The Emberglass Apothecary
Est. 2026 • Aged bronze dragonborn Alchemist and retired traveling artificer
The Emberglass Apothecary
The shop is called The Emberglass Apothecary, a cramped but immaculate alchemist's shop wedged against the older neighboring storefront run by the same elderly ...
Shopkeeper
Vaerix Ember-Soot, a Aged bronze dragonborn Alchemist and retired traveling artificer (Lvl 8)
Keeper's Species
Aged bronze dragonborn
Shop Inventory
(13)A stoppered glass vial containing pale green acid that hisses against metal and leaves smoking trails on stone.
A ceramic flask of amber fluid that clings to whatever it strikes and burns with an unnaturally persistent flame.
A custom item made from a dragonborn's shed scale, powdered quartz, and compressed alchemical vapor. It pops like a miniature thunderclap when shattered.
Ruby-red liquid that swirls toward the drinker's hand, warm and faintly sweet with a cinnamon aftertaste.
A thicker crimson potion suspended in a reinforced bottle, reserved for adventurers who expect injuries more serious than cuts and bruises.
A cloudy silver tonic with a bitter smell of burnt herbs, sealed beneath a strip of dragonhide parchment.
A small black vial whose contents cling to a blade in glossy beads. The label warns that this is for battlefield use only.
Clear lamp oil with a golden sheen, sold in squat bottles wrapped in waxed cloth to prevent accidental breakage.
A blue-gray tablet stamped with a tiny eye. It smells of mint, ash, and rain on hot stone.
A tin of pearlescent paste that expands into crackling white foam when exposed to air. Popular with explorers entering ancient ruins.
A cheap field kit assembled from mismatched bottles and salvaged corks. Every piece bears a different warning symbol.
Paper packets of salt, powdered charcoal, chalk, dried citrus peel, and fragrant leaves, sold from a wooden drawer marked 'Probably Harmless.'
A portable brass-bound case containing carefully fitted glassware. The interior smells faintly of cinnamon, smoke, and old parchment.
Lootable Stash
(6)Where The Take Sits
Security Check
On Failure
Estimated haul
695.37 gp
Cashbox of Daily Sales
Dragonborn's Inspection Monocle
Elemental Amber Reagent
Restricted Reagent Ledger
Dragon's Blood Vials
Family Correspondence Bundle
Vaerix Ember-Soot
Shop Atmosphere
“The shop is called The Emberglass Apothecary, a cramped but immaculate alchemist's shop wedged against the older neighboring storefront run by the same elderly dragonborn owner, Vaerix Ember-Soot. The two businesses share a cellar, a service corridor, and a lifetime of accumulated clutter. Shelves climb to the ceiling, crowded with colored liquids, preserved insects, mineral samples, bundles of herbs, and corked jars labeled in three different scripts. Copper pipes run along the walls and carry warm vapor from the cellar stills, keeping the shop pleasantly heated even in winter. The air smells of cinnamon, sharp vinegar, singed paper, and rain on stone. A row of dragonborn skull-shaped masks hangs above the counter, each one a theatrical safety mask used during experiments. Vaerix is a hunched, bronze-scaled dragonborn with cloudy amber eyes, a scorched apron, and a voice like gravel in a clay pot. Age has made him slow but not inattentive. He keeps a ledger of every customer, remembers the ingredients in every purchase, and becomes intensely suspicious of anyone who asks for poison without first buying something mundane. His neighboring shop sells practical curios, repaired adventuring equipment, and odd imported goods, so he often sends customers back and forth between the two storefronts. Vaerix offers a discount of 5 percent to customers who bring him rare monster parts, intact venom glands, or unusually clean glassware. He also insists that every potion purchaser listen to a short safety lecture, which he delivers with the solemnity of a temple sermon. The shop is suitable for a party of level 8 because it carries reliable healing, battlefield utility, defensive consumables, and a few custom tools without stocking unrestricted high-level magic or encounter-ending effects. Custom items are deliberately limited, temporary, and situational.”
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