Skip to content
Create
The Uncommon Moth General Store - AI-generated fantasy Shop

The Uncommon Moth General Store

Est. 2026 Human Commoner

The Uncommon Moth General Store

The Uncommon Moth is a narrow, overstuffed general store built into the ground floor of a leaning timber house. Bundles of rope hang from ceiling beams, sacks o...

NE

Shopkeeper

Nella Voss, a Human Commoner (Lvl 1)

Keeper's Species

Human

3 Weapons2 Armor9 Misc1 PotionsEst. 116 gp

Shop Inventory

(15)
Weapons3

A balanced blade with a small ring pommel and a sheath worn at the hip. Sold to travelers, farmers, and adventurers alike.

A stout hatchet suitable for chopping firewood or facing down a roadside menace.

A compact shortbow made from seasoned ash, sold with a leather grip and a dozen arrows.

Armor2

Padded leather armor reinforced with stitched strips of boiled hide. It is practical, quiet, and easy to repair.

AC +11

A round wooden shield painted with the shop's faded blue door emblem.

AC +2
Miscellaneous9

Hardtack, dried fruit, smoked beans, and a pinch of salt wrapped in waxed cloth.

A thick leather container with a wooden stopper and a loop for attaching it to a pack.

A hooded metal lantern with three flasks of oil included.

Coarse, dependable rope with knots tied every ten feet to make climbing easier.

A stubby beeswax candle marked with a red thread. The flame burns steadily even in a light breeze.

Creates bright light in a 20-foot radius and dim light for an additional 20 feet.

A small gray pellet wrapped in paper. It tastes terrible but is popular with sailors and caravan guards.

Grants advantage on one check made to resist ordinary nausea caused by spoiled food, foul smells, or motion.

An inexpensive novelty from an unknown peddler. Every token bears a different color and no two moth stamps are quite alike.

Once, the holder can crush it to produce a harmless puff of colored smoke, sufficient to signal nearby allies.

A traveler's repair kit assembled from leftovers and sold in a little tin marked with painted stars.

A cloudy green bottle purchased from a hedge alchemist. Its unreliable reaction makes it more curiosity than true safeguard.

The glass changes color slightly when exposed to poison, though it does not identify the poison or guarantee detection.
Potions1

A canonical potion of healing with an amber color and a sharp scent of cinnamon and mint.

Heal 2 HPMagical healing. The bottle glows faintly when shaken.

Lootable Stash

(5)

Where The Take Sits

Most valuables are divided between the locked cabinet in the rear storeroom and a false-bottomed drawer in Nella's office. The shop has one front entrance, a narrow back door, crowded aisles, and a bell system rigged beneath the counter.
1 Money1 Personal Item2 Valuable Goods1 Records

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 13

On Failure

A failed theft attempt causes a string of brass bells beneath the counter to ring. Shopkeeper Nella Voss locks the front door, releases her trained mastiff from the back room, and shouts for the nearby watch. If the party flees, Nella later circulates their descriptions among caravan guards and refuses service to anyone associated with them.

Estimated haul

216.33 gp

MoneyLoot target #1

Daily Till

18 gp, 46 sp, and 73 cp
Locked beneath the main counter, hidden behind a stack of flour ledgers
A leather cashbox containing the day's ordinary sales, mostly silver and copper with a few gold pieces reserved for restocking supplies.
Personal ItemLoot target #2

Nella's Keepsakes

6 gp as jewelry, though its sentimental value is much higher
Inside a false-bottomed drawer in the cramped office behind the shelves
Nella's brass spectacles, a small family locket, and a ring of three iron keys. The locket contains a painted portrait of her late sister.
Valuable GoodsLoot target #3

Apothecary's Reserve

150 gp total
In a locked wooden cabinet beneath sacks of grain in the rear storeroom
A bundle of six sealed vials of genuine healing draughts purchased from a licensed apothecary. They are clearly labeled and worth more than the shop's usual stock.
RecordsLoot target #4

Black-Tally Ledger

25 gp to a rival merchant or criminal organization, little value to ordinary buyers
Wrapped in oilcloth beneath a loose floorboard in the office
A weather-stained ledger listing caravan routes, supply deliveries, unpaid debts, and the names of several local smugglers who use the shop as an innocent meeting point.
Valuable GoodsLoot target #5

Blue Shrine Fragment

12 gp to a collector or local historian
Displayed in a dusty curiosity tray near the front window
A palm-sized piece of pale blue glass that came in with a shipment of curiosities. It is not magical, but it may be a fragment of an old stained-glass window from a ruined shrine.
NE

Nella Voss

HumanCommonerLvl 1

Shop Atmosphere

The Uncommon Moth is a narrow, overstuffed general store built into the ground floor of a leaning timber house. Bundles of rope hang from ceiling beams, sacks of grain crowd the walls, and shelves hold everything from cookware and lamp oil to cheap knives, travel blankets, chalk, soap, fishing hooks, and strange objects with uncertain origins. A blue-painted moth appears on nearly every label, though the symbol is slightly different on each one. The air smells of cedar, flour, lamp oil, and dried herbs. The proprietor, Nella Voss, is a sharp-eyed human woman in her late fifties with silver-streaked black hair, a patched green waistcoat, and a brass key ring tied to her belt. She remembers every customer's face and nearly every debt. Nella is friendly but impossible to flatter, and she insists that unusual merchandise is not cursed unless it starts whispering. Her elderly mastiff, Button, sleeps beneath the counter and wakes whenever anyone touches a locked cabinet. The shop's motto, painted crookedly above the door, reads: 'If we do not have it, you probably do not need it.'
Visual sheet

Turn The Uncommon Moth General Store into a sheet

A high-res, share-ready sheet you can post or print.