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The Tallow Measure - AI-generated fantasy Shop

The Tallow Measure

Est. 2026 Human Commoner

The Tallow Measure

The Tallow Measure is a broad, low-ceilinged general store built from an older candle-making workshop. Its name comes from the tallow trade that financed the bu...

Shopkeeper

Pázsi Kerek, a Human Commoner (Lvl 4)

Keeper's Species

Human

12 Misc2 Misc2 Potions2 Weapons2 ArmorEst. 352 gp

Shop Inventory

(20)
Miscellaneous12

A sturdy ashwood staff with a forked end, useful for walking, prodding suspicious floors, or carrying a bedroll.

A serviceable canvas pack with leather straps and a pair of exterior pockets.

Coiled hemp rope, rough to the touch but carefully inspected for weak fibers.

A bundle of twelve tallow candles wrapped in waxed paper.

A stoppered clay flask filled with smoky lamp oil.

A compact fire-starting kit sold to travelers, hunters, and anyone who looks likely to sleep outdoors.

A sealed glass vial of clear acid stored in a padded wooden sleeve.

A clay flask packed in sawdust, marked with a red flame and a warning not to shake it.

A dark green poison in a narrow vial, sold only after the buyer signs a simple liability slate.

A practical traveling cloak treated with pine resin. It smells faintly of wet needles when warmed by a fire.

Keeps ordinary rain off the wearer and protects exposed gear.

Hardtack, smoked beans, dried fruit, and salted meat sealed in a waxed cloth sack.

A thumb-sized tin of gray beeswax mixed with powdered charcoal and crushed leaves. It dulls boot edges and breaks up the clean outline of a footprint.

For 8 hours, the wearer has advantage on ability checks made to avoid leaving obvious tracks on mud, dust, or snow. It does not conceal tracks from magical effects or keen senses.
Miscellaneous2

Straight-grained arrows with goose-feather fletching and blunt practice shafts mixed into every bundle.

Iron-headed bolts packed in a narrow wooden case to keep the fletching dry.

Potions2

Ruby-red restorative liquid in a padded ceramic bottle. The shop keeps only two beneath the counter.

Heal 10 HPRestores hit points when consumed.

A bitter medicinal draught made from common herbs and carefully measured salts.

Advantage on saving throws against poison for 1 hour.
Weapons2

A balanced handaxe with a plain iron head and a wrapped wood handle.

A stout shortbow suitable for militia service, hunting, or a newly equipped adventurer.

Armor2

Padded armor reinforced with waxed canvas at the shoulders and ribs. Less expensive than leather, but warmer and noisier.

AC +11

A round wooden shield faced with boiled hide and fitted with an iron boss.

AC +14Adds 2 AC while wielded.

Lootable Stash

(5)

Where The Take Sits

The shop's most valuable stock and records are divided between the front counter, a curtained office, and the locked rear storeroom. Ordinary goods clutter the aisles, while a rope-pull bell and the owner's close sleeping nook make quiet removal difficult.
1 Money On Hand1 Personal Item2 Valuable Goods1 Records

Security Check

Dexterity (Thieves' Tools)
DC 15

On Failure

A failed theft attempt triggers a concealed bell in the counter and alerts Pázsi Kerek, who keeps a loaded light crossbow beneath the ledger shelf. If the party flees, he bars the front door and calls for the nearby watch. If they remain, he demands restitution, confiscates one obvious weapon until the debt is paid, and reports their descriptions to other merchants.

Estimated haul

408.04 gp

Money On HandLoot target #1

Cash Drawer

37 gp, 8 sp, 24 cp
Locked beneath the front counter, beneath the false bottom of the receipt tray
The day's ordinary takings, mostly copper and silver with a few gold pieces from adventurers buying supplies.
Personal ItemLoot target #2

Pázsi's Purse

4 gp in resale value, though the sentimental value is much higher to the owner
Inside the owner's coat, hanging on a peg behind the counter after closing
A small leather purse containing old trade tokens, a whetstone, two meal chits, and a brass button from a former uniform.
Valuable GoodsLoot target #3

Restricted Remedies Crate

300 gp total
Under the counter in a nailed wooden crate marked with a faded red stripe
Two potions of healing, one antitoxin, and a sealed vial of basic poison reserved for licensed buyers.
RecordsLoot target #4

Wholesale and Credit Ledger

20 gp to a rival merchant, criminal broker, or investigator
A locked drawer in the office desk behind a hanging canvas curtain
A stitched ledger listing debts, bulk suppliers, caravan schedules, and the names of customers who bought poison or alchemical fire.
Valuable GoodsLoot target #5

Imported Sundries Box

46 gp
On the upper storage shelf above the flour sacks, reachable with a climbing check or a moved ladder
A box of imported saffron, three bars of fine soap, and a sealed packet of medicinal resin. The goods are small, portable, and easy to fence in a larger settlement.

Pázsi Kerek

HumanCommonerLvl 4

Shop Atmosphere

The Tallow Measure is a broad, low-ceilinged general store built from an older candle-making workshop. Its name comes from the tallow trade that financed the building, and the original rendered-stone basin still serves as the shop's weighing table. Shelves crowd every wall, carrying lamp oil, rope, flour, nails, soap, travel gear, arrows, cheap cookware, and a few carefully guarded adventuring necessities. The air is layered with beeswax, dried onions, leather, dust, and the sharp medicinal scent of herbs. A string of brass bells above the door gives a cheerful jangle for honest customers and an unnerving rattle for anyone trying to move too quietly after dark. Behind the counter, Pázsi Kerek is a compact human shopkeeper with an off-beat cadence, a square beard, and a habit of tapping prices into the wood with one knuckle before naming them. He knows the weight of nearly every crate by touch, remembers unpaid debts without consulting his ledger, and treats adventurers as both valued customers and likely sources of breakage. He is a level 4 Commoner with strong merchant instincts, proficiency with merchant's tools, and a loaded light crossbow kept for emergencies. The store is open from first gray light until the last market bell, with the rear storeroom and office secured after dusk.
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