The Starfall Codex
A level 5 evoker's meteorite-bound codex charts how to turn distant starlight and the pull of gravity into precise, devastating magic.
Spellbook · Wizard, School of Evocation · Level 5
The Starfall Codex
A level 5 evoker's meteorite-bound codex charts how to turn distant starlight and the pull of gravity into precise, devastating magic.

Ex librisVesper ArdentWizardry, School of Evocation

At a glance
Level
5
Wizard, School of Evocation
Spells
10
4 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
4- You hurl a mote of fire at a creature or object within range. On a hit, the target takes fire damage; a flammable object hit by the spell ignites if it is not being worn or carried.
- Duration
- Instantaneous
- Target
- One creature or object within range
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- fire
- Higher levels
- Damage increases to at character level 5, at 11, and at 17.
- Source
- Player's Handbook
- On a hit, the target takes cold damage and its speed is reduced by 10 feet until the start of your next turn.
- Duration
- Instantaneous
- Target
- One creature within range
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- cold
- Higher levels
- Damage increases to at character level 5, at 11, and at 17.
- Source
- Player's Handbook
- You touch one object no larger than 10 feet in any dimension. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If the object is worn or carried by a hostile creature, that creature can avoid the spell with a Dexterity saving throw.
- Duration
- Concentration, up to 1 minute
- Target
- One object
- Components
- V, S, M (a bit of fleece)
- Higher levels
- No additional effect when cast with a higher-level slot.
- Source
- Player's Handbook
- The target makes a Constitution saving throw, taking cold damage on a failure and having disadvantage on the next weapon attack roll it makes before the end of its next turn.
- Duration
- Instantaneous
- Target
- One creature within range
- Components
- V, S
- Save or attack
- Constitution saving throw
- Damage
- cold
- Higher levels
- Damage increases by at character levels 5, 11, and 17.
- Conditions
- Speed reduced on a hit
- Source
- Elemental Evil Player's Companion
1st level
1- You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range, and all darts strike simultaneously. A dart deals force damage.
- Duration
- Instantaneous
- Target
- One or more creatures within range
- Components
- V, S
- Save or attack
- None; darts hit automatically
- Damage
- force per dart
- Higher levels
- Create one additional dart for each slot level above 1st.
- Source
- Player's Handbook
2nd level
1- You conjure sticky webs in a 20-foot cube. The webs make the area difficult terrain and lightly obscure it. A creature that starts its turn in the webs or enters them during its turn makes a Dexterity save or becomes restrained. A restrained creature can use its action to make a Strength check to free itself. The webs are flammable.
- Duration
- Concentration, up to 1 minute
- Target
- A 20-foot cube of webs within range
- Components
- V, S, M (a chip of mica)
- Save or attack
- Dexterity saving throw
- Higher levels
- The webs' cube size increases by 5 feet for each slot level above 2nd.
- Conditions
- Restrained while affected
- Source
- Player's Handbook
3rd level
4- A streak of light flashes from your pointing finger to a point within range and blossoms into a 20-foot-radius sphere. Creatures in the area take fire damage on a failed save, or half as much on a success. The fire spreads around corners and ignites flammable objects not being worn or carried.
- Duration
- Instantaneous
- Target
- Creatures and flammable objects in a 20-foot-radius sphere
- Components
- V, S, M (a tiny ball of bat guano and sulfur)
- Save or attack
- Dexterity saving throw
- Damage
- fire
- Higher levels
- Damage increases by for each slot level above 3rd.
- Source
- Player's Handbook
- Six tiny meteors orbit you. When you cast the spell and as a bonus action on later turns, you can expend one or two meteors, sending each to a point within range. Each explodes on arrival or impact; creatures within 5 feet of that point make a Dexterity save, taking fire damage on a failure or half on a success.
- Duration
- Concentration, up to 10 minutes
- Target
- A point or points within range; creatures within 5 feet of each explosion
- Components
- V, S, M (niter, sulfur, and pine tar formed into a bead)
- Save or attack
- Dexterity saving throw
- Damage
- fire per meteor
- Higher levels
- Create two additional meteors for each slot level above 3rd.
- Source
- Elemental Evil Player's Companion
- You create a crushing point of gravity in a 5-foot-radius sphere at a point within range. Creatures in the area make a Constitution saving throw, taking force damage on a failure or half on a success. A creature that fails is also pulled up to 20 feet toward the sphere's center.
- Duration
- Instantaneous
- Target
- Creatures in a 5-foot-radius sphere
- Components
- V, S, M (a small iron ball)
- Save or attack
- Constitution saving throw
- Damage
- force
- Higher levels
- Damage increases by for each slot level above 3rd.
- Conditions
- Pulled toward the center on a failed save
- Source
- Explorer's Guide to Wildemount
- Freezing rain and sleet fill a 20-foot-tall cylinder with a 40-foot radius. The area is heavily obscured and difficult terrain. Exposed flames are extinguished, and creatures concentrating in the area must make Constitution saves to maintain concentration. A creature entering the area or starting its turn there makes a Dexterity save or falls prone. The storm is an area-control effect; it deals no damage.
- Duration
- Concentration, up to 1 minute
- Target
- A 40-foot-radius, 20-foot-high cylinder
- Components
- V, S, M (a pinch of dust and a few drops of water)
- Save or attack
- Dexterity saving throw to avoid falling prone
- Damage
- cold
- Higher levels
- No additional effect when cast with a higher-level slot.
- Conditions
- Slowed on a failed save
- Source
- Player's Handbook
In the margins
3 notes
WarningThe ray does not miss. The hand does. Breathe before releasing the star.
DiaryA falling stone and a falling star obey the same equation. I must prove the equation can be reversed.
FormulaFor the sinkhole: mark the center first, then calculate where every foe will wish they had stood.
The book itself
The iron cover grows faintly warm beneath open starlight.
The diagrams seem to drift when the book is tilted, as if the stars inside it are falling.
Its explosive stellar rays and gravity workings are recorded as careful mathematical proofs.
The caster
Wizardry, School of EvocationVesper Ardent
Studies: Evocation, with a particular interest in stellar fire and gravitational forces.Manner: Patient and precise, Vesper speaks softly until a calculation is challenged, then becomes intensely animated.Focus: A meteorite-iron astrolabe used to sight stellar angles and trace gravity vectors in the air.Quirk: They tap a measured rhythm against the book's iron cover before casting, as if timing a distant orbit.Wants: To find the source of a recurring starless patch in the heavens and determine whether it is a natural void or a wound in the world.Vesper Ardent was an apprentice observatory keeper who survived the impact of a small meteor. While recovering, they began charting the strange distortions around its crater and discovered a talent for evocation.
The book
A weighty codex bound in dark meteorite iron, its clasp shaped like a small eclipsed star. Translucent star-glass pages catch the light and reveal shifting constellations; fine silver lines map the paths of meteors and the invisible pull of gravity.
Its wards · GM only
About the book
FormatStar-glass codex
ThemeCelestial
Written by aWizard, School of Evocation
Caster level5
SystemDungeons & Dragons 5th Edition
Plot hooks
1A constellation etched into one page has begun losing stars. Each missing point matches a real star that has vanished from the night sky.
2A rival astronomer claims the book's gravity formula was copied from a sealed observatory now buried beneath a crater.
3The star-glass pages grow opaque whenever Vesper approaches a meteorite fragment that may complete the codex's hidden final diagram.
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