Sedge & Starwort

Est. 2026 Human Apothecary

Sedge & Starwort

The shop always smells of rain-wet mint, lamp soot, and chamomile. Jars near the old ford district spoil within days, leaves blacken along their veins, and the ...

MI

Shopkeeper

Mira Venn, a Human Apothecary (Lvl 1)

Keeper's Species

Human

5 Misc5 PotionsEst. 33 gp

Shop Inventory

(10)
Miscellaneous5

A blunt, well-balanced wooden pestle carved with tiny reed patterns.

Can be used with a Herbalism Kit or Alchemist's Supplies to gain advantage on a single check to identify a common herb in the shop's stock.

A bundled field dressing of clean cloth, willow strips, and resin.

A creature that spends a Hit Die while using this kit can reroll a 1 on the die once, taking the new roll.

A gray-green salve that smells faintly of mint and tar.

Wards off the first sign of mold or mildew on clothing, bedrolls, and stored bread for 24 hours.

A traveler’s charm meant to keep marsh vapors and bad dreams at bay.

While carried on the person, the bearer has advantage on a single check to resist being unnerved by nightmares, bad omens, or oppressive dream-haunted atmospheres.

A compact case of shears, twine, waxed paper, and drying pins.

Functions as a standard herbalism kit. In this shop, it also grants advantage on one check to identify black-veined plants or tainted salves.
Potions5

A clay packet of bitter reed-tea for warding off chills and swamp-breath.

A fresh batch brewed before dawn. Drinking it after a long march reduces one level of exhaustion only at the DM's discretion for a very minor survival-focused game, otherwise it simply steadies the nerves.

A sharp-smelling vial of preventive tincture sealed with red wax.

Advantage on one save against ingesting spoiled water or common swamp rot within the next hour.

A simple healing draught made from yarrow, honey, and marsh mint.

Heal 2 HPWhen drunk, it restores 2 hit points.

A pale infusion for warding off nightmares and feverish visions.

For the next night, the drinker sleeps lightly and gains advantage on checks to notice whispered warnings, footsteps, or unsettling dream imagery.

A local detection draught used by cautious apothecaries to spot contamination.

Once opened, it releases a sharp herbal vapor that reveals spoiled herbs, hidden mildew, and tainted preservation magic within 10 feet for a few breaths.

Lootable Stash

(4)

Where The Take Sits

Most of the shop’s true valuables are kept in a cramped back room behind hanging herb braids, with a false-bottom crate under the counter and a narrow loft reached by a folding ladder.
1 Money2 Personal Item1 Valuable

Security Check

Dexterity (Sleight of Hand) or Intelligence (Thieves' Tools)
DC 13

On Failure

If the theft goes wrong, the proprietor rings a brass warning bell and the shop’s back-room assistant, a river-district runner, blocks the alley while a watchman is sent toward the stall. The party risks being recognized, searched, or forced to abandon stolen goods, and any magical contamination notes in the shop are hurriedly hidden or burned by a nervous clerk.

Estimated haul

31.78 gp

MoneyLoot target #1

Counter cash

2 gp, 14 sp, 38 cp
Hidden beneath the selling shelf, behind a loose plank in the counter base
A day’s takings folded into a grease-stained cash box under the counter.
Personal ItemLoot target #2

Recipe ledger and delivery notes

10 gp to the right buyer, far more as evidence
Locked drawer beneath the drying rack in the back room
The proprietor’s river-silt spattered ledger wrap, containing recipe notes, customer names, and a marked list of which batches spoiled near the old ford district.
Personal ItemLoot target #3

Cattail silver brooch

3 gp
On a peg beside the herb-curing stove
A plain silver brooch shaped like a cattail, worn by the shopkeeper and often left on a peg while working.
ValuableLoot target #4

Tainted herb samples

15 gp as alchemical evidence
Top shelf of the rear drying loft, behind ordinary bundles
Three sealed jars of black-veined rosemary, mugwort, and marsh thyme marked for disposal because they spoil too quickly. In the right hands, they could prove something unnatural is touching the old ford district.
MI

Mira Venn

HumanApothecaryLvl 1

Shop Atmosphere

The shop always smells of rain-wet mint, lamp soot, and chamomile. Jars near the old ford district spoil within days, leaves blacken along their veins, and the proprietor quietly keeps a second list of failed remedies that does not match the public records. A soft-spoken civic official, likely the same one funding relief work near the river, has been pressuring the shop to understate the worst findings so panic does not spread through Brackenford. Customers are told the marsh is merely seasonally ill-tempered, but the owner has begun to suspect a buried magical contamination tied to the settlement’s central problem. The narrow brick front is crowded with drying herbs overhead and river-silt stains on the steps, and rainwater drips from the awning into chipped blue bowls set to catch it.
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