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The Bell and Broom - AI-generated fantasy Shop

The Bell and Broom

Est. 2026 Human Commoner

The Bell and Broom

The shop is called The Bell and Broom because two rival businesses, a bellmaker's stall and a sweeping-supplies shop, were forced into one lease after a fire de...

YO

Shopkeeper

Yorik, a Human Commoner (Lvl 2)

Keeper's Species

Human

1 Weapons2 Armor1 Potions8 MiscEst. 108 gp

Shop Inventory

(12)
Weapons1

A practical steel blade with a serviceable leather grip, commonly carried by caravan guards and town watchmen.

Armor2

A round wooden shield faced with painted rawhide and fitted with an iron boss.

AC +2

Quilted cloth armor reinforced with leather strips, suitable for travelers who need protection without much weight.

AC +11
Potions1

A small glass vial of ruby-red liquid, kept behind the counter in a padded wooden rack.

Heal 2 HPMagical healing; red liquid glimmers when shaken. Requires an action to drink or administer in D&D 5E combat.
Miscellaneous8

A waxed leather container with a corked wooden stopper, useful on the road or in the dungeon.

A sturdy hemp sack with reinforced seams and a loop for hanging from a pack or saddle.

A thick tallow candle wrapped in oilcloth to keep it dry during travel.

A compact bundle of humble necessities, tied together with red cord and priced to move before a journey.

Custom travel bundle assembled for adventurers and peddlers.

A thumb-sized clay pot containing a harsh paste intended to sting the eyes and nose of an enemy struck by the treated weapon.

Nonmagical irritant made from bitterroot and powdered pepper. Does not stack with itself.

A blue-gray wax sold to cautious couriers who want to know whether someone has disturbed their goods.

Custom tracking aid; grants no bonus to checks and cannot reveal the identity of the person who applied it.

A battered canvas roll of climbing and camp hardware, each piece stamped with a tiny broom mark.

Custom tool assortment. The rope is ordinary hempen rope.

A folded sheet of reasonably clean parchment, sold individually for travelers who forgot their writing supplies.

Lootable Stash

(5)

Where The Take Sits

The shop is built around a crowded ground-floor sales room with a narrow rear aisle, a loft sleeping area, and a locked strongbox hidden beneath the back shelving. Most valuable goods are kept behind the counter, while records and emergency medicines are concealed below it.
1 Money1 Personal Item1 Valuable Records1 Trade Goods1 Valuable Object

Security Check

Dexterity check with thieves' tools
DC 14

On Failure

A failed theft attempt triggers a concealed bell cord beneath the counter. Yorik shuts and bars the front door, then calls for the nearest town watch while using stacked crates and a narrow rear aisle to delay escape. If the party fails by 5 or more, one character is caught with a hand inside the locked strongbox and the shopkeeper recognizes the thief. If they fail by less than 5, they may flee, but the bell alerts nearby witnesses and gives the watch a clear description.

Estimated haul

342.71 gp

MoneyLoot target #1

Counter Till

23 gp, 14 sp, 31 cp
A locked drawer beneath the front counter, protected by a simple iron lock and hidden behind a false stack of invoices.
The day's small-change reserve, mostly copper and silver from ordinary trade, with a few gold coins mixed in.
Personal ItemLoot target #2

Yorik's Keepsakes

3 gp total, though the sentimental value is much greater
Inside a cedar box beneath the shopkeeper's cot in the cramped sleeping loft above the sales floor.
A worn brass compass, a folded family prayer strip, and a small pouch containing three polished river stones. The items have little resale value but matter deeply to the shopkeeper.
Valuable RecordsLoot target #3

Credit Ledgers

40 gp to an interested creditor or rival merchant
Wrapped in oilcloth inside the rear strongbox beneath the inventory shelves.
Several ledgers record credit extended to caravaners, expected deliveries, and the names of customers who owe money. A fence might pay for the information, though using it openly could attract attention.
Trade GoodsLoot target #4

Emergency Medicine Case

260 gp retail value
In a concealed compartment beneath the counter, protected by a simple lock and a strip of Tamper-Seal Wax.
A locked case containing two Potions of Healing reserved for travelers with urgent need, plus four vials of antitoxin kept for local hunters and guards.
Valuable ObjectLoot target #5

Cracked Silver Mirror

15 gp
Hung behind a curtain in the loft, among Yorik's personal belongings.
A silvered brass hand mirror with a cracked corner, once used by a traveling apothecary. It is attractive enough to sell and distinctive enough to be recognized if fenced nearby.
YO

Yorik

HumanCommonerLvl 2

Shop Atmosphere

The shop is called The Bell and Broom because two rival businesses, a bellmaker's stall and a sweeping-supplies shop, were forced into one lease after a fire destroyed both storefronts. Outsiders insist the name refers to a bell swept from a roof during the fire, but no such bell ever existed. The cramped store smells of lamp oil, leather, dried herbs, and old cedar. Goods hang from ceiling beams, crowd the shelves, or fill labeled crates beneath the counter. Every item has a small inked mark showing whether it is paid for, promised to a customer, or reserved for an emergency. Yorik refuses to sell on credit without a witness, but he quietly rounds prices down for families traveling after a fire, flood, or raid.
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