The Door That Kept Walking
Est. 2026 • Kobold Rogue
The Door That Kept Walking
The shop is called The Door That Kept Walking, a name born from one incident that outsiders always get wrong. Locals claim the original storefront walked away f...
Shopkeeper
Kett, a Kobold Rogue (Lvl 5)
Keeper's Species
Kobold
Shop Inventory
(16)A balanced dagger with a bone or horn handle. Several nearly identical daggers occasionally blink when left unattended.
A practical handaxe, kept sharp by a small mimic that follows the display rack with a whetstone tongue.
A plain quarterstaff made from dark, seasoned wood. One end has been chewed into a vaguely smiling face.
A short blade with a yellowed handle. Its squeak is embarrassing, effective, and apparently impossible to suppress.
A serviceable leather cuirass with mismatched buckles and pockets sewn into places armor should not have pockets.
A wooden shield reinforced with iron bands. Its painted heraldry changes whenever nobody is looking directly at it.
A red potion in a stoppered glass vial. The liquid ripples toward nearby injuries and is a standard healing draught.
A green tonic with a bitter herbal smell. The label has been rewritten six times because the original label was eaten.
A clay bead that pops when crushed. The mimics insist it is not smoke, but a very shy cloud.
A small brass button stamped with an eye. When pressed, it produces one carefully chosen distraction, such as footsteps, a dropped coin, or a muffled shout.
A sturdy canvas sack with a drawstring made from braided catgut. It is mundane, though it sometimes sighs when overfilled.
A battered wooden chest with iron fittings. The chest is not a mimic, but several mimics treat it as an honorary cousin.
Iron pitons, useful for climbing, securing doors, and making suspicious furniture stay where it is put.
A coil of hemp rope with three knots that are not where the buyer tied them.
A roll of clean bandages, salve, and bitter-smelling herbs. The package occasionally tightens its own knots.
A gray scarf threaded with silver fibers. It becomes slightly transparent when held against a shadow.
Lootable Stash
(5)Where The Take Sits
Security Check
On Failure
Estimated haul
490.77 gp
Kett's Daybox
Kett's Pocket Things
The First Bright Clasp
The Moving Ledger
Emergency Bottles
Kett
Shop Atmosphere
“The shop is called The Door That Kept Walking, a name born from one incident that outsiders always get wrong. Locals claim the original storefront walked away from a fire and never returned. In truth, a terrified mimic colony dragged the building's front door through three alleys while fleeing a torch-wielding mob, and the door became the colony's oldest shared memory. The shop appears wherever the party has a pressing need, though it may first manifest as a freestanding door, a stack of crates, or an ordinary-looking stall. The shelves are crowded with mundane goods, half-labeled relics, travel supplies, and items that subtly shift position when nobody watches. Small mimics serve as clerks, stockers, and security. They imitate baskets, stools, boxes, hat stands, and display racks, communicating through clicks, throat noises, and brief changes in texture. Haggling is possible, but insulting an item causes every nearby object to develop teeth. The main shopkeeper is Kett, a broad-shouldered kobold who wears a patched brown coat and acts as the colony's negotiator. Kett is not the owner in the legal sense. The entire building is the owner, while Kett handles speech, contracts, and customers who prefer not to bargain with furniture. The shop's older mimics remember customers by scent and footsteps, so returning buyers may find goods already arranged near the entrance. Names in the shop follow two old naming habits. The shop's name refers to a single misunderstood event, while several stock labels are worn-down corruptions of older words from a dead trade language once used by caravan merchants.”
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