The Field Manual of the Mended
A fictional 1916 field manual teaches battlefield clerics to mend broken bodies with steady hands, divine grace, and prayers written in the margins by someone who could not save everyone.
Spellbook · Cleric · Level 5
The Field Manual of the Mended
A fictional 1916 field manual teaches battlefield clerics to mend broken bodies with steady hands, divine grace, and prayers written in the margins by someone who could not save everyone.

Ex librisSister Ansel VeyCleric of a merciful healing deity

At a glance
Level
5
Cleric
Spells
10
2 cantrips, 5 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
2- One willing creature touched can roll a d4 and add it to one ability check of its choice before the spell ends.
- Duration
- Instantaneous
- Target
- One willing creature
- Components
- V, S
- Higher levels
- The bonus die increases at character levels 5, 11, and 17.
- Source
- Player's Handbook (2014)
- You touch a living creature with 0 hit points, and it becomes stable.
- Duration
- Instantaneous
- Target
- One living creature with 0 hit points
- Components
- V, S
- Higher levels
- No effect from casting at a higher level.
- Source
- Player's Handbook (2014)
1st level
4- Choose up to three creatures within range. Each target adds to attack rolls and saving throws while the spell lasts.
- Duration
- Concentration, up to 1 minute
- Target
- Up to three creatures
- Components
- V, S, M (a sprinkling of holy water)
- Higher levels
- When cast using a slot of 2nd level or higher, target one additional creature for each slot level above 1st.
- Source
- Player's Handbook (2014)
- A creature of your choice regains hit points plus your spellcasting ability modifier.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V
- Higher levels
- Healing increases by for each slot level above 1st.
- Source
- Player's Handbook (2014)
- A creature you touch regains hit points plus your spellcasting ability modifier. This spell has no effect on undead or constructs.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Higher levels
- Healing increases by for each slot level above 1st.
- Source
- Player's Handbook (2014)
- Ward one creature against attack. The spell ends if the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature.
- Duration
- 1 minute
- Target
- One creature
- Components
- V, S, M (a small silver mirror)
- Save or attack
- A creature that targets the warded creature with an attack or harmful spell must first succeed on a Wisdom saving throw or choose a new target or lose the attack or spell.
- Higher levels
- No effect from casting at a higher level.
- Source
- Player's Handbook (2014)
2nd level
2- Touch a creature and end one disease or one condition affecting it: blinded, deafened, paralyzed, or poisoned.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Higher levels
- No effect from casting at a higher level.
- Source
- Player's Handbook (2014)
- Up to six creatures of your choice regain hit points plus your spellcasting ability modifier. This spell has no effect on undead or constructs.
- Duration
- Instantaneous
- Target
- Up to six creatures
- Components
- V
- Higher levels
- Healing increases by for each slot level above 2nd.
- Source
- Player's Handbook (2014)
3rd level
2- Touch a creature that died within the last minute and return it to life with 1 hit point.
- Duration
- Instantaneous
- Target
- One creature that died within the last minute
- Components
- V, S, M (diamonds worth 300 gp, which the spell consumes)
- Higher levels
- No effect from casting at a higher level.
- Source
- Player's Handbook (2014)
- Choose any number of creatures within range. For the duration, each has advantage on Wisdom saving throws and death saving throws, and regains the maximum hit points possible from any healing.
- Duration
- Concentration, up to 1 minute
- Target
- Any number of creatures within range
- Components
- V, S, M (a tiny parchment replica of a holy symbol)
- Higher levels
- No effect from casting at a higher level.
- Source
- Player's Handbook (2014)
In the margins
4 notes
WarningKeep pressure on the wound. Keep faith in the hand doing the pressing.
DiaryThe boy from Saint Orra's ward woke when the last prayer was spoken. He remembered the sound of rain, but not the shelling.
FormulaA splint supports what the body must still mend. A blessing supports the healer, too.
DiagramDiagram of a bandaged hand, annotated: 'Do not bind so tightly that the living flesh turns cold.'
The book itself
Though styled as a First World War medical manual, the book is a fictional grimoire, not a historical medical text.
Its practical sketches sit beside prayers for endurance, safe passage, and recovery.
The pages are arranged like a surgeon's kit: stabilize first, treat next, and never mistake hope for certainty.
The caster
Cleric of a merciful healing deitySister Ansel Vey
Studies: Life Domain healing and battlefield triageManner: Quiet, direct, and reassuring under pressure; she gives instructions as plainly as prayers.Focus: A brass medical instrument case containing a worn silver holy symbol, linen strips, and a small vial of consecrated water.Quirk: She counts each bandage aloud as she uses it, then adds a brief blessing for the person who made it.Wants: She seeks the patients named in the manual's final pages, hoping to learn which of them still need help.Sister Ansel Vey served as a volunteer medic in a fictional war before taking vows as a cleric. She began annotating the manual after witnessing how often exhausted healers needed care as much as their patients.
The book
A water-stained 1916 field manual, rebound in cracked brown leather and patched with linen. Its pages mix devotional script with careful diagrams of splints, bandages, and hands laid over wounds. The smell of carbolic soap clings to its brass clasp.
Its wards · GM only
About the book
FormatRebound field-manual folio
ThemeDivine healing and battlefield medicine
Written by aCleric
Caster level5
SystemDungeons & Dragons 5th Edition
Plot hooks
1A veterans' hospice asks the party to recover the manual from a sealed chapel before its former owner, now a bitter battlefield spirit, can claim it.
2A page describing a miraculous recovery has been torn out. The patient it names is still alive, and someone wants the cleric to find them.
3The book's original owner vanished while evacuating a field hospital. A list of patients in the back cover may reveal who survived and who was left behind.
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