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The Grim Hand: Codex of Thaliss Vorr

A necromancer’s codex of practical rites and battlefield necromancy — equal parts surgical notes and cold-hearted instruction for animating, sustaining, and bending the dead.

Spellbook · Wizard (School of Necromancy) · Level 0

The Grim Hand: Codex of Thaliss Vorr

A necromancer’s codex of practical rites and battlefield necromancy — equal parts surgical notes and cold-hearted instruction for animating, sustaining, and bending the dead.
Ex librisThaliss Vorr, 'The Archivist of Pallor'School of Necromancy (wizard)

At a glance

Level
0
Wizard (School of Necromancy)
Spells
11
1 cantrip, 5 signature

At the table

A margin note

Plot hook

Spells

11 spells

Cantrips

1

1st level

2

2nd level

1

3rd level

2

4th level

1

5th level

2

6th level

2

In the margins

4 notes
  • Diary‘Never trust a corpse that smiles. It remembers you.’
  • DiagramDiagram: 60-ft radius — note: 'circle of ripples — negative energy disperses to edge'.
  • WarningWarning: 'Do not attempt Create Undead in daylight without the Nightbinding sigil.'
  • FormulaFormula: powdered black pearl + whisper of the second name = Circle of Death (see pg. 89, rune revisions).

The book itself

Pages arranged by corpse, not by topic — each section begins with the name of a ritual site.
Margins contain anatomical sketches and shorthand for pulse and breath (often crossed out).
The author marks 'ethical' cautions in red ink and technical notes in black.

The caster

  • School of Necromancy (wizard)Thaliss Vorr, 'The Archivist of Pallor'
Studies: Animating and controlling undead; preserving remains; battlefield necromancy.Manner: Calm, clinical, and unsettlingly cheerful about decomposition; speaks in precise surgical metaphors.Focus: A small iron skull topped with a moonstone that the caster presses against a corpse’s sternum when performing rites.Quirk: Counts bones aloud while thinking; taps patterns on tables in a rhythm that matches the cadaver’s last heartbeat.Wants: To perfect an ethical pact that keeps the dead servile without lingering malice — or at least to control a small, obedient guard of undead forever.Former university anatomist who turned to necromancy after losing family in a plague; collects funerary rites and barters with gravewardens.

The book

A black-leather codex bound with iron clasps; the cover is embossed with a silver sigil of a closed eye and a skeletal hand. Interleaved pages are stained in sepia and faintly scented of myrrh and tomb-dust; occasional pressed feathers and small bone talismans are tucked between chapters.

Its wards · GM only

About the book

Formatcodex
ThemeNecromancy
Written by aWizard (School of Necromancy)
Caster level0
SystemDungeons & Dragons 5e

Plot hooks

1A tomb-keeper hires the party to recover the codex after a cult of graverobbers stole it; the thieves are already raising the dead from a plague-struck village.
2The codex lists a lost mortuary where an ancient necromancer bound a sleeping wight — reading a certain marginal note may reveal the wight’s name and location.
3A rival necromancer seeks the book to complete Create Undead during an eclipse; stopping them prevents a small legion of ghouls from being created.
4A city coroner recognizes the handwriting in the codex and begs the PCs to find the author — alive or otherwise — to clear his own name.

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