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Leech Bend Forge - AI-generated fantasy Shop

Leech Bend Forge

Est. 2026 Mountain Dwarf Fighter

Leech Bend Forge

The forge stands where the road makes a hard bend around a low black rock, and the locals call it Leech Bend because swarms of stubborn marsh leeches gather in ...

KK

Shopkeeper

Kkruv, a Mountain Dwarf Fighter (Lvl 5)

Keeper's Species

Mountain Dwarf

5 Weapons4 Armor1 Misc1 Potions3 MiscEst. 1.7k gp

Shop Inventory

(14)
Weapons5

A dependable ash-shafted spear with a leaf-shaped iron head. The smith keeps several balanced for militia service and adventuring alike.

Compact hatchets with broad working blades. They are meant for both camp chores and close fighting.

A straight, serviceable sword with a leather-wrapped grip and a plain iron pommel.

A short iron hammer with a wedge-shaped peen. Useful for combat, tent stakes, and breaking stubborn locks.

A plain iron-shod cudgel made from offcuts and sold to travelers who need something better than bare hands.

The haft is reinforced with an iron collar and can serve as a walking stick.
Armor4

Overlapping iron plates worn over a padded coat. The set is practical rather than ornamental, with replacement straps hanging from the rack.

AC +16

A complete suit of fitted iron plates, polished only where repeated handling has worn the surface bright. The price includes basic fitting.

AC +18

A sturdy wooden shield faced with thin iron and reinforced around the boss.

AC +2Painted with a broad white stripe to help allies identify the bearer in smoke or darkness.

Boiled leather cuirass with simple shoulder guards and a belt of spare buckles.

AC +11
Miscellaneous1

A compact bundle of common smith's tools, wrapped in an oilskin roll and marked with the forge's stamp.

Potions1

A canonical healing draught kept in a locked wooden case behind the counter. The smith sells only one to a customer unless given a compelling reason.

Heal 2 HPThe liquid is a cloudy red and tastes faintly of iron and bitterroot.
Miscellaneous3

A small clay flask of treated lamp oil, a modest custom product intended to make a weapon strike painfully hot without granting a lasting enchantment.

The oil burns with a brief blue flame and cannot ignite creatures or objects on its own.

A cheap repair and camp kit assembled from forge scraps. It is popular with caravan guards and novice adventurers.

A pouch of small iron necessities for emergency repairs, fastening armor, or improvising a field solution.

Lootable Stash

(6)

Where The Take Sits

The shop's cash and records are concealed in the front counter, while higher-value stock is divided between a locked wall cabinet, the office loft, and the clutter beneath the workbench. Kkruv sleeps in a narrow alcove above the rear quench room and keeps his most personal possessions on his person.
1 Money On Hand2 Personal Item1 Valuable Stock1 Records1 Valuable Material

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 15

On Failure

A failed theft attempt makes the rear bell ring and alerts Kkruv, who bars the front door and confronts the intruders with a heated poker. If the party flees, he reports the theft to the town watch and circulates their descriptions among nearby caravan guards. If the failure is especially conspicuous, a rack of unsecured blades topples, dealing slashing damage to a creature in the crowded workroom.

Estimated haul

191.26 gp

Money On HandLoot target #1

Day's Till

18 gp, 43 sp, and 76 cp
Hidden beneath the counter inside a false-bottomed coal ledger box
A heavy leather purse containing the day's small sales, mostly silver and copper with a few gold pieces.
Personal ItemLoot target #2

Master's Notched Ring

8 gp as jewelry, considerably more to Kkruv
On a cord around Kkruv's neck, normally tucked beneath his leather apron
A soot-darkened brass ring bearing a simple notch pattern. It belonged to Kkruv's former master and has sentimental value beyond its metal worth.
Valuable StockLoot target #3

Reserved Healing Draughts

100 gp total
Locked in a wall cabinet beside the finished-goods rack
A sealed case containing two Potions of Healing reserved for caravan contracts and emergencies.
RecordsLoot target #4

Forge Order Ledger

25 gp to a rival merchant, blackmailer, or tax agent
On a shelf in the office loft, beneath a stack of quench-cloths
A stitched book listing weapon orders, caravan routes, guard contracts, unpaid debts, and the names of several local officials who buy armor without receipts.
Valuable MaterialLoot target #5

Refined Steel Bar

35 gp
Under the workbench, behind three ordinary billets of iron
A wrapped bar of high-quality steel purchased for a commissioned blade. It is too heavy for quick concealment but valuable to a smith or weapons merchant.
Personal ItemLoot target #6

Leech Charm

2 sp, though its owner would pay much more to recover it
Inside Kkruv's sleeping alcove beneath his folded spare shirt
A chipped clay charm shaped like a leech, carried as a private ward against the marsh pests that infest the road outside town.
KK

Kkruv

Mountain DwarfFighterLvl 5

Shop Atmosphere

The forge stands where the road makes a hard bend around a low black rock, and the locals call it Leech Bend because swarms of stubborn marsh leeches gather in the drainage ditch each summer. The shop is built of dark brick around an open-fronted forge. Heat rolls through the place in waves, turning the hanging weapons orange at their edges whenever the bellows breathe. Finished goods occupy the front, while the rear narrows into a smoky workroom, a quench trough, a coal shed, and a steep ladder leading to the office loft. Kkruv keeps the floor swept but never truly clean. Iron filings glitter in the cracks, and every surface smells of charcoal, oil, wet leather, and hot metal. A string of bent nails hangs over the door, each one representing a job completed for a returning customer.
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