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The Scriveners' Yard - AI-generated fantasy Shop

The Scriveners' Yard

Est. 2026 Human Magewright

The Scriveners' Yard

The shop smells of lamp oil, wet leather, and old paper. Every wall is covered with patched shelves, but the shelves are arranged by practical danger rather tha...

SA

Shopkeeper

Sadaq of Lyrandar's Old Counting Road, a Human Magewright (Lvl 5)

Keeper's Species

Human

5 Misc10 MiscEst. 692 gp

Shop Inventory

(15)
Miscellaneous5

A stoppered glass vial of black ink, salvaged from a Brelish clerk's office and diluted slightly to stretch scarce supplies.

Ragged but serviceable parchment cut from old account books, military forms, and unused salvage manifests.

A waxed leather sleeve with a drawstring mouth, sized for maps and spell scrolls. Popular with Salvagers entering the Gray.

A brass stylus mounted in a cracked wooden handle, its nib etched with tiny geometric grooves that help guide a steady hand.

A custom packet of bitter herbal paste and powdered charcoal, sold as a precaution against ruin dust and leaking alchemical stores.

For 1 hour, the user has advantage on one saving throw against inhaled poison, smoke, or airborne dust.
Miscellaneous10

A canonical cantrip spell scroll written in cramped lettering on unusually thin paper.

The paper glows with pale blue light in a 20-foot radius and dim light for another 20 feet.

A canonical 1st-level spell scroll, written in several overlapping scripts and accompanied by a tiny pronunciation guide.

For 1 hour, the reader understands the literal meaning of spoken language and written text, but not coded messages or magical symbols.

A canonical 1st-level spell scroll sealed with red thread. The ink briefly shimmers when brought near an enchanted object.

For 10 minutes, the reader senses magic within 30 feet and can use an action to see a faint aura around visible magical creatures or objects.

A canonical 1st-level spell scroll prepared for appraisal work. Its margins contain tiny notes about common Cyrean military enchantments.

The reader learns the properties of one magical item, including how to use it, or learns whether an object is disguised by magic.

A custom salvage cipher scroll based on comprehend languages. It is designed to help one person read strange labels without making the text intelligible to everyone nearby.

The writing can be read only by creatures that have touched the scroll within the last minute.

A canonical 1st-level spell scroll with a practical use among Salvagers who need an extra pair of invisible hands in unstable ruins.

The servant has a faint metallic outline and can manipulate objects normally, but it cannot carry more than 30 pounds.

A canonical 2nd-level spell scroll, expensive because it is useful for bypassing guards, suppressing alarms, and surviving certain Mournland phenomena.

Creates a 20-foot-radius sphere of magical silence for up to 10 minutes with concentration.

A canonical 3rd-level spell scroll kept behind the counter for expeditions expecting magical storms, alchemical hazards, or damaged arcane machinery.

For up to 1 hour with concentration, the target gains resistance to one chosen damage type: acid, cold, fire, lightning, or thunder.

A custom 2nd-level scroll commissioned by caravans crossing exposed ground near the Mournland. The spell is useful, but its narrow purpose keeps it within the reach of a level 5 party.

Creates a 20-foot-radius cylinder of strong wind for up to 10 minutes with concentration. Ranged weapon attacks through it have disadvantage, and smoke or gas is dispersed.

A custom 1st-level scroll adapted from old military observation techniques. It does not penetrate magical darkness or invisible creatures.

For 10 minutes, the user can see normally through nonmagical fog, smoke, dust, and similar obscurement within 60 feet.

Lootable Stash

(5)

Where The Take Sits

The shop's valuables are divided between the front counter, a cramped rear workroom, and a concealed shelf compartment. Sadaq keeps the most incriminating records separate from the sale stock, while the reserved scrolls are hidden in plain sight among mundane papers.
1 Money1 Personal Item2 Valuable1 Records

Security Check

Dexterity check with thieves' tools, followed by a DC 13 Wisdom (Perception) check to notice the counter bell and concealed compartment
DC 15

On Failure

A failed theft attempt triggers a spring-loaded bell hidden beneath the counter. Sadaq immediately bars the front door with a magewright's locking rod and calls for the nearest Salvation guards. If the party flees, Sadaq records their descriptions and quietly informs the Salvager crews that their credit is no longer trusted.

Estimated haul

291.67 gp

MoneyLoot target #1

Day's Receipts

38 gp, 14 sp, and 27 cp
A locked iron cashbox beneath the counter
The day's takings, mostly from cheap cantrip scrolls, parchment, and emergency salvage supplies. The coins are wrapped in separate cloth rolls because the shopkeeper dislikes loose change.
Personal ItemLoot target #2

Brass Memory Locket

2 gp as brass, much more to its owner
On Sadaq's neck beneath his shirt
A small brass locket containing a faded image of Sadaq's former writing partner, who disappeared during the Last War. It has little resale value but considerable emotional importance.
ValuableLoot target #3

Cyran Scriptglass Shard

75 gp
Inside a padded specimen drawer in the rear workroom
A thumb-sized shard of smoky crystal recovered from a ruined Cyrean scriptorium. It is not strongly magical, but collectors and artificers may pay for its unusual internal fracture pattern.
RecordsLoot target #4

Salvage Credit Ledger

100 gp to an interested buyer, or leverage against several local merchants
Under a false bottom in the tallest shelf behind the counter
A stitched ledger listing which Salvager crews bought which maps, scrolls, and recovered documents. It includes debts, suspected smugglers, and the names of two customers who sold restricted military papers.
ValuableLoot target #5

Reserved Expedition Scrolls

75 gp total
A narrow wall compartment behind a hanging rack of blank parchment
Three sealed 1st-level spell scrolls awaiting payment from a returning expedition. The spells are detect magic, comprehend languages, and unseen servant.
SA

Sadaq of Lyrandar's Old Counting Road

HumanMagewrightLvl 5

Shop Atmosphere

The shop smells of lamp oil, wet leather, and old paper. Every wall is covered with patched shelves, but the shelves are arranged by practical danger rather than spell level: fire magic is kept far from oil, thunder magic is stored in the stone alcove, and anything recovered from the Gray is wrapped in waxed cloth. Customers must place one coin on the counter before touching a scroll, a habit Sadaq claims prevents accidental activation. He gives returning Salvagers a small discount, but only if they bring back usable paper, ink, or records. Once each day, one scroll is marked with a tiny blue triangle. Sadaq does not explain the mark, though it identifies stock that has been inspected for latent Mournland contamination.
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