broad tang, useful for meals, rope, leather, and emergencies in a dark tunnel.
A balanced handaxe with a practical wooden haft and a wedge-shaped beard favored by miners and woodcutters.
A compact steel hammer suitable for driving pitons, repairing gear, or cracking stubborn joints.
A sturdy miner's pick with a reinforced head. It is sold as a tool, though many adventurers know its battlefield value.
A small spring-loaded wrist launcher used by miners to retrieve tools from ledges and test suspicious gaps.
A thick canvas pack reinforced with leather straps and brass buckles. The inside bears chalk marks for ration counts.
A hooded lantern with a thick glass reservoir and a hinged shutter. Built to resist drafts in deep tunnels.
A sealed tin of clean-burning oil rendered from cave moss and rendered fat. The smell is smoky but not unpleasant.
Heavy hemp rope with red thread woven through every tenth foot, making distance easier to judge underground.
A box of twelve square-headed iron pitons. Each is stamped with the mark of the local dwarven tradehall.
A compact ration bundle containing hard biscuit, smoked mushrooms, salt pork, and enough bitterroot tea for ten days.
A bundle of twelve short beeswax candles, each marked with a black line indicating one hour of burn time.
A stoppered ceramic flask of lamp oil sealed in a padded leather sleeve. Useful for lighting fires or starting trouble.
A polished tin mug with a folding handle and a small inscription honoring Moradin's forge.
A palm-sized brass disk etched with a simple warning rune. It is popular with prospectors who sleep near unstable tunnels.
A thumb-sized block of enchanted chalk made from limestone dust and silver filings.
A round steel shield with a dark leather grip and a raised central boss. It is plain, dependable, and easy to repair.
A practical suit of riveted chain shirt made for caravan guards and tunnel scouts. The rings are oiled against cave damp.
A canonical healing draught brewed by the shop's cousin in the lower forge district. It tastes of cherries, iron, and pepper.
A peppery tonic made from roasted roots, salt crystals, and a pinch of powdered obsidian. Dwarven miners swear by it on long expeditions.
Lootable Stash
(6)Where The Take Sits
Security Check
On Failure
Estimated haul
244.36 gp
Daily Till
Hilda's Brass Spectacles
Prospector's Stone Pouch
Tradehall Debt Ledger
Silver Hearth Locket
Reserved Alchemist's Fire
Hilda Stonebrow
Shop Atmosphere
“The shop is called The Anvil and Acorn, a low-ceilinged general store built into a natural stone chamber beneath a dwarven tradehall. Its walls are faced with dark granite, its shelves are made from old mine timbers, and every beam is carved with tiny clan marks and practical inventory symbols. A black iron stove keeps the room warm, while a copper pipe carries the smell of baking bread from the neighboring communal kitchen. Customers step over a shallow brass rail at the entrance that catches mud and loose gravel from the street. The proprietor is Hilda Stonebrow, a broad-shouldered shield dwarf with iron-gray braids, a soot-darkened apron, and one cloudy eye from an old cave-in. She is a level 5 dwarf commoner with the habits of a former caravan quartermaster. Hilda speaks plainly, distrusts anyone who haggles over pitons, and gives a small discount to customers who can name their clan, crew, or expedition leader. She records every sale in a neat runic ledger and tests unfamiliar weapons by striking them against an anvil behind the counter. The store carries practical adventuring supplies, basic arms, armor, food, light sources, and a few low-powered custom tools for cave travel. Hilda's apprentice, Pekk Copperthumb, usually handles restocking and watches the front counter. He is an enthusiastic young dwarf who is easily distracted by unusual weapons but knows the shop's inventory by smell. The shop's prices are in D&D 5E coinage: platinum pieces, gold pieces, electrum pieces, silver pieces, and copper pieces. Hilda accepts barter from established miners, but she adds a 10 percent surcharge to purchases made on credit.”
Turn The Anvil and Acorn into a sheet
A high-res, share-ready sheet you can post or print.