The Unassailable Depot
Est. 2026 • Human Fighter
The Unassailable Depot
The shop's name, The Unassailable Depot, was originally a boast made by its long-dead founder, a retired siege engineer who claimed no raider could breach his s...
Shopkeeper
Sheshi of Vardal, a Human Fighter (Lvl 8)
Keeper's Species
Human
Shop Inventory
(14)A dependable ashwood club banded with iron. Guild recruits receive a discount on pairs of these.
A practical longsword with a plain crossguard and a guild-stamped leather grip.
A balanced throwing dagger with a blunt pommel and a broad, easily sharpened blade.
Overlapping steel plates cover the chest, shoulders, and forearms. These are maintained for field agents who expect trouble but cannot afford full plate.
Twenty balanced bolts in a waxed canvas sleeve, each marked with a tiny black guild tally.
A ruby-red restorative brewed in the guild infirmary and sealed with blue wax.
A stronger healing draught reserved for senior members and sold to outsiders at a sharp markup.
A bitter, cloudy tonic in a squat glass vial. It smells of vinegar, mint, and wet stone.
Folded linen, needles, splints, and bitter-smelling salves packed into a red wooden case.
Strong hemp rope with colored knots every ten feet, allowing guild teams to communicate distances underground.
A collapsible ten-foot pole made from three iron-capped sections. The joints rattle loudly but rarely fail.
A clay flask of alchemical fire wrapped in a wire cradle. The guild sells these only after recording the buyer's name.
A narrow strip of treated copper foil, custom-made for watches, camps, and temporary safehouses.
A guild-made brass token issued to scouts. It is useful, limited, and prone to buzzing near poorly fitted cupboards.
Lootable Stash
(5)Where The Take Sits
Security Check
On Failure
Estimated haul
768.28 gp
Counter Cashbox
Sheshi's Brass Compass
Infirmary Delivery Crate
Black Ledger of Field Contracts
Signet of the First Levy
Sheshi of Vardal
Shop Atmosphere
“The shop's name, The Unassailable Depot, was originally a boast made by its long-dead founder, a retired siege engineer who claimed no raider could breach his stores. The claim became a joke after the business turned into a crowded general shop, but the guild kept the name because members enjoy daring one another to test it. Every item sold is marked with a tiny blue tally, and the proprietor refuses to sell weapons to anyone who cannot explain where they expect to use them. A corkboard near the entrance displays hand-written notices for missing adventurers, disputed treasure shares, and rooms available in distant guildhouses.”
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