Silt & Relic
Shop · kept by Merrin Silt
Silt & Relic
The shop smells of brine, peat smoke, and wet rope.
Stock
17 items · 55 gp
Other
10 items · 1 cp to 5 gp
- Healer's KitA compact kit for treating cuts, bites5 gp
- Fishing TackleUseful for local fishing and emergency snare work.1 gp
- Hemp Rope, 50 ft.Floats for a short while if dropped in still water.1 gp
- Torches, 6A bundle of six torches1 cp
- Oil FlaskUseful for signaling across fog-choked water.1 sp
- Watertight SatchelProtects contents from spray and marsh damp.2 gp
- Mess KitMakes travel meals less miserable.2 sp
- Rations, 1 dayTastes faintly of smoke and pepper.5 sp
- Blackvale Reed CharmA local charm said to keep the marsh from swallowing its own6 sp
- Silt BellA rusted handbell once used to warn ferries of shoals1 gp

Weapons
4 items · 1 sp to 25 gp
- Dagger1d4 piercing damage2 gp
- Club1d4 bludgeoning damage1 sp
- Light CrossbowPrized1d8 piercing damage25 gp
- Net1d6 piercing damage1 gp

Armour
2 items · 5 gp to 10 gp
- Leather ArmorAC 1110 gp
- Shield+2 AC5 gp

Potions
1 item · 3 sp
- Marsh SalveHeals 1 HP3 sp
Keeper
Merrin Silt
Beastfolk · Ferryman-Broker · Level 2
Keeper's Species
Beastfolk
About
The shop smells of brine, peat smoke, and wet rope. Hanging bones and rusted bells sway over damp crates of recovered cargo. The proprietor keeps polite rivalry with the shop across the street, undercuts them on salvage, and quietly trades information with the tavern in exchange for introductions and rumor. Prices are fair, but the owner always asks what was seen on the Blackvale marshes before naming a final number.
Stash
4 items to stealThe stash · GM only
Media
0 imagesNo images yet.
Visual sheet
Turn Silt & Relic into a sheet
A high-res, share-ready sheet you can post or print.