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The Grandest Little Forge - AI-generated fantasy Shop

The Grandest Little Forge

Est. 2026 Dwarf Fighter

The Grandest Little Forge

Every sale includes a blunt lecture about maintenance, balance, and not using a sword as a pry bar. Hadrik refuses to sell a weapon to anyone who cannot name it...

HA

Shopkeeper

Hadrik Coalbraid, a Dwarf Fighter (Lvl 5)

Keeper's Species

Dwarf

6 Weapons3 Armor6 Misc1 PotionsEst. 391 gp

Shop Inventory

(16)
Weapons6

A well-balanced steel blade with a plain ash grip, sold with a worn leather sheath.

Short, broad knives made for close work, belt carry, and throwing.

A compact war pick with a reinforced haft and a wedge-shaped steel point.

A heavy-headed hammer with a short haft, favored by miners, caravan guards, and shield bearers.

A stout light crossbow with iron fittings and a stock shaped for smaller hands.

A fist-sized metal puck with a guarded lever and a blunt striking face, designed for emergencies rather than killing.

The push is caused by a brief burst of stored spring force, not magic.
Armor3

Overlapping iron plates cover the chest and shoulders, with thick leather beneath and broad fittings for dwarf-sized frames.

AC +16

A round iron shield with a raised central boss and a rim designed to catch blades.

AC +2

A hinged shoulder guard linked to a belt clasp, useful for hauling shields, tools, or a wounded companion.

The locking collar clamps around the wearer’s belt or breastplate and is not magical.
Miscellaneous6

Straight-grained arrows with dark fletching, inspected for warped shafts before sale.

A practical repair bundle for armor straps, shields, packs, scabbards, and campsite construction.

A thumb-sized bar of resonant black iron wrapped in felt and stamped with three small dots.

Useful for signaling underground or locating companions in a cavern. The sound does not carry through magical silence.

A cloth sack of dull gray pellets, each marked with a shallow inspection groove.

A compact maintenance roll bound in waxed hide and sized for a traveler's belt.

A brass-bound inspection case used by smiths who buy salvaged arms from adventurers.

Contains a folding magnifier, calipers, a magnet, and a set of maker's-mark rubbings.
Potions1

A small glass vial sealed with red wax and packed in a padded tin sleeve.

Heal 2 HPCanonical Potion of Healing. The red liquid tastes faintly of iron and cinnamon.

Lootable Stash

(6)

Where The Take Sits

The shop's valuables are divided between the front counter, the forge workroom, and a false compartment behind the polearm rack. Money is kept close at hand, while records and clan heirlooms are concealed in places only the staff regularly inspect.
1 Money On Hand2 Personal Item2 Valuable1 Records

Security Check

Dexterity (Sleight of Hand) with thieves' tools, or Dexterity (Stealth) for bypassing the staff and suspended alarm
DC 14

On Failure

A failed theft attempt triggers a suspended chain of iron washers above the rear door. The noise brings Hadrik, his apprentice, and two off-duty caravan guards from the attached bunkroom within 2 rounds. If the party flees, Hadrik identifies the stolen goods by his maker's marks and reports the description to the local watch and nearby dwarf caravans. If the party remains, they are confronted and offered a chance to pay restitution rather than immediately arrested.

Estimated haul

226.8 gp

Money On HandLoot target #1

Counter Drawer Takings

38 gp, 74 sp, and 120 cp
Locked drawer below the front counter
The day's small-coin sales and several deposits from travelers, kept in a locked iron drawer beneath the counter.
Personal ItemLoot target #2

Sarn's Brass Tobacco Box

5 gp for the box, more if the sketch is returned to its owner
Inside the smith's private apron hanging beside the forge
A blackened brass tobacco box containing coarse pipeleaf, a flint striker, and a folded sketch of a mountain tunnel entrance. The sketch is sentimental but may provide a minor adventure hook.
ValuableLoot target #3

Uncut Garnet Payment

75 gp
Beneath the false bottom of the coal scuttle
A thumb-sized uncut garnet purchased as payment for repairing a merchant's ceremonial axe. It is wrapped in wool and hidden inside a coal scuttle.
RecordsLoot target #4

Commission and Debt Ledger

40 gp to a rival smith or fence, though dangerous to possess
False compartment behind the rack of polearms
A ledger listing outstanding debts, special commissions, caravan routes, and the names of customers who have purchased weapons on credit.
ValuableLoot target #5

Founders' Proof Marks

60 gp collectively
Under a loose hearthstone in the workroom
A sealed tin containing three obsolete dwarven proof marks and a broken signet ring from the shop's founding family. Collectors and clan historians would pay for them.
Personal ItemLoot target #6

Mira's Closed-Eye Charm

2 sp
On a cord beneath the apprentice's sleeping pallet
A small iron charm shaped like a closed eye, carried by the apprentice as protection against mine spirits. Its material value is negligible, but stealing it would provoke a personal vendetta.
HA

Hadrik Coalbraid

DwarfFighterLvl 5

Shop Atmosphere

Every sale includes a blunt lecture about maintenance, balance, and not using a sword as a pry bar. Hadrik refuses to sell a weapon to anyone who cannot name its intended use. At sunset, he strikes the forge anvil three times, once for the living, once for the dead, and once for the road between them.
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