The Vigil of the Steadfast Sun
A battle-worn paladin's treasured prayers promise divine aid, but the final page names a sanctuary that has vanished from every map.
Spellbook · Paladin · Level 20
The Vigil of the Steadfast Sun
A battle-worn paladin's treasured prayers promise divine aid, but the final page names a sanctuary that has vanished from every map.

Ex librisDame Alis VennDivine spellcasting through paladin vows

At a glance
Level
20
Paladin
Spells
10
3 signature
At the table
A margin note
Plot hook
Spells
10 spells1st level
3- Allies in a 50-foot burst gain a +1 morale bonus on attack rolls and saves against fear.
- Duration
- 1 minute per level
- Target
- Allies within a 50-foot burst centered on you
- Components
- Verbal, somatic
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- You gain a luck bonus on attack and weapon damage rolls.
- Duration
- 1 minute
- Target
- You
- Components
- Verbal, somatic
- Higher levels
- Bonus increases by +1 per 3 caster levels, to a maximum of +3.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- The touched creature gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against evil creatures, plus protection from possession and mental control by evil creatures.
- Duration
- 1 minute per level
- Target
- One willing creature touched
- Components
- Verbal, somatic, focus: a small silver mirror
- Save or attack
- Will save negates (harmless)
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
2nd level
2- Dispels magical ability damage or temporarily restores one ability score reduced by ability damage, fatigue, or exhaustion as specified by the spell.
- Duration
- Instantaneous
- Target
- One creature touched
- Components
- Verbal, somatic
- Save or attack
- Will save negates (harmless)
- Higher levels
- No heightening.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- You take half the hit point damage dealt to the warded creature, and the creature gains a +1 deflection bonus to AC and a +1 resistance bonus on saves.
- Duration
- 1 round per level
- Target
- One willing creature
- Components
- Verbal, somatic
- Save or attack
- Will save negates (harmless)
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
3rd level
3- Allies in the area gain a +1 luck bonus on most rolls, while enemies take a -1 penalty on most rolls.
- Duration
- 1 round per level
- Target
- Creatures in a 40-foot-radius burst centered on you
- Components
- Verbal, somatic
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- The target gains immunity to death spells and effects, energy drain, and negative energy effects.
- Duration
- 1 minute per level
- Target
- One creature touched
- Components
- Verbal, somatic
- Save or attack
- Will save negates (harmless)
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- You attempt to end one ongoing spell effect, or make a targeted or area dispel as described in the spell.
- Duration
- Instantaneous
- Target
- One spell effect, one creature, or a 20-foot-radius burst
- Components
- Verbal, somatic
- Save or attack
- No save; dispel check required
- Higher levels
- Dispel check uses caster level, to a maximum of +10.
- Source
- Pathfinder Roleplaying Game Core Rulebook
4th level
2- The touched melee weapon becomes a +5 holy weapon, deals an additional damage against evil creatures, and grants spell resistance 5 + caster level to its wielder against spells cast by evil creatures.
- Duration
- 1 minute per level
- Target
- One melee weapon touched
- Components
- Verbal, somatic, divine focus: the paladin's holy symbol
- Save or attack
- Will save negates (harmless, object)
- Higher levels
- No heightening; duration scales with caster level.
- Source
- Pathfinder Roleplaying Game Core Rulebook
- Restores drained levels and ability score damage, or removes temporary negative levels, as specified by the spell.
- Duration
- Instantaneous
- Target
- One creature touched
- Components
- Verbal, somatic, material: diamond dust worth 100 gp
- Save or attack
- Will save negates (harmless)
- Higher levels
- No heightening; greater effects require the separate greater restoration spell.
- Source
- Pathfinder Roleplaying Game Core Rulebook
In the margins
3 notes
DiaryBefore the charge: breathe, name those you protect, then draw the sword.
WarningThe silver thread is a ward, not a bookmark. Do not cut it, even to free a trapped page.
Diagram[A tiny sketch of a blade surrounded by rays, with the note: 'Only the worthy edge bears this blessing.']
The book itself
The book is a devotional record, not a wizard's spellbook; it does not teach spells or grant extra spell slots.
Its gold lettering brightens when its bearer acts to defend the innocent.
The caster
Divine spellcasting through paladin vowsDame Alis Venn
Studies: Divine protection, restoration, and sanctified armsManner: Patient and formal, she listens carefully before speaking and treats even defeated foes with grave courtesy.Focus: A silver sunburst medallion worn over the heart, used as a holy symbol and prayer focus.Quirk: She writes the names of everyone she has saved in the codex's back pages, leaving a blank line after each name for the person's own account.Wants: She seeks the lost sanctuary named on the codex's final page, hoping to recover a relic before it is exploited by a warlord.Dame Alis Venn was raised by a hospice order that sheltered refugees during a border war. She took her vows after seeing a frightened enemy soldier spared by one of her mentors.
The book
A compact, ivory-leather prayer codex bound with silver wire. Its pages are edged in gold leaf and bear faint, sun-bright script that appears only when held by a devoted paladin.
Its wards · GM only
About the book
FormatIlluminated prayer codex
ThemeDivine
Written by aPaladin
Caster level20
SystemPathfinder Roleplaying Game, First Edition
Plot hooks
1The codex's final page describes a hidden shrine where a dying angel is said to be imprisoned. Its location appears only under dawn light.
2A rival order claims the paladin abandoned a sacred relic during a battle. The codex's wards conceal a witness's testimony in its binding.
3The book's silver-thread ward has begun to unravel, and each loosened knot causes a nearby consecrated site to fall silent.
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