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The Brass Thimble General Store - AI-generated fantasy Shop

The Brass Thimble General Store

Est. 2026 Human Commoner

The Brass Thimble General Store

The Brass Thimble General Store occupies a narrow, leaning timber building at the edge of the market square. Its front room smells of lamp oil, dried herbs, lea...

JE

Shopkeeper

Jessa Tallow, a Human Commoner (Lvl 1)

Keeper's Species

Human

3 Weapons1 Misc3 Armor1 Potions9 MiscEst. 127 gp

Shop Inventory

(17)
Weapons3

A balanced little blade suitable for cutting rope, preparing food, or defending against rats and road thieves.

A stout iron handaxe with a serviceable wooden haft. The edge is practical rather than elegant.

A plain hunting bow made from ash, sold with a leather grip and a small bundle of arrows.

Miscellaneous1

Straight-shafted arrows with iron heads. Most are fletched with common brown or gray feathers.

Armor3

A padded coat reinforced at the shoulders and ribs. It is warm, noisy, and better than traveling unarmored.

AC +11

A well-oiled leather jerkin with matching bracers. The stitching is sturdy enough for ordinary adventuring.

AC +12

A round wooden shield painted with the faded emblem of a local river guild.

AC +2
Potions1

A red liquid in a stoppered glass vial, brewed from common herbs and a trace of restorative magic.

Heal 2 HPMagical healing. A faint herbal scent lingers after drinking.
Miscellaneous9

A durable canvas pack with leather straps, two side pockets, and a stitched rain flap.

A practical bundle assembled for travelers who need to leave town quickly and cheaply.

Resin-soaked wooden torches tied in bundles of five. The storekeeper guarantees they will burn even in light rain.

A battered tinderbox that has clearly been used often but still sparks reliably.

A compact brass padlock with a stubborn little mechanism and a key on a red cord.

Rough hemp rope sold in tightly coiled lengths, with the ends sealed in wax against fraying.

A stoppered clay flask of lamp oil, useful for lighting, maintenance, or setting a very small fire.

Flammable. Can be ignited as an improvised hazard.

A cheap traveler’s comfort kit assembled by the shopkeeper's sister. Not magical, but surprisingly effective against smoke and stable odors.

The salve grants advantage on the next Constitution saving throw made against an unpleasant smell within 1 hour. One use.

A plain doorstop wedge, carried by merchants, caravan guards, and anyone who has learned to distrust dungeon doors.

Provides advantage on one Strength check made to keep a door from closing or to jam a simple door. One use before repositioning.

Lootable Stash

(5)

Where The Take Sits

The shop's most valuable goods are divided between the false-bottom cash drawer beneath the front counter, an iron cashbox in the rear storeroom, and a locked desk in the owner's tiny office. The back room is cluttered with crates, flour sacks, lamp oil, and hanging bundles of tools, making quiet movement difficult.
1 Money On Hand1 Personal Item2 Valuable Goods1 Records

Security Check

Dexterity (Sleight of Hand) or Dexterity with thieves' tools
DC 12

On Failure

A failed theft attempt causes a string of brass bells beneath the counter to ring. Old Jessa shouts for the neighboring watch patrol while her nephew blocks the front door with a flour barrel. If the party flees, their descriptions are circulated among nearby merchants, imposing disadvantage on the next Charisma check made to purchase goods in the settlement.

Estimated haul

221.53 gp

Money On HandLoot target #1

Daily Till

18 gp, 47 sp, and 83 cp
False-bottom drawer beneath the main counter
A leather purse containing the day's small sales, mostly copper and silver with a few gold pieces. It is kept beneath the counter inside a false-bottom drawer.
Personal ItemLoot target #2

Jessa's Locket and Shop Knife

3 gp in materials, considerably more to Jessa
A pegboard and personal shelf behind the counter
Jessa's brass spectacles, a bone-handled folding knife, and a faded locket containing a miniature portrait of her late husband. The locket has sentimental value but little resale value.
Valuable GoodsLoot target #3

Emergency Potion Reserve

150 gp total
Locked iron cashbox beneath a stack of flour sacks in the rear storeroom
Three sealed vials of genuine healing potion reserved for emergencies and wealthier customers. They are wrapped in wool and stored in a locked iron cashbox.
RecordsLoot target #4

Merchant's Ledger

10 gp to a rival merchant or criminal intermediary
Locked desk in the cramped office behind the storeroom
A ledger listing customer names, debts, caravan arrivals, and recent purchases. It could expose which locals are buying weapons, poisons, or suspicious quantities of rope and oil.
Valuable GoodsLoot target #5

Caravan Trade Tokens

35 gp
Hidden beneath loose floorboards in the office
A sealed packet of trade bars and stamped coins received from a passing caravan. The markings identify a regional trading company and may be useful as proof of payment or ownership.
JE

Jessa Tallow

HumanCommonerLvl 1

Shop Atmosphere

The Brass Thimble General Store occupies a narrow, leaning timber building at the edge of the market square. Its front room smells of lamp oil, dried herbs, leather, and fresh sawdust. Goods hang from every wall: coils of rope, cooking pots, shovels, lanterns, blankets, cheap weapons, and bundles of travel supplies. A handwritten sign above the counter reads, "If It Fits in a Pack, We Probably Have It." The proprietor, Jessa Tallow, is a sharp-eyed human woman in her late fifties with iron-gray hair, a green wool vest, and a brass thimble worn on a cord around her neck. She remembers every customer, every debt, and every item that leaves the premises. Jessa is friendly to honest travelers, suspicious of masked strangers, and willing to offer a modest discount to anyone who helps unload a wagon. Her teenage nephew Pell works the storeroom and pretends not to listen to conversations, though he hears nearly everything. The shop carries ordinary adventuring gear, basic weapons, inexpensive armor, food, tools, and a few potions obtained through trusted caravan merchants. Jessa keeps the best stock out of sight and only reveals it after asking where the customer is headed and whether they know how to use it safely.
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