The Needle Room
The Needle Room
Stock
14 items · 114 gp
Other
10 items · 5 sp to 40 gp
- Sounding Pole1d4 damage3 gp
- Brass CompassA compact brass compass in a leather case12 gp
- Signal MirrorA signal mirror favored by harbor lookouts and covert…5 sp
- Waterproof Chart WrapProtects paper from spray, mist, and brief immersion2 gp
- Cartographer's Ink KitInk is resistant to smearing when damp after 1 minute of drying8 sp
- Reading LensImproves the clarity of tiny markings at a distance1 gp
- Local Route ChartA chart of the local waters, updated by hand and sold…15 gp
- Harbor Pilot Chart BundlePrizedA larger, more detailed map bundle for experienced captains40 gp
- Bearing CharmA folk charm sold to nervous captains before departure7 sp
- Corrected Tide Ledger CopyA private navigational ledger sold only to trusted…25 gp

Armour
2 items · 4 gp to 6 gp
- Oilskin Seawatch Cloak+1 AC6 gp
- Cork-Lined Work Cap+2 AC4 gp

Potions
1 item · 2 gp
- Motion-Soothe TonicHeals 4 HP2 gp

Weapons
1 item · 2 gp
- Rigging Knife1d4 piercing damage2 gp
Keeper
Maera Quill
Keeper's Species
Human
About
The shop smells of lamp oil, salt water, and old paper. Every wall is crowded with chart tubes, string grids, tide slates, and pinned corrections. The owner mutters at conflicting reef marks, keeps three versions of every local map, and quietly suspects that the sea itself is changing the coastline. Rival navigators visit to argue, captains come in anxious and whispering, and spies browse the shelves pretending to care about compasses. Behind a curtained door, the owner maintains a secret archive of corrected routes and a wall covered in red thread linking charts that disagree about the same reef chain. They are one of the first people to notice the settlement's central mystery, but they will only share that knowledge after trust is earned or a fair price is paid.
Stash
4 items to stealMedia
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