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The Unassailable Depot - AI-generated fantasy Shop

The Unassailable Depot

Est. 2026 Human Fighter

The Unassailable Depot

The shop's name, The Unassailable Depot, was originally a boast made by its long-dead founder, a retired siege engineer who claimed no raider could breach his s...

SH

Shopkeeper

Sheshi of Vardal, a Human Fighter (Lvl 8)

Keeper's Species

Human

3 Weapons1 Armor1 Misc3 Potions5 Misc1 MiscEst. 592 gp

Shop Inventory

(14)
Weapons3

A dependable ashwood club banded with iron. Guild recruits receive a discount on pairs of these.

A practical longsword with a plain crossguard and a guild-stamped leather grip.

A balanced throwing dagger with a blunt pommel and a broad, easily sharpened blade.

The hilt bears a stamped guild motto that translates as 'Return Alive.'
Armor1

Overlapping steel plates cover the chest, shoulders, and forearms. These are maintained for field agents who expect trouble but cannot afford full plate.

AC +14
Miscellaneous1

Twenty balanced bolts in a waxed canvas sleeve, each marked with a tiny black guild tally.

Potions3

A ruby-red restorative brewed in the guild infirmary and sealed with blue wax.

Heal 2 HPRoll for healing.

A stronger healing draught reserved for senior members and sold to outsiders at a sharp markup.

Heal 4 HPRoll for healing.

A bitter, cloudy tonic in a squat glass vial. It smells of vinegar, mint, and wet stone.

Advantage on saving throws against poison for 1 hour.
Miscellaneous5

Folded linen, needles, splints, and bitter-smelling salves packed into a red wooden case.

Ten uses.

Strong hemp rope with colored knots every ten feet, allowing guild teams to communicate distances underground.

A collapsible ten-foot pole made from three iron-capped sections. The joints rattle loudly but rarely fail.

A clay flask of alchemical fire wrapped in a wire cradle. The guild sells these only after recording the buyer's name.

Flammable liquid; requires an action to throw.

A narrow strip of treated copper foil, custom-made for watches, camps, and temporary safehouses.

Audible alarm over a 30-foot radius; one-use item.
Miscellaneous1

A guild-made brass token issued to scouts. It is useful, limited, and prone to buzzing near poorly fitted cupboards.

Advantage on one Investigation check to locate a hidden door or compartment, expending 1 charge.

Lootable Stash

(5)

Where The Take Sits

The shop's valuables are divided between the public counter, a locked storeroom behind the weapon racks, and a false compartment in the proprietor's writing desk. The upper floor contains a bunkroom where guild guards may be sleeping between contracts.
1 Money On Hand1 Personal Item1 Valuables1 Records1 Valuable Equipment

Security Check

Dexterity (Sleight of Hand or thieves' tools), followed by Wisdom (Perception) to avoid the counter bell
DC 15

On Failure

A failed theft attempt triggers a bell hidden beneath the counter. Sheshi, the night clerk, locks the front door and calls for two off-duty guild guards from the rooms above. If the party flees, the guild circulates their descriptions to nearby adventuring companies and refuses all future services until restitution is made.

Estimated haul

768.28 gp

Money On HandLoot target #1

Counter Cashbox

86 gp, 143 sp, and 298 cp
Under the front counter, secured with a DC 15 Dexterity check using thieves' tools or by breaking the box open noisily
Daily sales, repair fees, and small guild-member debts are kept in a locked iron cashbox beneath the counter.
Personal ItemLoot target #2

Sheshi's Brass Compass

25 gp to a collector, though Sheshi considers it priceless
Inside the clerk's apron locker behind the potion shelves
A weathered brass compass, a packet of sugared ginger, and a folded letter from a former expedition partner. The compass is sentimental but finely made.
ValuablesLoot target #3

Infirmary Delivery Crate

400 gp retail value
The locked storeroom, beneath sacks of flour and lamp oil
Six sealed vials of healing magic and two vials of antitoxin sit in a padded drawer awaiting delivery to guild teams leaving at dawn.
RecordsLoot target #4

Black Ledger of Field Contracts

150 gp to a criminal broker, or far more as leverage
A false-backed cubby behind the proprietor's writing desk
The ledger lists guild clients, expedition destinations, outstanding debts, and several discreet payments to informants. It could be sold to rivals or used for blackmail.
Valuable EquipmentLoot target #5

Signet of the First Levy

90 gp for its silver and provenance
A velvet pouch in the proprietor's desk drawer
An old silver signet bearing the emblem of a defunct adventuring company. It is kept as collateral against a long-standing debt and has historical value.
SH

Sheshi of Vardal

HumanFighterLvl 8

Shop Atmosphere

The shop's name, The Unassailable Depot, was originally a boast made by its long-dead founder, a retired siege engineer who claimed no raider could breach his stores. The claim became a joke after the business turned into a crowded general shop, but the guild kept the name because members enjoy daring one another to test it. Every item sold is marked with a tiny blue tally, and the proprietor refuses to sell weapons to anyone who cannot explain where they expect to use them. A corkboard near the entrance displays hand-written notices for missing adventurers, disputed treasure shares, and rooms available in distant guildhouses.
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