Ketch & Coil
Ketch & Coil
Stock
17 items · 408 gp
Other
10 items · 1 sp to 250 gp
- Tarred Hemp Rope, 50 FeetReliable tarred rope with a faint smell of pitch, salt1 gp
- Stormglass LanternThe flame remains lit in heavy rain unless fully submerged.8 gp
- Lamp Oil FlaskA squat flask of lamp oil sealed against damp air1 sp
- Cracked Stormward CompassPrizedTovin found this compass inside a barnacled sea chest…250 gp
- Salvager's SpyglassA battered spyglass once used by a harbor lookout25 gp
- Brinewake Sounding KitA fisherman's navigation kit for charting shoals, channels10 gp
- Sailmaker's Pocket KitA practical repair kit for sails, packs, tarps3 gp
- Wreckglass TelltaleOne of several minor enchanted objects made from wreckage35 gp
- Unclaimed Corsair TokenTovin claims it is a harmless salvaged token15 gp
- Quickseal Tar-WaxA cheap, useful compound sold to sailors, merchants3 sp

Weapons
3 items · 2 gp to 12 gp
- Salvaged Sailor's Knife1d4 damage2 gp
- Wreckwood Belaying Pin1d6 damage6 gp
- Shortline Harpoon1d6 damage12 gp

Armour
2 items · 5 gp to 25 gp
- Waxed Sailcloth Cloak+1 AC5 gp
- Patchwork Deck Vest+1 AC25 gp

Potions
2 items · 5 sp to 10 gp
- Seasickness Charm SachetA cheap sailor's remedy sold to passengers before every…5 sp
- Dockside RestorativeHeals 2 HP10 gp
Keeper
Tovin Ketch
Keeper's Species
Human
About
Ketch & Coil is a cluttered maritime shop wedged beside Brinewake's fish market, where the air smells of salt, tar, smoked eel, and wet rope. Nets hang from the ceiling, lanterns sway from ceiling hooks, and every available wall space is crowded with coils of line, patched cloaks, harpoons, spyglasses, tide charts, charms against seasickness, and oddities salvaged from wrecks. Rainwater drips through the roof into carefully placed buckets, though Tovin insists the leaks are part of the shop's ventilation system. The proprietor, Tovin Ketch, is a genial, broad-shouldered human with silver-streaked hair, a polished brass tooth, and a talent for remembering exactly what every sailor can afford. He is generous with practical advice and quick to offer credit to fishers, but his eyes sharpen whenever someone mentions rare cargo, old wrecks, or the Cobblehook Corsairs. Tovin wants Brinewake protected, yet he is tempted by the money that could be made selling valuable information to merchants, privateers, or even the pirates themselves. Ketch & Coil supplies much of the village's working economy. Fishers buy rope and oil before dawn, the tavern's sailors trade salvage stories for discounts, and the council has begun quietly questioning Tovin about artifacts that appeared in his inventory after recent storms. A local NPC who can interpret magical weather may recognize the compass, the mineral dust on the brass hook, or the unusual language in the Stormcall records. That interpreter can explain that the village's magical weathervane protects Brinewake by channeling the power of two enchanted stones, both of which were stolen by the Cobblehook Corsairs. The shop's most important object is the Cracked Stormward Compass, which Tovin believes is a damaged navigational instrument. In truth, its needle points toward whichever stolen magical stone is nearest. The locked back room contains old records about the Stormcall Weathervane and a suspicious brass hook bearing the Cobblehook Corsairs' mark. Tovin keeps the room locked because he fears the council will seize his salvage, though he also suspects someone has been searching the shop after dark. At night, the storm outside sometimes causes the compass to twitch, and the hanging lanterns all swing toward the same unseen direction.
Stash
6 items to stealMedia
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