The Threadbound Ward
A careful young wizard's thread-bound grimoire teaches that the finest magic is a defense shared before the blow lands.
Spellbook · Wizard · Level 1
The Threadbound Ward
A careful young wizard's thread-bound grimoire teaches that the finest magic is a defense shared before the blow lands.

Ex librisMira VellWizard

At a glance
Level
1
Wizard
Spells
8
3 cantrips, 1 signature
Spell slots
1st level
At the table
A margin note
Plot hook
Spells
8 spellsCantrips
3- Create a spectral hand that can manipulate objects, open an unlocked door or container, stow or retrieve an item, or pour out a vial. It can't attack, activate magic items, or carry more than 10 pounds.
- Duration
- Instantaneous
- Target
- A spectral hand in an unoccupied space
- Components
- V, S
- Higher levels
- The hand's duration and capabilities do not scale with a spell slot.
- Source
- Player's Handbook (2024)
- Point toward a creature and whisper a message only it can hear; it can reply in a whisper only you can hear. The spell is blocked by magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
- Duration
- Instantaneous
- Target
- One creature you point toward within range
- Components
- V, S
- Higher levels
- The spell's effect does not scale with a spell slot.
- Source
- Player's Handbook (2024)
- Make a ranged spell attack against one creature. On a hit, the target takes Force damage.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- Force
- Higher levels
- The damage increases by when you reach character levels 5, 11, and 17.
- Source
- Player's Handbook (2024)
1st level
5- Thread a guard through a willing creature you can see. Until the spell ends, when it takes damage, you can use your Reaction to reduce that damage by plus your spellcasting ability modifier, to a minimum reduction of 1.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature you can see
- Components
- V, S
- Higher levels
- The reduction increases by for each spell slot level above 1.
- Source
- Original Creation
- Touch a willing creature that isn't wearing armor. Until the spell ends, its base AC becomes 13 plus its Dexterity modifier.
- Duration
- 8 hours
- Target
- One willing creature that isn't wearing armor
- Components
- V, S, M (a bit of cured leather)
- Higher levels
- You can target one additional creature for each spell slot level above 1.
- Source
- Player's Handbook (2024)
- A shimmering field surrounds a creature of your choice, granting it a bonus to AC for the duration.
- Duration
- Concentration, up to 1 minute
- Target
- One creature
- Components
- V, S, M (a tiny strip of white cloth)
- Higher levels
- No additional effect when cast with a higher-level spell slot.
- Source
- Player's Handbook (2024)
- Create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range and deals Force damage.
- Duration
- Instantaneous
- Target
- One or more creatures you can see
- Components
- V, S
- Damage
- 3 darts, each dealing Force
- Higher levels
- The spell creates one additional dart for each spell slot level above 1.
- Source
- Player's Handbook (2024)
- An invisible barrier gives you a bonus to AC, including against the triggering attack, and prevents you from taking damage from Magic Missile until the start of your next turn.
- Duration
- 1 minute
- Target
- Self
- Components
- V, S, M (a piece of cured leather)
- Save or attack
- Reaction, taken when you are hit by an attack roll or targeted by Magic Missile
- Higher levels
- No additional effect when cast with a higher-level spell slot.
- Source
- Player's Handbook (2024)
In the margins
3 notes
DiaryA shield need not be held by the one who benefits from it. It need only reach them in time.
WarningWhen the silver strands pull toward the spine, check the room before opening the cover.
FormulaThree turns, one anchor, no slack: a stable ward begins where the promise is made.
The book itself
The silver threads woven through the binding tighten faintly when someone nearby is in danger.
Its diagrams favor neat, interlocking lines over grand flourishes.
Borrowed Guard is an original spell and requires the DM's approval for use.
The caster
WizardMira Vell
Studies: Abjuration and precise, threadlike wardsManner: Patient and observant, with a habit of positioning herself between the door and whoever seems most vulnerable.Focus: A silver needle set into a short walnut wand, used to trace spell diagrams in the air.Quirk: She ties a tiny silver knot around one finger whenever she makes a promise.Wants: She wants to perfect a practical school of protective magic that lets companions share danger without surrendering their own judgment.Once an apprentice mender of enchanted garments, she began studying wizardry after a protective charm failed to save a traveling companion.
The book
A narrow, indigo leather codex bound with silver wire, its pages stitched together by hair-fine threads that glimmer when danger is near. Each spell is diagrammed as a small, precise knot.
Its wards · GM only
About the book
FormatThread-bound codex
ThemeArcane
Written by aWizard
Caster level1
SystemDungeons & Dragons 5E (2024)
Plot hooks
1A silver thread has appeared in the book that was not there before, and its far end leads to a missing former owner.
2The wizard's old mentor asks for the codex back, claiming one of its protective diagrams was copied from a ward that should never be disturbed.
Media
0 imagesNo images yet.
Visual sheet
Turn The Threadbound Ward into a sheet
A high-res, share-ready sheet you can post or print.