Durn’s General Store
Durn’s General Store
Stock
13 items · 61 gp
Adventuring gear
6 items · 5 cp to 5 gp
- BackpackA weathered but serviceable pack, stocked for carrying a…2 gp
- WaterskinA stoppered leather flask, patched at the seams and ready…2 sp
- Hempen RopeRough, dependable rope, coiled and tied with a strip of…1 gp
- Hooded LanternA dented brass lantern with a sliding hood and a clean wick5 gp
- OilA corked clay flask of lamp oil wrapped in straw1 sp
- PoleA straight ash pole, useful for testing uncertain floors,…5 cp

Other
4 items · 1 cp to 1 gp
- CandleA stubby beeswax candle in a paper sleeve1 cp
- Field DressingClean linen strips, a needle5 sp
- Tallow BalmA waxy balm with a sharp herbal smell, sold for cracked…2 sp
- Fire-Starting TinA shallow tin of charcloth, dry tinder1 gp

Foods
1 item · 5 sp
- RationsA plain, filling ration packed in waxed paper5 sp

Ammunition
1 item · 4 cp
- Sling BulletsA tied pouch of smooth stones gathered from the nearby…4 cp

Potions
1 item · 50 gp
- Potion of HealingPrizedHeals 2d4 + 250 gp
Keeper
Bálint
Keeper's Species
Human
About
The store is a narrow, two-story timber building whose old sign reads “Durn’s” in flaking paint. The name is a worn-down form of an older word for a boundary marker, though nobody in town remembers that meaning. Its windows are crowded with coils of rope, tin cups, and bundles of dried herbs; inside, the air smells of lamp oil, wool, and apples. Every useful object seems to hang from a peg or sit in a labeled crate, while the counter bears years of knife marks and ink stains. The shopkeeper keeps the costly stock close and treats every customer like a traveler who might need help before nightfall.
Stash
5 items to stealMedia
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