Ketch & Coil
Est. 2026 • Human Sailor and Salvage Dealer
Ketch & Coil
Ketch & Coil is a cluttered maritime shop wedged beside Brinewake's fish market, where the air smells of salt, tar, smoked eel, and wet rope. Nets hang from the...
Shopkeeper
Tovin Ketch, a Human Sailor and Salvage Dealer (Lvl 1)
Keeper's Species
Human
Shop Inventory
(17)A practical boarding knife sold to fishers, sailors, and anyone who expects trouble near the water. Each blade bears a different patch of rust or old maker's mark.
A salvaged belaying pin reinforced for use as a weapon. Sailors claim it belonged to a captain who survived three wrecks and vanished during the fourth.
A compact fishing harpoon adapted from an old whaling design. Several are displayed above the counter, each tagged with a handwritten warning about fingers.
Reliable tarred rope with a faint smell of pitch, salt, and smoked kelp. Ketch & Coil keeps dozens of coils hanging from the rafters.
A sturdy brass-and-glass lantern assembled from parts recovered from wrecks. The glass is cloudy, but the light is dependable.
A squat flask of lamp oil sealed against damp air. Tovin sells it by the bottle or by the crate to the fish market and harbor crews.
Tovin found this compass inside a barnacled sea chest pulled from a wreck. He assumes it is a damaged navigational tool, though its needle quietly seeks one of the stolen storm stones.
A battered spyglass once used by a harbor lookout. Tovin refuses to say which ship it came from and claims the answer would reduce its value.
A fisherman's navigation kit for charting shoals, channels, and shifting sandbars around Brinewake. Every kit includes a different set of corrections copied from local boat captains.
A practical repair kit for sails, packs, tarps, and loose boat fittings. The unusual blue thread was made by Ilyra Brasswave and has become popular among the council's investigators.
One of several minor enchanted objects made from wreckage. Tovin calls it a lucky bell, while the council suspects it could expose tampering with sealed records.
Tovin claims it is a harmless salvaged token. Its design matches the mark on a suspicious brass hook locked in the shop's back room.
A cheap, useful compound sold to sailors, merchants, and anyone tired of discovering that their spare socks are floating in their pack.
Waterproof traveling cloaks in muted blue, gray, and faded red. The best ones carry scraps of sail from ships that never returned.
A rough piece of salvaged armor favored by deckhands and caravan guards. It is not elegant, but it has kept many customers from bleeding on the shop floor.
A cheap sailor's remedy sold to passengers before every crossing. It tastes terrible and works well enough to inspire arguments about whether it is magic.
A minor restorative brewed by a village herbalist and bottled at Ketch & Coil. It is popular with fishers who cannot afford a temple healer.
Lootable Stash
(6)Where The Take Sits
Security Check
On Failure
Estimated haul
563.82 gp
Fish Market Cash Pouch
Ketch Family Signet
Salvage and Tide Ledgers
Stormcall Weathervane Records
Marked Brass Boarding Hook
Cracked Stormward Compass
Tovin Ketch
Shop Atmosphere
“Ketch & Coil is a cluttered maritime shop wedged beside Brinewake's fish market, where the air smells of salt, tar, smoked eel, and wet rope. Nets hang from the ceiling, lanterns sway from ceiling hooks, and every available wall space is crowded with coils of line, patched cloaks, harpoons, spyglasses, tide charts, charms against seasickness, and oddities salvaged from wrecks. Rainwater drips through the roof into carefully placed buckets, though Tovin insists the leaks are part of the shop's ventilation system. The proprietor, Tovin Ketch, is a genial, broad-shouldered human with silver-streaked hair, a polished brass tooth, and a talent for remembering exactly what every sailor can afford. He is generous with practical advice and quick to offer credit to fishers, but his eyes sharpen whenever someone mentions rare cargo, old wrecks, or the Cobblehook Corsairs. Tovin wants Brinewake protected, yet he is tempted by the money that could be made selling valuable information to merchants, privateers, or even the pirates themselves. Ketch & Coil supplies much of the village's working economy. Fishers buy rope and oil before dawn, the tavern's sailors trade salvage stories for discounts, and the council has begun quietly questioning Tovin about artifacts that appeared in his inventory after recent storms. A local NPC who can interpret magical weather may recognize the compass, the mineral dust on the brass hook, or the unusual language in the Stormcall records. That interpreter can explain that the village's magical weathervane protects Brinewake by channeling the power of two enchanted stones, both of which were stolen by the Cobblehook Corsairs. The shop's most important object is the Cracked Stormward Compass, which Tovin believes is a damaged navigational instrument. In truth, its needle points toward whichever stolen magical stone is nearest. The locked back room contains old records about the Stormcall Weathervane and a suspicious brass hook bearing the Cobblehook Corsairs' mark. Tovin keeps the room locked because he fears the council will seize his salvage, though he also suspects someone has been searching the shop after dark. At night, the storm outside sometimes causes the compass to twitch, and the hanging lanterns all swing toward the same unseen direction.”
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